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Lords of War focuses on Kilrogg Deadeye

In case you were wondering, Kilrogg Deadeye absolutely is possibly the most ruthless Warlord we've seen yet in these animated shorts. Without spoiling the above video (go ahead and watch it) it's got interesting bits in it - the arakkoa make an appearance, we get to see Kilrogg's father, and the actual ritual where the infamous Deadeye earns his name is shown. It's a fascinating glimpse into the culture of the Bleeding Hollow clan and Kilrogg's role in it.

I think this might be my favorite of the four videos so far. It's plausible that Maraad might know this - there's no reason it should be unchanged between his Draenor and the one we're going to explore. But moreover, and suitably, it's the darkest of the four to date, which Kilrogg making a very difficult decision that costs him quite dearly... and more than an eye.

I also like the rumination on the Alliance's faith in the Light at the opening. Varian's 'So I'm told' was a nice beat. Check out the video now.

Filed under: Analysis / Opinion, Blizzard, Lore, Warlords of Draenor

The Queue: Dinosaurs because it's Friday

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Yesterday, I deliberately didn't go on and on about dinosaurs. So today, I'm not being nearly so restrained. Dinosaurs. Lots of dinosaurs. Also some mosasaurs and pterosaurs because hey, prehistoric critters, good enough for me. Okay, that should keep me calm for a while. Let's get on with the World of Warcraft questions, which I suspect will be disappointingly dinosaur free.

FabioKasecker asks:
Q4tQ: I know that the questline for the cloak will be gone on 6.0.2 and with the release of WoD, but what about the vendor? What if I don't have enough gold to buy the second cloak for a second spec when WoD drops? Will I still be able to buy it after the release of the next xpac?

The vendor isn't going anywhere. If you completed the quest before it is removed, you can still purchase the items.

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Filed under: The Queue

Pirate's Day hits World of Warcraft for one day only

Look, piracy is a scourge and a disgrace, no one's denying it. But for one day, World of Warcraft embraces this scourge with a host of events for people of a piratical bent. You can transform your character into a pirate with the Dread Corsair buff, attend various revels, or do other things that, to be honest, aren't really all that synonymous with these dread reavers of the oceans. It's almost as if this is all just an excuse to have a good time or something.

It's only one day so if you've been dying to look like a pirate for 12 hours, this is your chance.

Filed under: Events, Blizzard, News items

Warlords of Draenor Beta - Legend of Pandaria title introduced

As reported on Wowhead, if you've completed the legendary cloak questline before patch 6.0 drops, you'll be rewarded with a new title, Legend of Pandaria. It's like most titles in that it can be used even by characters that didn't earn it (I've only earned it on one character, and that isn't him above) so if you have managed to complete the quest, it's a nice little bonus.

I'd still kind of like it if they allowed us to complete the quest once Warlords of Draenor dropped if we had already started it, but I won't say no to another title. I love those things. Nothing's ever going to beat Death's Demise, though. Still my favorite title ever.

Filed under: Analysis / Opinion, News items, Lore, Warlords of Draenor

Breakfast Topic: The future of tier sets

One of the things I love after getting a chance to pick up the Tier 17 pieces yesterday in the beta is the way the set bonuses switch between specializations. This is the greatest thing about the way gear has been changed in this expansion - one tier set effectively covers all three specializations. Now, there will always be set bonuses we like and set bonuses we hate, but it's indisputable that it's a relief not to have to farm up tokens twice for a DPS and tank or heal set (or three times, for a DPS, tank and heal set) and I'm down with the overall simplification of enchants if it means we can just plug and play more than on live.

So I'm sure I'm missing some huge negative of this change. Luckily, we have a comment section. What's wrong with the way tier works in Warlords that I'm missing?

Filed under: Breakfast Topics

Patch 6.0.2: PvP season 15 ends

In the spirit of get it done soon that we see getting more and more prevalent as patch 6.0.2 gets closer, here's some news about PvP Season 15. Namely, it's ending as soon as the patch drops.

This means several things - there will be no Arenas or Rated BG's after the patch, all Conquest Points will be converted to Honor, with excess Honor above 4000 points being converted to gold.

Blizzard - Patch 6.0.2 PTR Patch Notes
  • PvP Season 15 comes to an end with the launch of Patch 6.0.2. (Date has not been determined yet.)
    • Conquest Points will be converted into Honor Points, and any Honor above the cap of 4,000 will be converted into in-game currency at a rate of 35 silver per point.
    • Season 15 items will have Conquest costs converted into Honor Points equivalent to their previous Conquest Point cost, with the exception of any items that have a rating requirement.
    • Season 15 items with rating requirements will no longer be available for purchase.
    • Note that Arena and Rated Battleground matches will not be available until PvP Season 16 begins.

