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WoW Moviewatch: ROFLMAO!

I can't remember the last time we ran this video, which is a shame since it's one of the breakthrough machinima hits that brought the hobby to the masses. And by the "masses," I mean me. One of Oxhorn's biggest hits, ROFLMAO remains as hilarious to this day.

Enjoy a few moments of silly WoW song. Sorry if it gets stuck in your head all weekend. Then again, it's better to have in your head that Tik Tok. ROFLMAO!
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Have you done any heroic scenarios?

new scenarios

Have you done any heroic scenarios?


So, the new patch has been out for a few days now, and one of it's more touted features -- heroic scenarios -- has left us here at WoW Insider all scratching our heads a bit. See, surprisingly, there's no Dungeon Finder option to queue for them, meaning that currently the only way to do them is to get a premade group of three and zone into the scenario from its Azerothian starting point. Talk about a blast from the past! Suddenly visions of Shattrath trade chat in 2009 whirl before me, in which never ending whispers from those poor souls trying to get through heroic Shadow Labyrinth filled my chat log. "Will you tank?" they'd ask. "No," I'd respond. "I'm a healer!" (These were the days before dual specs.)

Ahem. In any case, trade chat has once more filled with calls of "LFM heroic scenarios," something that hasn't been seen around these parts in a while. We're all relearning how difficult it can be to round up a group without the Dungeon Finder around to grease the wheels. So, have any of you managed to successfully corral your groups and get through a heroic scenario or two?

Filed under: Analysis / Opinion, Mists of Pandaria

Death Knight one-per-realm restriction lifted

Death Knight one per realm restriction lifted
WoW Insider received an email this morning about a small change that has us all a'fluster. Saruya sent us a notification that the restriction preventing players from having more than one death knight per realm has been lifted. We immediately logged into WoW to check this out, and as the eagle eyed among you will be able to see, this is definitely the case. I was able to make six death knights on Argent Dawn, with no issues whatsoever, and many more on other realms.

What's got us a little confused, though, is that we're not entirely sure when the restriction was lifted. Nethaera posted on the official US forums on April 14th, after the release of patch 5.2, that there was no update on when it would be lifted. This implies to us that it's a recent change, but it is conspicuously absent from the patch notes! Funny enough, when you assume there is not the possibility to create more than one DK per realm, you don't often try. So, we thought we'd post this here to clarify: you can now have all the DKs your cold, frostbitten heart desires.

Filed under: Death Knight

If you could create a minor glyph

If you could create a minor glyph
A great question was posted on the official EU forums today by Ferwyn, who asked "if you could make your own minor glyph what would it be?" They had a few suggestions, from a paladin-specific perspective, one of which I quite liked: Glyph of the Ascended, which Ferwyn suggested might make a paladin levitate and their wings flap during Avenging Wrath. This is a fantastic idea! Sure, the animation might be a bit tricky, but who'd let that stand in the way of a floating paladin, right?

Blizzard Community Manager Taepsilum weighed in with their own suggestions, which might randomly switch your title to Murloc on the Inside or Minion of Taepsilum. Title switching is a great idea, but even better, what about a minor glyph that allowed you to shapeshift into a murloc for a few seconds?

And while we're on this topic, what is your favorite minor glyph in the game right now? My high rated ones would be the Paladin Glyph of Winged vengeance, the butterfly wings during Avenging Wrath, and Glyph of the Falling Avenger, which adds slow fall to Avenging Wrath. But the absolute number one minor glyph for me is Glyph of Confession. The secrets are fantastic, and I have spent many a happy while running around my raids and PvP teams making them confess to things. My only complaint is that it's not useable on hostile targets -- how great would that be in arenas?

So if you could make a minor glyph, what would you call it and what would it do?

Filed under: Analysis / Opinion, Mists of Pandaria

Phat Loot Phriday: Girdle of Eternal Memory

Phat Loot Phriday Girdle of Eternal Memory
It's Memorial Day weekend in the United States. And so we feature the Girdle of Eternal Memory. It's a silly, meaningless gesture in the face of the overwhelming sacrifices made by the members of our uniformed services, but it's the one we have. So this weekend, I hope you take a moment or three of silence and consider the words spoken by TIrion:

"We shall take heart in his shining example and in your selflessness. Thank you for all that you have done."
Phat Loot Phriday brings you the scoop on some of the most ... interesting ... loot in the World of Warcraft, often viewed through the eyes of the stalwart Throgg and indelible Lolegolas. Suggest items you think we should feature by emailing mikeg@wowinsider.com.

