- Garrisons are going to give you perks outside of them (we already knew about the faster mount speed perk, but others are being worked on).
- Some perks, like a free resurrection, will not carry over into raids so as to keep them from becoming mandatory perks everyone has to get for their garrison. They want to keep customization as a draw and let players pick the perks they want.
- You aren't hard gated by the initial quest that establishes the garrison - you can pursue the benefits and perks of the feature even if you decide to bypass it when leveling.
- You will not have to stop doing something to run back and defend your garrison if/when it comes under attack. It's not a time-limited mechanic.
It's completely understandable that Blizzard -- and other game developers -- need to wipe progress made while the game was still being tested, but for me it kills a lot of the fun because on launch day the starting content is already becoming a repetitive grind. The end result is that while I enjoy reading early news about betas, I don't tend to play them for fun. But what about you, readers? Are you already looking forward jumping into the Heroes or Warlords betas -- or would you rather wait for the finished product?
Filed under: Breakfast Topics
Quests can now only be completed in Versus mode.
As someone who has spent a great deal of time playing the cooperative game mode, I appreciated that Heroes of the Storm treated that game mode as a valid choice. The MOBA genre is all about competitive PVP, so it's understandable that Heroes of the Storm would like to promote that aspect of the game, but the support for cooperative (PVE) play was a breath of fresh air. Personally, I wouldn't consider reducing the viability of playing Heroes of the Storm as a cooperative game a good thing.
You can find the full patch notes below.
Filed under: Heroes of the Storm
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Filed under: WoW Moviewatch
However, fleetingly mentioned at the beginning of the post is the following interesting tidbit:
This isn't something that's been explicitly clarified before now. There's been some talk that there would be a way to switch between the old and new models but we hadn't heard exactly how that would be done. It seems we now know: just set your graphics to "low" and it will enable the old player character models. If you've been nervous that your beloved main of many years might be changing irreversibly, hopefully this allows you to breathe a little easier. There'll be a way back!
Between player action (players roll alts, switch mains and change roles) and the game's inexorable forward progress, there are always new things to learn, which require us to unlearn what we did before. Factor in returning players who take weeks, months, even years off - I've seen a lot of Hey, I left the game in X expansion, what's different now emails in my time at WoW Insider - and you have a continuous problem for World of Warcraft in people who have, in essence, a different game in mind when they play. This issue affects gameplay in numerous ways, both for those players (and eventually, we're all those players) and for the game itself.
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In yesterday's Queue Jeff asked the following question:
What is it about the software development process that causes Blizzard to slingshot from solving a problem to so overdoing it that it becomes a problem in and of itself. Examples:
- Dungeons in Wrath were too easy - Cata dungeons are now stupid hard
- Questing is too scattered in Vanilla - All questing will be done in a streamlined fashion
- Not enough dailies in Cata - Locked reputation grinds via dailies to open up further content in Mists
I'm calling it now, Garrisons will turn into one of the biggest mistakes of WoD.
I see this a lot -- people questioning the processes that Blizzard uses to arrive at the end product of a WoW expansion. I take no issue with this questioning, I think it's the vital step that helps the community better understand the microcosm of the universe we play in. Blizzard has a growing obligation to the massive community to keep them informed of how their universe is changing, and a deeper understanding of how it gets made is central to that.
However... I don't feel that it's a problem with the software development process -- that's a very defined process of creating software to specifications, testing, refining it in (ideally) agile methodology. Blizzard is just as good, if not better, than others in that area.
Game design, although, is an entirely different animal.
Filed under: Analysis / Opinion
Gallery: Around Azeroth 3
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Filed under: Around Azeroth