So there you have it - the upcoming end for Season 15 is as soon as the patch itself (which we still have no date for) and when it comes, the usual conversions will commence. If you're trying to hit a certain rating, you have been warned.

Filed under: Analysis / Opinion, Blizzard, News items, PvP, Mists of Pandaria, Warlords of Draenor

Patch 6.0.2: No Brawler's Guild until Warlords

If you're still working on your Brawler's Guild achievements, get a move on - you have until Patch 6.0.2 to get that all done, because as soon as that drops, the Brawler's Guild will be closed until Warlords of Draenor comes out.
Blizzard - Patch 6.0.2 patch notes
  • Season 1 of the Brawler's has come to a close and associated achievements have been converted into Feats of Strength.
  • Fights will be unavailable while the Brawler's Guild is being refitted in preparation for Season 2 (available after Warlords of Draenor has launched.)
  • Account-wide membership in Brawler's Guild will carry over to Season 2. Once a brawler, always a brawler!

All current Brawler's Guild achievements will become Feats of Strength, and the fights won't be accessible until we get all new ones for Warlords of Draenor. But if you're a member, you don't have to worry about getting another invite, at least -- membership is for life.

Filed under: Mists of Pandaria, Warlords of Draenor

Mythic raid testing this Friday, September 19th

If you happen to have a group of, say, 20 folks to hand and you want to test out what Mythic Raiding is going to be all about, then rejoice, for you'll have that opportunity. Ion "Watcher" Hazzikostas had once again revealed to us the schedule for the next batch of raid testing, this time for Mythic difficulty. We're looking at two encounters in Mythic difficulty Blackrock Foundry, Beastlord Darmac at 10:30 Pacific and Iron Maidens at 15:00 Pacific (that's 3 PM for those of us not on military time).

Note that you don't have to be on a level 100 character to take part in the testing. Your level will be scaled up and your gear as well, so you can take part with a full group of 90's if that's what you have. Also remember, this is the beta - there could be any number of issues that delay or postpone beta testing of Mythic raiding. Don't get overexcited if that happens.

Filed under: Analysis / Opinion, News items, Raiding, Warlords of Draenor

Never enough time

One of the absurdities of playing an MMO for any length of time, much less for ten years, is that you see certain cycles repeat again and again. For instance, I've seen players make the same assumptions about personal experiences in the game being universal so many times that I could republish that post every two weeks and it would be relevant. Another way I've seen the same cycle repeat multiple times since the end of Burning Crusade is this - people always complain (myself included) that the expansion is taking too long to get here and we're sick of the old content, and then, as soon as the new expansion is announced, we start panicking (myself included) to get certain things finished that we could have done long, long before the expansion ever got close to done.

I mean, I have six characters on various stages of the legendary cloak quest, that I just never bothered to finish up on because reasons. I don't think I can argue I haven't had enough time. It's September. Nine months seems more than adequate to have gotten that done, and yet, nope. Just never bothered to do it. In a way I feel like the extreme length of the content drought lulled me into a false complacency. A year in SoO seemed so monumentally long that it never really sank in that yes, it is long - but it still had an end date.

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

The Queue: Legendary decisions, Lore, A boring lack of dinosaurs

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

No dinosaurs today. We are going straight into the meat of the Queue.

Arthonos asks:
With all the flack that Blizzard is getting right now over their decision to remove the Legendary quest chain, do you think they should be more upfront at the release of an expansion what will and will not be temporary content? More importantly, why should a company destroy content it created? I can see if the intent is to update or upgrade stuff, as they did in Cata, but this is removing content that would remain entertaining even after it has served its purpose as a source of loot.

This is one of those times where I'm not happy with a decision but my unhappiness with said decision doesn't seem to be the same as everyone else's unhappiness with said decision. I don't care that they're taking a legendary out of the game or making it so people who don't have the quest by 6.0.2 can't start the quest. But I feel like making it so people who've started the quest can't finish it once Warlords drops is a bad move. Even if we feel like those people have had plenty of time, the legendary cloak is a huge ball of RNG luck, tons of time and dedication, a lot of really hard single player moments, that stupid lightning serpent on the Throne of Thunder - if people are on any part of that quest, they've done a ton of work, and to my mind they should be allowed to finish that work. Just zeroing out the quest and getting rid of their quest items doesn't sit right by me.

Maybe I shouldn't care. But I really don't like the precedent that sets. The idea that the coming of a new expansion should erase all that effort. They've removed legendaries before - you can't get Atiesh anymore - but this is the first legendary that was simultaneously accessible and yet felt like such a personal achievement. Maybe that's why it has to go - a level 100 player could probably breeze through the chain. It still feels weird to me. That's my take on it, which doesn't really directly answer your question because I have no idea if Blizzard knew they were going to take the quest out when they introduced it.

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Filed under: The Queue