While Hearthstone had no difficulty hitting 20 million registered players, I often wonder if competitive games based on ranked played have issues with retention. When ranked play is the central game option, the simple nature of the beast means the majority of your players will sit at the lowest rungs of the ladder. The truly dedicated will invest significant time and energy into overcoming that hurdle, but certainly not everyone. The answer isn't to give people free victories, but is there another way to keep them engaged?
If you're interested in the full infographic, it can be found below or on Battle.net.
Filed under: Hearthstone Insider