Filed under: Phat Loot Phriday

WoW Archivist: Launch classes' 9 biggest aggravations, part 2

PallyPower
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Vanilla WoW is properly considered the golden age of this beloved MMO. The evolutionary ideas behind the game were exciting, the art style was fresh, and the world was full of mysteries. Some yearn for a return to that time. But many forget that classes at launch suffered from some truly aggravating designs. Last time on Archivist, we looked at priest racials, hunter mana, warlock shard farming, and shaman weapon skill resets. This week, we review the most aggravating aspects of warriors, mages, druids, rogues, and paladins.

Warriors: The leather conundrum

Let's be fair: warriors, for the most part, had it pretty good in vanilla. Back then, they were the only class that could viably tank and their DPS was better than most hybrids. Rage had its share of problems early on, it's true, but the mechanic worked -- warriors just needed more of it. Stance dancing was annoying to some but the mark of a pro to others. Warriors also had a crippling bug at launch that would register all enemy dodges and parries as misses, preventing skills like Overpower from ever proc'ing. The bug made early leveling painful, but it was solved a few months after launch.

The biggest aggravation for warriors throughout vanilla -- and beyond -- was leather.

Read more →

Filed under: WoW Archivist

WoW Insider's guide to the battle pets of 5.3

unborn val'kyr
Patch 5.3 has added a ton of new content to the game, including some additional battle pets for us all to collect. We've compiled a a rundown of them, including where to find them and what they do. Have at y, pet collectors, and happy hunting!

Burning Crusade raid pets
There are a total of ten new battle pets that can be found in Burning Crusade-era raids. And you thought you were done farming the Karazhan opera!

Karazhan
L'il Bad Wolf
The L'il Bad Wolf has a chance to drop from the Big Bad Wolf at the Karazhan opera event. Sadly, the Big Bad Wolf is not a guaranteed boss from the opera, so this pet is likely to be one of the more difficult ones to add to your collection this patch. For the lucky ones who do manage to grab the L'il Bad Wolf, you'll be rewarded with a Humanoid pet possessing Claw, Mangle, Howl, Counterstike, Dodge, and Pounce. While none of those are unique abilities, Mangle is possessed only by two other pets in the game.

Read more →

Filed under: News items, Achievements, Mists of Pandaria

The Queue: Breakfast

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) prefers her pancakes with blueberries. On a plate, not in a tub, thanks.

It's 2am, I am not breakfast, but hey a bowl of Golden Grahams sounds really good right about now.

Puntable1 asked:

They said the 5.3 "quests" were an experiment. Do you think the experiment failed or succeeded? I prefer the 5.2 Isle quests. I think killing Commanders will get old really quick.

Read more →

Filed under: The Queue

Around Azeroth: A city upon a hill

Around Azeroth A city upon a hill FRIDAY
Submitter Taedran of Guilty as Charged on Silvermoon (US-A) has captured another high-resolution, long-distance zone picture. This one features the doomed goblin homeland of Kezan at sunset. Sure, it's polluted, tacky and filled with tin-roof shacks, but dammit, it was home. Maybe we shouldn't have centered our entire civilization under the shadow of a giant active volcano, and then mined underneath the giant active volcano, and then built a city where we mined and filled it with alchemists and engineers and other explosion-causing professionals. But hindsight is 20/20.

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Solo the Chess Event with Tikari's Tricks of the Trade

Oh, you want that pet in Kara The Chess Event SUCKS BUTT here's how to solo it
As an obsessive a big fan of battle pets, I was looking forward to everything patch 5.3 had to offer. Tons of battle pet changes, and the slew of new pets for the Raiding With Leashes II: Attunement Edition all had me especially excited. I zipped through The Eye and Serpentshrine Cavern hunting for the new pets, and emerged victorious with one. Huzzah! But on my way to Karazhan, I realized I'd need to solo the Chess Event to get to Prince Malchezaar, who also drops a pet.

I wiped a few times, but things turned around once I read through an excellent Chess Event soloing guide from WoW blogger Tikari of Tikari's Tricks of the Trade.

Keep in mind that even with a great plan, the Chess Event is still plagued with RNG issues. But knowing what to expect will hopefully keep your rage at bay.

Tikari lays out a simple set of moves -- with diagrams -- and priorities to give your king the best chance of surviving, which is the main goal. The event was nerfed to increase the delay between enemy moves, but keep a few tips in mind.
  • Move your king, and queen if you can, out of the fire immediately. Fire isn't a buff!
  • Attack the enemy king with your queen, using the Rain of Fire/Poison Cloud ability. Be sure to target the enemy king with the queen's main attack.
  • The Clerics seem to heal the enemy king more than I remember, but I kept them distracted with other pieces.
  • Medivh doesn't cheat as quickly as he did before, so you'll have time for about four moves before he does so the first time around. Be sure to at least give your king, ideally your queen as well, space to move. I was able to win in the end by moving backward out of fire, drawing the enemy king into it.
Good luck and be sure to check out Tikari's guide for all the details!

Filed under: Achievements, Raid Guides, Mists of Pandaria

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