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The top five things you need to know about patch 5.3

patch 5.3 scenario
Patch 5.3 has arrived, and there are a truly staggering number of changes to the game, many of them with significant effects to gameplay. You can check out Blizzard's complete patch notes on their blog, but for the sake of brevity, WoW Insider has compiled a list of the top five changes that are most likely to be of the biggest interest to the average player. If you haven't been paying much attention, this is the stuff you probably really want to know!

1. The experience required to go from level 85 to 90 has been reduced by 33%

Mists of Pandaria has been called very alt-unfriendly, and while this particular change won't entirely fix that, it does help. Along with the changes to reputation factions -- the Shado Pan and August Celestials dailies are no longer hidden behind the gate of "Revered" with the Golden Lotus -- this will make it easier to get your army of alts up to speed to hop into max-level content.

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Filed under: News items, Mists of Pandaria

Know Your Lore: Gul'dan, Doomhammer, and the nature of the Horde

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Garrosh Hellscream is many things. He's brash, headstrong, arrogant, concerned for his people, determined to deliver the whole of Azeroth into their dominion no matter what anyone thinks about it, but one thing is clear. He's not Gul'dan. For all the grief I like to give Horde players (mainly because it's easy to rile Horde players up, I know, I raided as Horde for all of Cataclysm and a good chunk of Mists) It's true that on the surface, the Horde of today has changed greatly from the Horde Gul'dan created.

The Horde as it exists today is the spiritual successor of the Horde that Orgrim Doomhammer created when he seized power. Was Doomhammer a kindly, soft spoken orc who loved kittens and rainbows? No. No he was not. He was an orc who had come to power as the right hand of Blackhand the Destroyer, a hunter and a warrior who had spent his entire life in combat. He was strong, devoted to his people, and absolutely committed to an orc victory no matter the odds. In a way, minus Garrosh's bluster and bravado, the orc he most resembles from the history of the old Horde is Orgrim Doomhammer.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Lichborne: Final notes on patch 5.3 and a legendary shortcut

Lichborne Final patch 53 notes and a legendary shortcut
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

By the time you read this, patch 5.3 should be on live servers. We've already written a couple columns on what patch 5.3 will mean for death knights, but as always, things change on the PTR. With that in mind, this week we'll take a final look at patch 5.3 for death knights and what you can expect and do once the servers are back up (if they aren't already). I also have a couple notes on completing Wrathion's legendary quest line for death knights.

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Filed under: Death Knight, (Death Knight) Lichborne

Totem Talk: Restoration and the Throne of Thunder, Part 4

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how

Turtles and Hyrdas have a special place in the sewers of the Isle of Thunder. Their existence does sort of answer the question about what happens when turtles and snakes find their ways into the refuse of an empire full of magic and chemical experimentation. I mean, I know that was a burning question for me before this raid tier started. But now that you've stomped shells and knocked out a few one eyed monsters tentacle things, I'm sure you think you've done it all. Well, there's more to do still.

As you dive deeper into the sewers looking for a way back into the main castle, there is still a great number of horrors that await you. Well, rather, they're waiting for you so that they can try to eat you whole. The good news at least is that they mark the midpoint on the way to the final encounter with the Thunder King himself.

This will not be a comprehensive boss guide, instead this will be a quick run down on things that you, as a resto shaman, should be aware of or tips to help make your healing of the encounter easier.

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Filed under: Shaman, (Shaman) Totem Talk

The Queue: No sleep till Orgrimmar

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is impatiently waiting to upgrade her gear.

Oh hey, hello there patch 5.3. Nice to see you on live servers! I don't know about you guys, but first item on my priority list is upgrading all my gear. Or maybe scenarios. Or maybe just running to the Barrens and smacking things around. So many choices!

Richard_BB1 asked:

Patch 5.3 is tomorrow? I know it was rumoured,. but do we have any proof?

There will be as soon as the servers are online! I promise.

anastrace asked:

Silly question, but do you have to make Lightning Steel Ingots at the forge on the isle of thunder once you learn how to do it? In other words, is it like dark iron bars? Because that would suck.

