Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Class tuning hotfixes

Yes, turns out they're still at work adjusting class tuning before we go into Warlords of Draenor. Some classes saw buffs, other classes saw another round of savage nerfs. Death knights and balance druids saw some buffs, as did elemental shamans, while mages saw a 20% nerf to frostbolt's damage (rolling back a buff from October 17th) and warriors got pummeled.

A complete list of the class changes will be posted after the jump.

Read more →

Filed under: Druid, Hunter, Mage, Priest, Shaman, Warrior, Death Knight, Warlords of Draenor

Around Azeroth: You see a sight that almost stops your heart

"One Panflute of Pandaria, plus one Scotty's Coin, plus one trip into the Forbidden Jungle to ... ah ... convince all those Feverbite Hatchlings to follow me equals one massive attack of the heebie-jeebies at Halfhill," writes submitter Arugadh of The Brotherhood of Iron on Wyrmrest Accord (US-A). "People fled in terror, and after being bribed with ale and gold to go away and never come back, I was one happy dwarf. Yes, my ministering to Azeroth's Tiny Critters has finally paid off!!! MUAHAHAHAHAHAHHAHA!!!"
Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

The Queue: Random Hodor


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Today's Queue doesn't feature anything about the Horde or the Alliance.

It does, however, have a picture of Hodor.

Senusenu asked:

I just returned (just in time to NOT have enough time to get that $&%#ing cloak). I started doing Sunreavers on my rogue again, got revered, and got the commendation for rep boost. I did this for the cloud serpent rep and it effected all of my characters, both factions and all servers. I just logged into my Ally shaman and saw she has the Kirin Tor boost from my rogue's Sunreaver Onslaught commendation. Is this new, or has it always mirrored the factions? Cloud Serpents made sense as it was a neutral faction, but this was surprising.

Read more →

Filed under: The Queue

Breakfast Topic: Overlooked changes

I managed to not even notice the changes to Blackfathom Deeps, Razorfen Downs or Razorfen Kraul until fairly recently. When they added quest rewards and a vendor to the Blasted Lands Iron Horde event, I didn't notice that until one of my guildmates pointed it out to me. So I guess I'm admitting to not being very observant. But it does make me wonder - what changes were you all the most surprised by with Patch 6.0.2 and its successor, 6.0.3? Thrall finally noticing he's still on Azeroth? What's been the biggest surprise change for you so far?


Filed under: Breakfast Topics

Artcraft continues with a look at development tools

The excellent Artcraft series continues with a look at the tools used to develop zones, as well as how the Level Design team works with Environment Artists to craft a zone's many areas and make them all seem like natural parts of an area.

Artcraft - Level Design Part 3
The environment artists make the models and textures, and the level designer sculpts and paints the terrain, places the trees, rocks, and bushes-all the while considering gameplay and both the art and design direction. A typical day for our level designers will include decisions about the overall look and feel of a zone, as well as paying finite attention to detail, like how one plant looks when placed next to another plant in the scene.


So far this has been one of my favorite Artcrafts - while it was fun to get to see the various new models for playable races, getting to see the tools that craft the World of Warcraft we experience as players is nothing short of amazing and I'm very much looking forward to part four. Just getting to read about how they vary the shade of green to bring out different elements of the zone has me super excited. Nagrand is beautiful and diverse, and we're getting to see how elements of the game we've already known are referenced and incorporated in its creation.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

Blizzard wants you to update your payment information


Blizzard made a good point today -- you should probably check and make sure all your payment information is updated. If it's not and something goes wrong, now is the time to deal with it, rather than when the assist queues are busy with all the stuff that happens during an expansion release.

This probably isn't some evil conspiracy. But for those of you that want to don your tin foil hat and think that Blizzard wants to collect new payment info so that they can do nefarious things with the money, bravo. I salute your conspiracy-ness.

To check your payment info, Blizzard has outlined the following steps:
Blizzard Entertainment
1. Log in to your Battle.net account at https://battle.net/

2. From the Settings dropdown, select Contact & Shipping Addresses.

3. Make sure you're seeing your current Contact Address and phone number, and then click Shipping Address to make sure that's up-to-date as well.

