Filed under: Warlords of Draenor
- Player characters are now guaranteed to have appropriate level Garrison Missons available for their followers according to their level range -- level 90-94, and level 95-99.
- Ashran has been temporarily disabled as a daily quest choice while issues with some of the daily quests are being troubleshooted.
- Players should no longer be incorrectly placed into a Molten Core run in which Ragnaros has already been defeated.
- Personal loot has returned, and in addition, each player in the group will now always receive an item from the final dungeon boss.
You might think the above screenshot is incredibly cute. Aw, look at the little podlings! They've found an elekk to ride around the town. Yes, it's very adorable until you target the podlings, realize they are in fact Hungry Podlings, and then have to deal with the disquieting possibility that they are eating that elekk alive.
Podlings are gross.
Benjamin Seeberger asked:
So once I hit level 100, how much time will it reasonably take me to actually get to ilvl 615?
Not too long, all things considered! Questing in Nagrand will help considerably -- the rares out there drop some pretty high-end rewards, and quest rewards are also pretty good. You'll end up doing some dungeons as well, but with the changes to Personal Loot now guaranteeing you a piece at the end of an LFG dungeon run, you'll find yourself there in no time. You've got until January to run Molten Core, so there's really no need to worry about whether you'll be there in time. It took me a few days, but that was less because it was difficult and more because I didn't have a ton of time to run dungeons for gear right off the bat.
Filed under: The Queue
That's all well and good, but ... I hit level 100 the other day on my rogue, and am suddenly confronted with the question of what to do now. Gearing up seems like a good idea, except I won't be doing any really hardcore raiding this time around. Missions and squirreling away materials for work orders and managing my buildings have all been keeping me entertained. But I'm still kind of at a loss as to whether I'm, for want of a better term, "doing it right." When you're raiding, there's a pretty set structure to what happens when you hit max level, and that structure no longer applies now -- it's gone.
While it might sound like a silly problem to have, I do like knowing what I'm doing, and I don't like the odd sensation of having little to no direction what so ever. So I'll ask you guys, because I'm sure we've got the entire gamut of players reading the site -- what are you guys doing at level 100? Are you focusing on gear? Is there a particular thing you're focusing on right out the gate, like collecting stuff, clearing dungeons, finishing off achievements, grinding reputations, or something else? Do you guys have any habits you've acquired over the years, when it comes to finally hitting max level?
Filed under: Breakfast Topics
In order to queue for Molten Core LFR you must have an item level of at least 615. If you're not level 100 yet, don't fret. This event is ongoing until January 5, 2015 and I suspect many will continue to farm it for chances at Hatespark the Tiny and Flames of Ragnaros, both of which are not guaranteed drops.
I'll admit that when I first went in, I expected this to be a complete pushover. However, I forgot how hard it is to organize a group of 40 people. Almost everyone inside is just barely making the ilvl 615 requirement to boot. People are used to soloing this for transmog gear and it can result in many wipes. It took my group nearly 2 hours to clear the whole raid. My first group didn't even make it past the first boss.
Filed under: Warlords of Draenor
Spoiler alert: we're still (mostly) playing WoW. But to see what exactly the team is getting into in WoW (and otherwise), as well as letting us know what you're playing this weekend, read on!
Filed under: Analysis / Opinion
To fix this, Blizzard is changing it so that everyone gets a guaranteed drop off the last boss of a dungeon. Those who create full pre-made groups may set the loot to need before greed if desired, and doing so will guarantee that the last boss of each dungeon drops 3 items instead of 2.
Check out the full blue post after the break.
Filed under: Warlords of Draenor
Leveling through Draenor has been a blast, but as a player from classic WoW, a few things have struck me as incredibly strange. Triple-digit numbers in the guild panel. Sending NPCs to do quests on my behalf. And most of all, getting epic armor and weapons from solo leveling quests.
