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Meet the teams behind Azeroth Choppers

You're probably already familiar with the two main faces of Azeroth Choppers -- Alliance-side captain Chris Metzen and Horde-side captain Samwise Didier are both well-known faces of Blizzard Entertainment. However, you may not be so well acquainted with the other two members of each team: Terran Justice Gregory and Monte Krol of the Alliance, and Gary Platner and Jason Hutchins of the Horde. To help rectify this situation, Blizzard recently put up an official blog post about the teams, including mini-interviews with the team members about the show itself.

Terran, Monte, Gary, and Jason all answer questions about their connection to the factions they're representing in the bike build-off, and their answers may surprise and delight you! They also detail the artistic process behind consolidating designs for the bikes. There's encouragement for fans of both factions, and an interesting discussion about how the winning bike will be implemented into the game. There is also, of course, some tongue-in-cheek trash talking on both sides. The whole interview is a neat behind-the-scenes glimpse into the folks behind Azeroth Choppers, and a good bit of fun.

Filed under: Blizzard, News items, Interviews

Who I want to see in Warlords of Draenor: Restalaan

Yep, another one there's no art for. Enjoy this picture of some random draenei instead.

Who was Restalaan and why should you care? I'm glad you asked. Restalaan was the closest thing Velen had to a buddy - a close friend and confidant, a right hand who led the defense of the draenei city of Telmor. Having been with the prophet since the exodus from Argus, Restalaan was technically an ancient eredar, born during the time when Velen, Kil'jaeden and Archimonde were the triumvirate and led all eredar before the coming of Sargeras.

Restalaan was always there, serving as Velen's sounding board and anchor. In the history outlined in Rise of the Horde it was Restalaan who led the patrol that saved Durotan and Orgrim Doomhammer when they were children - an event that should still have happened in the Warlords of Draenor timeline, since both Durotan and Doomhammer are confirmed to be alive. In the original timeline, Restalaan would come to have reason to regret this decision, since in the process of saving the two young orcs and leading them to Telmor to meet with the prophet he exposed Durotan to the use of the Ata'mal fragment Leafshadow. This enabled Durotan to later expose Telmor to the Horde, which destroyed the city - Durotan killed Restalaan during the battle. So died Restalaan, captain of the guard of Telmore, Velen's best friend, survivor of the exodus from Argus - killed by the boy who's life he saved.

But that fate is not set on the Draenor of Warlords.

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Filed under: Analysis / Opinion, Lore, Warlords of Draenor

How to go to BlizzCon 2014

Hooray -- BlizzCon 2014 is officially coming to the Anaheim Convention Center on November 7th and 8th. That may seem far off, but if you want to head out to BlizzCon this year you need to start planning now, because tickets are going on sale in May. And if you want to get a ticket, you'll have to act fast because they tend to sell out in minutes.

So just how can you get to BlizzCon this year -- and do you even want to? We'll take a look at your options for going to BlizzCon or keeping up at home -- as well as what it's going to cost you.

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Filed under: WoW Rookie, BlizzCon

Get a first look at the Warcraft movie in Empire Magazine

It's not so much of a first look as it is a first glimpse, but the latest issue of Empire brings us the first photo from the Warcraft film set. Focusing on director Duncan Jones watching the filming, the photo doesn't give us much info on what we can expect, but the monitors do give us a tantalizing first look of the Stormwind throne room -- and if this is anything like what the finished product will look like, it's very reminiscent of World of Warcraft.

Filming started this January, but we've yet to find out much about the work in progress, which isn't due in theaters until March 11, 2016. But as filming continues, we're sure to find out more -- if nothing else, expect the movie to make a big splash at this year's BlizzCon -- - but in the meantime, we'll have to make do with this tiny, grainy image.

