Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Never enough time

One of the absurdities of playing an MMO for any length of time, much less for ten years, is that you see certain cycles repeat again and again. For instance, I've seen players make the same assumptions about personal experiences in the game being universal so many times that I could republish that post every two weeks and it would be relevant. Another way I've seen the same cycle repeat multiple times since the end of Burning Crusade is this - people always complain (myself included) that the expansion is taking too long to get here and we're sick of the old content, and then, as soon as the new expansion is announced, we start panicking (myself included) to get certain things finished that we could have done long, long before the expansion ever got close to done.

I mean, I have six characters on various stages of the legendary cloak quest, that I just never bothered to finish up on because reasons. I don't think I can argue I haven't had enough time. It's September. Nine months seems more than adequate to have gotten that done, and yet, nope. Just never bothered to do it. In a way I feel like the extreme length of the content drought lulled me into a false complacency. A year in SoO seemed so monumentally long that it never really sank in that yes, it is long - but it still had an end date.

Read more →

Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

The Queue: Legendary decisions, Lore, A boring lack of dinosaurs

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

No dinosaurs today. We are going straight into the meat of the Queue.

Arthonos asks:
With all the flack that Blizzard is getting right now over their decision to remove the Legendary quest chain, do you think they should be more upfront at the release of an expansion what will and will not be temporary content? More importantly, why should a company destroy content it created? I can see if the intent is to update or upgrade stuff, as they did in Cata, but this is removing content that would remain entertaining even after it has served its purpose as a source of loot.

This is one of those times where I'm not happy with a decision but my unhappiness with said decision doesn't seem to be the same as everyone else's unhappiness with said decision. I don't care that they're taking a legendary out of the game or making it so people who don't have the quest by 6.0.2 can't start the quest. But I feel like making it so people who've started the quest can't finish it once Warlords drops is a bad move. Even if we feel like those people have had plenty of time, the legendary cloak is a huge ball of RNG luck, tons of time and dedication, a lot of really hard single player moments, that stupid lightning serpent on the Throne of Thunder - if people are on any part of that quest, they've done a ton of work, and to my mind they should be allowed to finish that work. Just zeroing out the quest and getting rid of their quest items doesn't sit right by me.

Maybe I shouldn't care. But I really don't like the precedent that sets. The idea that the coming of a new expansion should erase all that effort. They've removed legendaries before - you can't get Atiesh anymore - but this is the first legendary that was simultaneously accessible and yet felt like such a personal achievement. Maybe that's why it has to go - a level 100 player could probably breeze through the chain. It still feels weird to me. That's my take on it, which doesn't really directly answer your question because I have no idea if Blizzard knew they were going to take the quest out when they introduced it.

Read more →

Filed under: The Queue

Around Azeroth, Beta Edition: An office romance

"I spotted this pair of druids sharing a meal near my garrison in Shadowmoon Valley," writes beta tester Riyahnasheed. "I'm not certain if it's a pair of coworkers commiserating after a hard day's work, or a budding office romance. I suppose we will find out if a plate of spaghetti appears and a meatball starts being nudged back and forth in future patches. Just think -- we might see winged kittens out of this! What could possibly go wrong with that?"

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: Machinima in Warlords

One of the things I've been surprised by is the lack of people hopping on the beta to test out the new character models (especially considering how much more expressive the faces are) for the purposes of making machinima. I realize it's a beta test, and furthermore, I realize a lot of people who make machinima don't do it in game - model viewer is a friend to many and all that. So I guess I'm curious - are the many changes to how the game is stored and visually processed helpful or harmful for those of us who aspire to or already do make movies with World of Warcraft?

And yeah, part of me wishes that Gnomechewer would be so moved by the new models that he'd come back to WoW long enough to make a few machinima as good or better than Gilnean Like Me. Have you guys got a machinima you'd like to see visually updated with new models?

Filed under: Breakfast Topics

Get your Thundering Serpent Hatchling while you can

Challenge modes will be making an exit with the launch of Patch 6.0.2 -- players looking to get their Challenge Mode gear should do so before the patch hits. But one of the sometimes overlooked bonuses of Challenge Modes is going away as well. The Thundering Serpent Hatchling, a reward from the Challenge Conquerors: Gold - Guild Edition achievement, will also be taking its leave with the release of the patch, according to a tweet by Senior Game Designer Jonathan LeCraft.