Many players in classic WoW (and not just raiders) opposed making epics more available to players. They called Blizzard's evolving attitude a slippery slope. "What's next," they argued, "epics for doing solo quests?" They never actually imagined that would happen. In 2005 it would have been unthinkable. Eight years later, here we are. But it's all been by design -- an evolving design with many steps along the way. Let's look at how we got here, one random drop at a time.
The few, the proud, the epic
In early classic WoW, only one path allowed you to deck out your character in purple items: 40-player raiding. Other raiding didn't cut it. Bosses in the 15-player (later 10-player) Upper Blackrock Spire dropped rares. Even bosses in the 20-player raids, Zul'Gurub and Ruins of Ahn'Qiraj, dropped mostly rares when they first opened their instance portals. Only their end bosses consistently dropped epic loot.
Outside of 40-man raids, a handful of bosses had a very small chance to drop an epic item. Emperor Thaurissan in Blackrock Depths had a tiny chance to drop Ironfoe. The "tribute run" chest from Dire Maul very rarely offered up Treant's Bane -- and I'll never forget the joy in my warrior friend's voice when it dropped for him, all those years ago. DM was also the source of the highly coveted tanking weapon Quel'Serrar, but the quest item to obtain it had an incredibly low drop rate.
Back then, even the recipes to craft epics (such as the awesome Force Reactive Disk) could only be obtained from 40-player raids.
Even if you were raiding with 39 of your closest online friends, earning purples was no picnic. With two drops per boss at first, odds of getting an item on any given run were slim. You could complete a full clear without a single drop for your class and spec. Each epic you equipped generally represented several weeks of endgame effort. When a player sauntered through Orgrimmar or Ironforge in head-to-toe purples, players knew this was a person who had spent many, many hours on that character.
Filed under: WoW Archivist
Consider this one a slightly more personal Queue than most, because today's the start of WoW's 10th anniversary celebration, and that means telling a little story. That screenshot above is from just before I got my Sulfuras, which I still have - I've had it for eight years now. But I wouldn't have gotten it, or done any of the raiding I did then, or even played this game at all if not for the fact that WoW let me talk to Julian, my wife (she wasn't my wife yet then) when we were separated.
World of Warcraft was our means to stay in touch after we were parted for a while, and it became something we did together - we ran through Southshore and up to Scarlet Monastery together, back before you could just queue for dungeons, when the only way to get summoned was via a warlock. Before Blackwing Lair was even out, we ran Molten Core together. We were both guilded together, raided together, and before that we leveled together. World of Warcraft has been special for me entirely because of how it made a bad patch for the two of us better, let us share sunsets on the docks, let us camp that annoying Horde druid who kept ganking lowbies outside Southshore and just kill him until it wasn't any fun for him anymore. I proposed to Julian during a Molten Core run.
The game has been a part of our lives. It is just a game, admittedly so, but it's a game we shared, a game that we met friends in, a game we played together. A game where I was once forced to level a character entirely so I could stand in a swamp and cast Heroism so that my wife could tame a special rare pet.
It's been a heck of a decade, World of Warcraft. I might not be married if not for you. I certainly wouldn't have a job writing about you if you didn't exist. So thank you.
And now, for your questions.
QFTQ: Next expansion - Legion or something else?
I can guess if you want. I have absolutely no evidence to support this, I'm making up an answer based entirely on my personal beliefs, no one's told me anything - but I think it's pretty likely that at the end of this expansion we well and truly tick the Legion off. I would not be surprised if the next expansion was the Legion come around again.
That being said, I'd be okay with a completely different expansion. I still think a gnome themed expansion could work.
And apparently their voices have been heard, because it's back, baby. Rygarius posted a host of dungeon and raid hotfixes, including but not limited to the return of Need before Greed as the default loot system in dungeons. What else is happening?
- Completing your first Heroic Warlords dungeon nets you a reward of 50 Garrison Resources.
- The return of the Call to Arms feature for in-demand roles like tanks and healers.
- You will now once again be able to queue for dungeons from the Ashram cities of Stormshield and Warspear.