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Breakfast Topic: Is silence golden in PUGs?

PUGs. We've all done them. In my guild, puggers are some of the most complained-about people in the game. Much as they are probably perfectly reasonable, lovely people, something about being put into a group of randomly selected strangers to perform a cooperative task doesn't always bring out the best in players.

5-man Dungeon Finder PUGs follow a predictable pattern through patches. At the beginning of the patch, when the content is fresh and new and (in some cases) difficult, puggers are talkative, helpful and generally more friendly. You just wiped to Queen Azshara? "Hey," a DPSer might say, "we should kill the Hand of Azshara as priority." "Ah, I see," the tank replies. "I didn't know -- sorry, I'll put a skull on it."

Now, that may well be either my being lucky with a PUG I was healing or my memory distorting past events. However, it seems that as patches progress, talking in PUGs becomes ever rarer and ever less kind. At this point, you're lucky to get a "hi" at the start of your PuG, and if anyone does talk about the Hand of Azshara, it's most likely just someone spammming a macro that yells "HAND." I think the same behavior holds true in the Raid Finder, too.

As you may have noticed, I am a talkative soul and often try to chat in PUGs. I'm generally ignored ... but it hasn't stopped me yet! So would I drive you round the bend? Are you just there to get a job done and don't care for pleasantries or making a connection with strangers you'll likely never encounter again? Or do you long for a bit more conversation? Is silence golden in PUGs?

Also, a personal gripe -- is it so hard to reply "r" when asked "r"?

Filed under: Breakfast Topics

Dev Watercooler: Ghostcrawler on class roles

With the Mists of Pandaria press event still a month down the road, Lead Systems Designer Greg "Ghostcrawler" Street has posted a new Dev Watercooler to keep us busy. This time, he philosophizes on the role of class roles. He cautions up front that this is not meant to be any sort of announcement or even hint at what's to come in Mists of Pandaria.

But at the same time, the struggle of what to do with class roles is one that's always relevant and ongoing within the game, and that includes Mists of Pandaria. Ghostcrawler gets right into the meat of it with this blog, asking questions and discussing various methods of balance. Do we strive for perfect balance among all DPS specs? Is it find to leave certain specs with specialties? Should we return to the days of the solid divide between PvP and PvE specs, as it was in the Vanilla era? Should each class just have one DPS talent tree? Read on for all of Ghostcrawler's comments.

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Filed under: Blizzard, News items

Blue Posts: Zarhym takes over Night Court, winning the same item twice in LFR clarification

Join us every weekday evening as Today in WoW runs down all the WoW news that you could possibly want. From comments from Blizzard's blues to the latest datamining info -- we've got you covered.

Holy Elune, Batman! Zarhym now took over Judge Night Court! What's next in the life of the floating skull?

Don't forget to check out The Daily Quest and our Weekly Podcast Roundup to find out what else is going on in the WoW community. And if you have a news tip, feel free to drop us a line and let us know.
Thanks to Anne Stickney for the photoshop.

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Filed under: Today in WoW

Official Monopoly: World of Warcraft game to be unveiled next week

Anyone familiar with board games could tell you that there are about 100,000 different versions of Monopoly out there. There's an officially licensed The Wizard of Oz Monopoly. There's a Powerpuff Girls Monopoly. And a Looney Tunes Monopoly. Even the lousy IP-cash-in movie effort Cars 2 has it's own version of Monopoly. So, it would only stand to reason that World of Warcraft would get its own version of Monopoly eventually, right?

Right.

According to BlizzPlanet, an officially licensed World of Warcraft Monopoly will be unveiled at next week's Toy Fair 2012 in New York City. There really aren't any details as of yet, just that the board game will be showcased. Presumably, though, there will be a lot of customization involved, right down to the playing tokens.

Perhaps even more exciting than Monopoly (a game I am incapable of losing, FYI) is the companion Blizzard tie-in, Risk: StarCraft. Supposedly, the playing pieces for that game will include StarCraft II units. That's all sorts of awesome.

Filed under: News items, Rumors

Spiritual Guidance: Diagnosing bad shadow priest DPS

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the shadows to bask in your loving adoration.