Filed under: Warcraft Movie

WowCraft episode 3: Profession Obsession

Carbot Animations, the creator of the StarCrafts series of cartoons, as well as the Heroes of the Storm trailers, has released the latest episode of his World of Warcraft series, WowCraft. After the first episode dealing with character creation, and the second one handling the joke about toothless dogs that's almost as old as the game itself, this one is diving into professions, and the perils of gathering herbs around higher level characters.

While the episode doesn't detail the corpse camping and judicious use of the /sit command that would likely have taken place in reality, the juxtaposition of the angry orc and warlock and their delightful baskets of pretty flowers is entertaining, and the Imp really steals the show for me! I liked the episode, and am hoping the series will develop into something really fun, just like Starcrafts.

Filed under: Humor

Next episode of Azeroth Choppers now available

So the second episode of Azeroth Choppers is up now, letting us see what the process of constructing the bikes is going to be like. Honestly, for me that's the most interesting part of these kinds of shows - I don't really care about the drama or competition very much, but I'm fascinated to watch people actually sitting down to build these bikes. This week's episode features a deadline that, frankly, I didn't really understand very much (why do they suddenly need the bikes constructed in five weeks?) but whatever, I was more interested in seeing them discuss how they're going to go about meeting it.

I'll probably watch next week's episode to see these things get worked on. I do wish they'd go with normal wheels, though. Tank treads don't do it for me. I really think this is what the Alliance bike should look like.

Filed under: Blizzard, News items

Around Azeroth: We don't need another hero

"With the Scourge in full retreat after the fall of the Lich King, the Tomb of Uther the Lightbringer has been reclaimed, and is now open for all to see," writes today's submitter. "Aspiring paladin Werhmacht of Emerald Dream (US-A), with his young squire Phillip, is seen here honoring the great Uther. Werhmacht is teaching his young charge about the light in the hope that one day he will become a great paladin himself."




Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

The Queue: Garrisons, PvP on PvE, loot, and the Dude


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

I realized last night that it's been over a year since I last kill Ony. I'm thinking of forming a 25-man PUG on Twitter this weekend and going in and kill her.

Anyone with me?

Twowolves asked:

Since garrisons are now static and unmoving, can we delay building it until we're in a zone we like? I was looking forward to a nice Nagrand base. I really dig pretty blue skies.

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Filed under: The Queue

Further MMR adjustments for Rated Battlegrounds

You may recall that, a little while back, WoW Insider posted about the changes being made to MMR tolerance in order to repair the ladders after a bug. It seems, unfortunately, that these changes did not go far enough to rectify the issues for players of Rated Battlegrounds. It makes sense that, for this far less played discipline, MMR issues have not self-corrected.

As a result of this, matches played are still resulting in 0 point rating gains with wins, which is disheartening at best. So Blizzard has come up with a simple solution that might have been a faster and more popular fix to the initial issue -- increase everyone's rating to get it closer to their current MMR. If these terms are confusing, I made a fair attempt at explaining them in the last post.

This, coupled with the initial increased tolerance in MMR to rating parity, should result in everyone gaining points for wins. Hit the break for Lore's full post.

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Filed under: PvP

Breakfast Topic: Do you still PUG?

The idea of playing in a PUG -- or a random pick up group -- was once a painful one. You might spend ages in chat trying to find random players willing to join you for a dungeon only to get stuck spending hours trying to successfully navigate the dungeon... or even longer if you were unlucky enough to be trying to run Blackrock Depths. Grouping could be painful, which meant you tended to stick with guildmates or friends for dungeon runs that wouldn't leave you wanting to tear your hair out.

Of course, in today's game, the dungeon finder and raid finder make getting groups together a simple task, and dungeon running itself has been streamlined to make it easier for random groups to succeed. With these changes, it's gotten a lot easier to run a random dungeon, and so some of the stigma around PUGs seems to have faded -- or perhaps just transferred to LFRs.

For today's discussion, I'm wondering: do you play WoW in random groups? Or do you rather stick with guildmates and friends?

Filed under: Breakfast Topics

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