Filed under: Hearthstone Insider
This echoes what other developers have said in interviews and it interests me because one of the things we've bemoaned is the huge drought in content between the end of Siege of Orgrimmar and now - if they'd intended to have Warlords out in June, that would have been a fairly reasonable amount of time for a new expansion, really. (September to June is 10 months, long, but much more reasonable) and the idea that just throwing people at development doesn't immediately bring more content because they have to learn what they're doing makes sense.We did a good job earlier in Mists of Pandaria, having the content come at a more frequent intervals, and certainly we had hoped to have Warlords of Draenor out a couple of months ago. The reality is that scaling up the number of people that we have, to work on multiple projects at once has slowed us down. Honestly, it should have not come as a surprise to us. We increased the size of the team by 50% and the majority of those people had never worked on World of Warcraft before or any other MMO, so it is really difficult for them to create content right away, without getting up to speed.
I still feel like it's been a heck of a dry spell, all things considered. I really would like to see the alternate timeline where Warlords released in June.
Unlike the Horde (as we discussed last week) there have really only been two Alliances. There was the Alliance of Lordaeron, formed by the human kingdoms of the northern parts of the Eastern Kingdoms, the Wildhammer dwarves and the refugees of Stormwind (and later joined by the dwarves of Khaz Modan, gnomes of Gnomeregan and the high elves of Silvermoon) - this Alliance ultimately died many small deaths as members left. Gilneas over the establishment of internment camps for orcs rather than simply exterminating them and the expense of maintaining Nethergarde Keep, Stromgarde over Thoras Trollbane's argument with Terenas Menethil over Trollbane's wish to simply execute all orc prisoners outright. The high elves of Quel'thalas left as soon as they reasonably could after the death of Anduin Lothar, since they originally only joined the Alliance due to an ancient oath to the Arathor bloodline, of which Anduin Lothar as the sole survivor.
It was the rise and fall of this Alliance, which came together fitfully, was nearly destroyed by betrayal, and ultimately died not from defections or secession but by the hand of the man born to rule one of its kingdoms that created its successor. To understand the Alliance of Lordaeron, we must understand the First and Second Wars.
When you lose control and you got no soul
When the morning cries and you don't know why
It's hard to bear
Anyway, let's answer some questions in this there Queue. What's that? There are no questions, just people talking about their favorite fantasy novels or movies or games?
QfQ: With the hybrid "gear tax" disappearing in WoD... what incentive is there to roll a pure dps class? I mean, I've mained a lock since BC... but considering I can do roughly the same work in WoD and be able to not only DPS, but also heal (with a priest)... it's hard for me to justify sticking with it. I mean, sure there's nostalgia... but beyond that... the optional utility is hard to pass up. What are you thoughts?
Do you want to heal?
Every single time I've been in a guild, I've always ended up tanking, even when I joined as pure DPS, because warriors can tank and DPS. Druids and monks can tank, DPS and heal - guess which roles are the most represented for them? (Hint - it's not their DPS specs.) If you want to tank or heal, then by all means, play a hybrid capable of filling those roles.
If you want to be sure that, when you join a guild, you won't ever be asked to tank and/or heal, roll a pure DPS. What you call optional I call eventually mandatory. The longer you play a class that can do a role other than DPS, the higher the likelihood that you will be asked to do it. If that's what you're looking for, by all means, play a hybrid. If you want to be a shadow priest and nothing but a shadow priest, you are in for a lot of cajoling.
And if you're just a solo player or a five man player of a PvPer, then I think warlock is a very attractive option.
Filed under: The Queue
Gallery: Around Azeroth 3
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Filed under: Around Azeroth
I can't be the only guy scratching his head at the idea of six expansions being in the conceptual pipeline, can I? It just blows my mind. What're your thoughts, gentle readers?
Filed under: Breakfast Topics
The Mountain Dew connect is especially amusing to me, especially because that's a drink that's been long associated with WoW. I suppose if we had to pick a soft drink to corrupt a tribe of orcs, then it probably would be the Dew.
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In the last WoW Archivist, we covered the early parts of Molten Core: the "attunement," the grueling trash clear to Lucifron, and the weird hunter-focused mechanics of Magmadar. As we left off, the raid had just reached its first rune. To douse the rune and (eventually) summon Majordomo Executus, you had to make friends with an angry royal guy made of water.
The duke of douse
Duke Hydraxis, as a water elemental, wasn't very fond of other elemental types, particularly Ragnaros or his fiery kin. His Hydraxian Waterlords were the first raid-based reputation in WoW. You could rep up with them before setting foot in Molten Core by killing certain elementals out in the world, but only up to just shy of honored. After that, you had to run MC to get additional rep. Trash gave rep until revered, but only boss kills got you through the slow grind to exalted.
Meanwhile, you could complete a small quest chain for the Duke. He first sent you to kill elementals in Plaguelands and Silithus, and then to obtain an item from Pyroguard Emberseer in Blackrock Spire. Further quests involved killing specific trash mobs and bosses in Molten Core. Hands of the Enemy quite literally asked you to bring him the severed hands of Lucifron, Gehennas, Shazzrah, and Sulfuron. Once completed, you could loot the duke's coffer and choose one of two very valuable fire resistance rings. At this point, the duke also gave you an Aqual Quintessence, one of the most famous items from classic WoW.
Filed under: WoW Archivist
When I first heard that Warlords of Draenor will be coming out on November 13th, I wondered if that meant it would be all that Blizzard had to talk about at BlizzCon this year. Now that I've read this, I wonder if they'll have the fortitude to announce a new expansion before Warlords even comes out. As crazy as that sounds, if they're working six expansions deep, even if just conceptually, it's definitely a possibility.
We are already in progress with our next expansion. We already have zones in production for it. Our next expansion after that, we have a couple of different options that we'll be choosing between over the next several months. Beyond that, there are about six or seven different ideas for expansions that we can take elements of and say, 'You know what? Let's take that and put it in this one for our next expansion after the next one.' Or we might shift the timelines around from what we originally envisioned. There's easily 10 years worth of stuff that we can draw from – more, really.
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