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Last Week on Massively: Expansion or riot

This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

You gotta love a week with tons of huge MMO news! Guild Wars 2 avoided a riot by announcing its first expansion, The Elder Scrolls Online revealed it's going buy-to-play ahead of its June console launch, and Star Citizen declared that its persistent MMO portion will roll out to testers this year. Meanwhile, PAX South has wrapped up; here's a look at what we've published so far:
PAX South 2015: O'Brien and Johanson on Guild Wars 2's Heart of Thorns
PAX South 2015: Garriott and Long talk Shroud of the Avatar
PAX South 2015: Camelot Unchained's proactive community management
PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift
PAX South 2015: SWTOR reveals its plans for this year
PAX South 2015: Notes from a Star Citizen town hall
PAX South 2015: Slaying giants in Motiga's Gigantic
PAX South 2015: The Untitled Game is whatever you want it to be
PAX South 2015: The Guild Wars 2 Heart of Thorns experience
Read on for the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Around Azeroth: Which of us is the evil twin again?

Today's submitter writes, "My gnomish warrior Pie was perusing the various transmog gear vendors when suddenly a strange sensation came over her ... a chill that crawled up her spine like a malfunctioning clockwork gnome hopped up on too much Deeprock Salt. Cautiously she turned around, expecting trouble, and instead she found a tiny death knight, comparing the fluffiness their pigtails. Naturally, Pie won."

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Filed under: Around Azeroth

Breakfast Topic: How much farming is too much farming?

There's no MMO -- or game in general, really -- that doesn't have some grinding built in. After all, you need some reason to keep logging in after you've run out of quest rewards and dungeons to clear. But sometimes the grind you go through for achievements and collectables is just too much. So when do you decide that it's time to throw in the towel on your own grinds?

Right now, I'm working on safari achievements, and I'm down to one pet left to catch in Eastern Kingdoms and one more in Kalimdor. Two more pets when I've already managed to pick up 360 unique pets shouldn't be that hard, right? Wrong. Right now I have alts camped to watch for rare spawns, and I log in now and then to sit and stare at my mini-map as if that will make them spawn faster. But this isn't exactly compelling gameplay -- in fact, this kind of tedium is the dead opposite of compelling. But I've gotten so close... I shouldn't give up with only a couple of pets to go, should I?

So today let's talk grinds. How long have you ever spent farming or grinding for a particular bauble or achievement in-game? And just when do you decide that enough is enough?

Filed under: Analysis / Opinion, Breakfast Topics

WoW Moviewatch: ROFLMAO!

Monday is upon us once again, and since we're all in need of some workweek cheer, we dug into the Moviewatch archives to find this classic from Oxhorn. Sure, this 2007 machinima looks a bit dated, especially when compared with the new models that rolled out in Warlords of Draenor, but it's still darned funny. (Much like the even older Muppet Show skit this machinima is parodying.)

Go on, we dare you not to laugh. Happy Monday, everyone!
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at

Patch 6.1: Shrink your bodyguard down to size

Thank the Light. If there's one thing that keeps me from using my bodyguards, it's how they get in the way of literally everything I want to click. The problem is even worse if you play a pet class because your bodyguard tends to stay right behind you instead of to your side.

While exploring my garrison on the patch 6.1 PTR, I was happy to find a vendor in my Barracks that sold me a Bodyguard Miniaturization Device for the bargain price of 250 Garrison Resources (I would have paid 10,000). As you can see from the picture, it shrinks your bodyguard down to a more manageable size that should never get in your way (plus they look really cute mounted up at this size).

The device lasts for 1 hour and has 1 hour cooldown. Best of all, it does work if you dismiss and summon a new bodyguard as the buff is placed on you. If you still haven't joined the bodyguard club, you really should.

Filed under: Warlords of Draenor

Patch 6.1: Traveling the world in search of garrison music

The jukebox is one of the biggest new garrison features coming in patch 6.1. It allows you to change the default music in your garrison, which is a welcome feature considering how much time I spend in there. Upon completing the simple quest to build your jukebox, you are given a selection of 7 faction-specific music tracks (known as Music Rolls) to get you started. It's as simple as clicking your jukebox and picking a new track as your default garrison music.

There are many more Music Rolls to collect. One of the first I collected on the PTR was Music Roll: Faerie Dragon, which I found all the way out in Tirisfal Glades. If you're a regular reader of Know Your Lore, you may remember the Tinfoil Hat Edition about the mysterious Whispering Forest event (pictured above). If you are present for this event -- which has been made less rare in patch 6.1 -- you can loot this music roll from a faerie dragon nest located in the center of the circle of mushrooms.

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Filed under: Warlords of Draenor

The Queue: Lightning round

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Anne had everyone entranced with her tinfoil hat in yesterday's Queue and left us with a serious lack of questions. Today is going to be a simple rapid-fire day.

Make with the asking!

xeraphax asked:

With the changes coming to salvaging, should I keep my crates till 6.1 or use them now?

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Filed under: Analysis / Opinion, The Queue

Around Azeroth: I just wanna fly

"All other ogron make fun of Thunk at Broken Precipice," submitter Kashume of Legends of Poker on Staghelm (US-A) translates from the original series of thumping noises that constitutes the ogron language. "They said, 'Silly Thunk, you no can fly. Ogron no have wings.' Thunk know better. Thunk up in clouds where he belongs with windrocs. Now only thing Thunk not figured out; how to get down?"

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Filed under: Around Azeroth

Know Your Lore, Tinfoil Hat Edition: The ordering of Draenor and Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

According to various accounts, the Titans have had their hands on almost every inhabitable world in the universe. Certainly Algalon had to keep an eye on more than one planet in his impossibly-long life -- he says as much when we stop him from sending the signal that would re-originate our world. This fact alone is enough to indicate that in the Warcraft universe, worlds aren't quite as unique as we'd expect them to be. If the Titans had a hand in their ordering, they're likely going to have at least some similarities.

But it doesn't mean that every world we come across is going to be just like Azeroth. We've been presented with the idea, time and time again, that Azeroth is unique in the universe. It's special. There's something about it that sets it apart from every other world. And yet, when you hold Azeroth and Draenor next to each other and take a good long look at what they are, you can see the bare bones of what was once upon a time, a blueprint shared between the two. Unfortunately, the comparison raises more questions that it seems to answer -- but those questions are pretty important.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

WoW Moviewatch: Like Froot

Look, I'm going to be perfectly honest here: I have absolutely no idea what's going on in this machinima. I'm not sure if it's telling a story or not, or what that story happens to be. But Like Froot, the latest music video from Youtuber Killercookie, still manages to be hypnotically entertaining, story or no. The bright visuals mix well with the song, which I've never heard before -- but it's now thoroughly stuck in my head. As always, Killercookie knows exactly what to do with model placement, animation, and cuts. I guess the lesson here is that sometimes you don't really need a story for a machinima, a pleasant tune and some colorful visuals are more than enough to entertain. If you liked this short, don't forget to check out Killercookie's Youtube channel for plenty more.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at

Filed under: Machinima, WoW Moviewatch