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Filed under: The Queue

Around Azeroth: Close encounters of the blurry kind

Around Azeroth Close encounters of the blurry kind TUESDAY
"As I was leveling herbalism in Westfall, I noticed something unusual," writes submitter Jkal of Alexstrasza (US-A). "A white, glowing blur would zoom across the landscape about five feet up in the air. I couldn't target it and it was fast. It was like nothing I'd seen before in game. It would always head towards Longshore and disappear. I think I got a picture. But I still don't know what it is. Sure looks like a UFO to me. This one was stationary when I found it. It just slowly blinked out as I stood there watching."

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Last Week in WoW: Flying toward patch 5.3 edition

Last Week in WoW Patch 53 flyover edition
Patch 5.3 is here. As you read this, the servers should be down to apply the patch. This means you'll want to use this time get caught up on all the latest patch 5.3 news, which, as always, you can find right here. Start off with our patch 5.3 roundup for an overview of everything. You'll also want to check out our exclusive interview with Lead Systems Designer Greg Ghostcrawler Street. Gamebreaker TV also did an interview with Ghostcrawler and Senior PvP Designer Brian Holinka.

You can also check the roundup below for more of this week's WoW news, from patch 5.3 and elsewhere. Realm maintenance begins at 3 a.m. PDT today and is expected to last 8 hours, so you'll have time.

Hot news and features

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Filed under: Realm Status, News items

Breakfast Topic: Should Blizzard brake base XP while preserving boosts for experienced players?

Breakfast Topic Should Blizzard brake base XP while preserving boosts for experienced players
We recently explored how you felt about alternate characters, whether you believe they should represent true alternatives to your first character or whether they should remain secondary to a more fully developed main. Either way, there's no stuffing rapid leveling back into the bag. WoW's current leveling design pushes players forward relentlessly, whether they're experienced gamers or not. The problem is that today's leveling pace already outstrips zone content, quest lines, gearing -- you name it. Should Blizzard apply the brakes to base XP while still permitting seasoned WoW players to choose to move more rapidly?

Consider this: What if the leveling experience weren't tuned to catapult players so quickly through and past leveling zones and dungeons? What if the pace were a little looser, giving new players more time to soak up the leveling game itself -– and then at the same time, the current XP boosts were spread across tools designed for experienced players who choose to hop, skip, and jump their way to 90?

The precedents are there -- just look at the heirloom armor system. Today, you can buy Grand Commendations to boost various reputations for your characters once you've played through them once. And remember when everyone was buying the Tome of Cold Weather Flight for their alts? The tools are already in place. From leveling XP to reputation gains to player convenience, the helping hand of a level-capped main character is key.

Do you think WoW's leveling experience should remain something to be played through quickly and efficiently, even for brand new players, or do you think there's merit to allowing that part of the game to move at a more deliberate pace? Would you support more mechanics that give experienced players a way to speed up leveling for their alts, preserving a slower pace for new players and players who enjoy slower leveling? If you like a strong emphasis on mechanics like heirlooms and commendations, should those tools be simple, affordable purchases for any level 90 player, or should they take some time, effort, or money to earn?

Filed under: Breakfast Topics

Patch 5.3's pet battle changes

Pet battle changes in patch 53
If you haven't caught the pet battle fever yet, now's a great time to start. New rewards make pet battles a great way to help earn some of your raiding currency, such as Valor Points or Lesser Charms, and mechanics changes make the whole system more transparent and less frustrating.

New rewards

Tired of killing daily quest mobs for VP? Why not pet battle for it? All of the master tamers in Pandaria, as well as the Spirits and Beasts of Fable, now offer daily quests for their defeat that offer the standard XP, 5 VP and 2 Lesser Charms per turn-in. The Beasts of Fable quest has been split into three parts, giving you a total of 14 pet battles you can do daily for VP, charms, and a chance at a battle-stone.

Those battle-stones should be more common as well, with "bad luck protection" added to the game. Every bag without a battle-stone increases the chances of the next bag containing one. If you're using pet battles to level alts, all the pet battle daily quests now award XP as well. All of these quests now show up on the map, so you can find them easily.

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Filed under: Mists of Pandaria

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