Shadow priests are in a glorious place right now, just as they've been for most of the Cataclysm expansion. We top the DPS charts on a number of different fights. We're no fire mages, but shadow priests are all over the Warmaster Blackhorn and Madness of Deathwing top 10 DPS lists. Unless you're in a raid with one of the best fire mages in the country, there's no reason why you can't be at the top of the DPS charts too.

If you're not, though, there's hope. The website World of Logs (and its equivalents) offers a lot of great ways to analyze your own personal performance and the performance of your fellow raiders. But how do you use it, what should you look for, and what metrics actually matter for shadow priests? Let's take a look.

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Filed under: Priest, (Priest) Spiritual Guidance

WoW Moviewatch: Beauty of WoW Part IV

Cruising around a newly released game like Star Wars: The Old Republic, it's easy to be impressed by the graphics. After all, the brand new techniques and fresh cinematics are all very bright, shiny, and unknown.

It's so easy to be impressed that we might forget some of the lovely scenery in World of Warcraft. Working with a game that's been in place for years, the designers of WoW create city after city of breathtaking, gorgeous landscapes. It's not just the technology, it's the art.

Beauty of WoW Part IV is one player's attempt to hold onto the sense of awe and wonder she felt while cruising Dalaran. The floating city remains one of my favorite places in game, so I can empathize with her feelings.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

WoW Insider's Weekly Webcomic: Safe Passage -- Convergence

Welcome to Safe Passage: Convergence, another edition of WoW Insider's Weekly Comic.

This may be bad, but can you imagine if he had to go through the Wailing Caverns? This comic would be done in 2015.

Check out the full comic right here, and tune in next Wednesday for a new page. You can also see all the previous pages in the gallery below.


Filed under: WoW Insider's Weekly Comic

Should WoW players be responsible for player accountability?

Blizzard's policy as far as reporting players has been about the same since day one. If you have a problem with a player, you report them. While Blizzard can contact you and thank you for reporting the issue, it will not give any details regarding what it has done about the problem being reported. This has always been understandable to me; in the many years on and off that I worked customer service and call center jobs, rule #1 was that you did not speak to anyone but an account holder regarding the status of their account. To me, the Blizzard policy is just more of the same kind of treatment -- Blizzard cannot tell you about actions taken against another player's account, because hey, their account isn't yours, you know? It's private information.

That said, I have reported my share of players over the years, and I never really knew if action was taken against these players or not. In simple cases of name violations, like using an inappropriate word for guild or character name, I could usually tell if something had been done, because the guild or player in question would have their name changed. But in cases of player harassment ... well, you never know if they've been told anything or not. You just sort of hope this means the person harassing you will go away and that will be the end of it, but there are absolutely no guarantees.

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Filed under: Analysis / Opinion

Addons that you wish were still around

It is a rare occurence in the World of Warcraft that a player-made addon attains such great heights in effectiveness and popularity that it is essentially quashed. One of the most recent examples of an addon overstepping its bounds was AVR, the augmented reality mod that allowed players to "draw" on the game world. While the main purpose of the addon was to show players physical areas and locations to move to or be safe in during Icecrown boss encounters, the real treasure was buried in AVR's sharing feature.

What AVR did is not doable anymore, since Blizzard removed the ability for addons to do the type of "drawing" on the world that it showcased. Other addons like Antiarc's Poison Swapper were just too powerful and forced Blizzard's hand in changing the way rogue poisons work.

Addons have a rich history in World of Warcraft, with many of our favorites gone the way of the dinosaurs. Which addons, for better or worse, do you wish were still in game? Any addons that you miss from the early days like Cosmos and player-made minigames? Sound off in the comments.

Filed under: Add-Ons

Know Your Lore: The orcs, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Their name is on the freaking box. The very first Warcraft product ever released is called Warcraft: Orcs & Humans. Orcs get top billing. In terms of pure history in the Warcraft setting, orcs have a lot to discuss. In their time, they've gone from a shamanistic society of hunters defending itself from the hostile gronn and ogres to a united war machine led by a figurehead, to a demon-blood drunk engine of genocide and finally out the other side, to a shamanistic society that keeps elements of the war machine alive.

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Filed under: Analysis / Opinion, Lore, Know your Lore

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