Blizzard has announced an EU Battle.net gift card program. These gift cards, which come in the amount of €20, are available throughout many popular retailers around Europe. Upon using the gift card, the user's Battle.net balance goes up and they can purchase what they want.
This isn't a bad thing, especially for things Christmas gifts (/cough mom, if you ever read this). Individual items are still giftable via Battle.net as well, that has not gone away.
Again, this is for the EU only. The US version, we have to assume, is coming soon™.
Filed under: News items
Look, blame Scott Leyes. All I know is, with Azeroth Choppers debuting yesterday, I couldn't in good conscience not feature this today. Samwise Didier absolutely is so fluffy, we just have to accept it. He is the fluffiest. His beard is a thing of wonder.
Okay, let's get started on the over 800 comments in yesterday's Queue. That sound? The one that sounds like me sobbing? That's me sobbing.
Kameron Hoffs asks:
What changes are needed for Warriors in WoD?
I'm not quite arrogant enough to think I am in possession of all the answers in terms of warrior design for Warlords. I know what I would like to see, but I'm hardly unbiased - I identify with warriors to closely to even pretend that I'm not invested in the outcome here. That said, there are a few things I think we haven't heard much about yet, and which I think need to be absolutely there in the future.
- Headlong Rush needs to actually work and make warriors like haste at least a little bit. Especially when it comes to protection, a spec that currently gets absolutely nothing from haste.
- If not Titan's Grip for protection (letting us use 2h weapons and shields) then it's long past time for Blizzard to design 1h spears. Yes, this isn't just a warrior deal, but it's important.
- Warriors have lost a lot of flavor. We're losing two of our three banners (the only really unique thing we got in Mists of Pandaria) and a host of other abilities. I get that we needed to lose them for ability purge sake, but we're losing things like Sunder Armor, Cleave, Berserker Stance and in general we're suffering from a lack of coolness factor. It's time for something iconic and viscerally awesome to be added to the warrior toolbox.
- We need to hear some details about how rage is going to work. I can't really speculate more on this one until we hear some details, but we just lost any way to get rage from damage taken, a way to generate rage on demand, and a way to get enraged on demand. Are we just expected to Charge and use our rage generation attacks and that's it for rage? Is haste expected to fill the gap? It's time for this design to be explained to us.
Gallery: Around Azeroth 3
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Filed under: Around Azeroth
- Two handed weapons
- Plate armor
- Not healing
Heck, who am I kidding, that's a plus for me.
It's not likely to happen, but it got me wondering - if your favorite class became unplayable to you, what would you switch to? What's your best possible reroll?
Though the video makes these gatherings look friendly, we have to worry about the danger of all-out brawls erupting when the first mage breaks out a pyroblast. Attendees will get a unique Hearthstone card back for their trouble -- just be prepared to dodge if things get out of hand.
Filed under: Hearthstone Insider
They've put together a detailed list of 70 buildings, along with what exactly all of them do, and what size plot they go on. There's a lot of interesting information one can glean from this data, such as how follower gearing might work and what mission rewards might be, as well as how you get various vendors into your Garrison. Of course, this is datamining, so shouldn't be taken as 100% fact, but it's still really interesting stuff.
There's also information showing off small images of the Garrison buildings, and a map. It seems like these may be UI elements that allow you to design your Garrison and set up its layout, but of course, this is just inference from the data that's presented. There is, however, even more information on each building type, that ties in with the aforementioned list. We're slowly getting an idea of what the Garrison progression might look like.
Filed under: Warlords of Draenor
To those who are asking: Release date of WoW: War Crimes is May 6, 2014 or it will be on sale at StarFest in Denver 10-12 Sat. May 3!- Christie Golden (@ChristieGolden) April 17, 2014
Taepsilum's assertions that you won't need a new computer are, perhaps, bold. Gamespot has picked up on them for an article, and asserts that you "probably" won't need a new machine. This is accurate, with the key word being "probably". If you're currently only able to run the game at 8FPS on Low settings, it's pretty likely that Warlords of Draenor will push your system over the edge.
Let's be realistic here. World of Warcraft has pretty amazing performance on older machines. A little while ago I asked on Twitter about players running it on low-spec systems, and it will let you run the game on some pretty archaic specs. Performance is about what you can do with the game, and is subjective. I'm happy with the graphical quality I get out of WoW on my machine, but to friends with higher level systems, it looks awful.
Filed under: Warlords of Draenor
I went and pre-ordered Warlords of Draenor along with everyone else a couple months ago (well, most everyone else, it seems like). I'd been thinking about which character I wanted to boost up to 90 and get maxed professions with for a while, and after a fair amount of time I took the jump and maxed out my rogue.
After the boost I played around on it a little bit. Did some timeless isle, ran some troll raids, and that was that. She just sits there now, not moving, not doing anything in particular. I've parked her next to a pet trainer. Occasionally I'll log on to her and battle the trainer whenever I remember to -- so that's a nice thing, I guess.
But you know what? For me the character became pointless, just a thing sitting there that doesn't get any attention or play time. I might as well have left her at 61, forever toiling around Mount Hyjal
Filed under: Analysis / Opinion