4. Return to the Settings dropdown and select My Payment Options.

5. Select Edit next to each payment method, and make sure you're seeing your current information.

Filed under: Blizzard

Know Your Lore: Mannoroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We talk about the great evils of the Warcraft universe - your Kil'jaeden's and Archimonde's, your Sargeras and your Old Gods - and of course there's the mortal monsters like Gul'dan, quite possibly the single most evil mortal being ever to live, or Kel'Thuzad who enslaved himself to evil so profound that his transformation into a lich was probably a palliative influence on his malevolence. But what of evil as a corrupting vector? What of an evil so profound that it is part of your blood, that can seep into the souls of an entire race? Ladies and gentlemen, I ask you - what of Mannoroth, king of the Pit Lords, master of the Annihilan?

We know little of the Annihilan. They are the pit lords, a massive and powerful species of demons recruited to serve the Legion by none other than Kil'jaeden himself. They were already a powerful part of the Legion when the War of the Ancients unfolded - Mannoroth himself was one of the Legion's elite who came through the portal to help make clear the way for Sargeras to stride forth into Azeroth, doing battle with the forces of the Kaldorei who were attempting to preserve their lives. But as to where the pit lords come from, it is as yet a mystery unsolved. What world did they originate on? What happened to it? We do not know.

What we do know is this - few races in all the cosmos can boast so powerful and corrupting an evil nature as the Annihilan. And Mannoroth was for eons first among the pit lords - the acknowledged master of his kind, the most powerful of them all. Not Brutallus, not Magtheridon, not Azgalor, but Mannoroth ruled the Annihilan on behalf of the Legion.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Warlords of Draenor

Artcraft continues with Nagrand and level design

One of my favorite zones to just look at in The Burning Crusade was Nagrand, it was a beautiful zone with just enough strangeness to feel alien and different. Now in the latest installment of Artcraft by senior level designer Michael McInerney, we're getting a look at how Blizzard's level designers created a Nagrand that felt like the natural predecessor to the zone we already know.

Artcraft - Level Design Part 2
Nagrand also had some equity we wanted to explore; players have experienced a shattered version of the zone in Outland, and this was a unique opportunity to provide a contrasting look. Giving places a sense of history is high on the list of zone design philosophies. Some of the more obvious ways to tell a zone's history are with ruins, when they make sense. The Highmaul ogres were once a great power in Nagrand. Now they are on the edge of oblivion. All that's left of their once great civilization is scattered remnants, as evidenced by their crumbling towers and roads you find throughout the zone. It's not a coincidence that the area they occupy in the zone doesn't exist in Outland.


How'd they do? Well, having been there on the beta, I have to say the new Nagrand is magnificent and definitely feels like it could have been the place we know, before the destruction of Draenor. Mister McInernery's point about the various races in the zone telling a story by how they interact with the environment is also spot on - you can tell a lot about the various people you encounter in Nagrand by how they live.

Head on over to the official site for more, it's definitely worth a read.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

Patch 6.0.3 hotfixes for October 28


The first round of hotfixes for patch 6.0.3 are in. The list of fixes is a bit shorter than what we've been used to over the past couple of weeks, with no class or stat squish fixes this time around.

Quests
  • Roll Club: Serpent's Spine should no longer cause players to float and allow them to complete the quest.
  • Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.
World Environment
  • World Defense chat channel should be joinable once again.
  • Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).
Battlegrounds and Arenas
  • Bonus Honor for winning a Battleground is now only awarded when queuing for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).
Be sure to check out the patch 6.0.3 notes from yesterday if you missed them.

Filed under: News items

The Queue: Bother

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

The worst part about the Warlords of Draenor pre-event for the Alliance? The second Horde hub is directly between the second Alliance hub and the ogre camp. Try to take a direct path to the ogre camp? You're dead. Dead.

JeffLaBowski asked:

Do you think we will get a gametime credit for extended maintenance? I haven't checked to see if we got any credits lately.

Read more →

Filed under: Analysis / Opinion, The Queue