Players might not know about this sparky little Battle Pet, especially if they've recently joined a guild. The Thundering Serpent Hatchling isn't rewarded solely to the people that earned the achievement for the guild, it's a pet that is unlocked on the Guild Vendor. Anyone with at least Revered guild reputation can purchase it, but the serpent cannot at this time be caged -- which means you aren't going to find this little guy floating around on the Auction House. If you haven't picked him up yet, you might want to do so now -- because there's been no mention made of any possible future return.

Filed under: Mists of Pandaria, Warlords of Draenor

WoW Moviewatch: Mortal Kombat

If you're looking to get more war into Warcraft, this machinima parody may be for you. Presenting a WoW arena match in the classic Mortal Kombat style, this video doesn't quite match the play style of either game, though it does manage to mimic both. WoW combat doesn't quite lend itself to something as fast-paced as Mortal Kombat, while Mortal Kombat lacks WoW's depth of abilities (things like polymorph and ice block would simply be gamebreaking). The end result of combining these two systems definitely bends the game rules of both WoW and Mortal Kombat to create something that will be familiar (at least familiar-ish) to players of either game.

So would you play a Warcraft-ized version of Mortal Kombat -- or are the originals good enough for your game?
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: Machinima, WoW Moviewatch

All hail Grommloc

If you were wondering what the BlizzCon 2014 pet was going to be, wonder no more, for it is Grommloc, the mightiest of murlocs. Announced via the official World of Warcraft twitter, this little guy will be available for those of us who get to attend BlizzCon this year, as well as those of us who purchase the Virtual Ticket. Personally, I find his little Gorehowl so freaking cute I can't damn well stand it. I hope he yells We will never mrrghlgrlrble slaves at some point, I really do.

Oh, man, we need a lil' Pit Lord pet now for Grommloc to whack with his axe. Tiny murloc Mannoroth! You have to make this happen, Blizz.

Filed under: BlizzCon

Blizzard debuts Engineer's Workshop

It's always interesting to get more behind the scenes about how World of Warcraft is created, and Blizzard is doing exactly that with the all-new Engineer's Workshop series of posts. This week's column is about anti-aliasing and the new technology Blizzard is using to help evolve the game engine and update it going forward. Keep in mind, World of Warcraft is a ten year old game, and graphic updates like these are necessarily planned out to keep the game's look from sliding into obsolescence.

I admit I'm no expert on the technology being discussed, but if you are, here's a nice summary to get you started on explaining the whole thing to me in the comments. Use small words.


Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

Warlords of Draenor Beta: Monk and Warrior Changes

Last nigh Celestalon posted two interesting bits of information on the beta, one for mistweaver monks and the other for fury warriors. First we'll cover the mistweaver change - Renewing Mist is headed back to being somewhat of a smart heal.
Celestalon - Mistweaver Consolidated Feedback
Hey again. Wanted to pop back in and let you know about an upcoming change that we're making to help out with how unreliable Mistweaver AoE healing feels.
  • Renewing Mist will now jump to the lowest health target within 20 yards.
  • Still prioritizes targets that don't already have Renewing Mist on them over those that do.
  • Glyph of Renewing Mist now simply increases the max jump range to 40 yards.
It's important to note that this is a not an indication of us returning to having a lot of smart heals. But in this specific circumstance, we believe that it's the right course of action. This should ensure that Renewing Mist and Uplift healing is consistently effective, while still being uncontrolled.


I'm not a monk player, so I can only say I hope this is good news for y'all - it looks to me like it would be helpful. Also last night, Celestalon posted about a huge change to fury warriors - Colossus Smash is now an arms only ability.

Read more →

Filed under: Warrior, Monk, Warlords of Draenor

The Queue: Merely a setback

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) has invaded the Queue today.

Just when I thought I'd finally gotten rid of him, Millhouse Manastorm has shown his face again, this time casually dining upstairs in my garrison's inn on the beta. Apparently being eaten by a giant mutant crystal worm was merely a setback. ... at least he isn't trying to summon Kil'jaeden or anything, I guess?

JordanPhillips asked:

q4tq: if UBRS is being revamped to be max level, what happens to LBRS? If I recall correctly, both UBRS/LBRS utilize the same starting entrance area.

They are actually two separate instances, now! The main entryway when you zone in right now is un-instanced on the beta, and the once-locked door to UBRS is now an instance portal. There's a portal to LBRS under the bridge. I sort of wish I still had my UBRS key now, because as of 6.0.2, it's a completely useless relic of a bygone era.

Read more →

Filed under: The Queue