- Player health has been increased relative to player damage and healing
- This means that Resilience and Battle Fatigue can be reduced in PvP
- The raw throughput of healers relative to player health has been reduced
- The aim is for more "triage" healing
- Burst damage and burst healing are lower.
- These changes are being taken into account in raid encounter design
- The healing of "smart heals" is being reduced
- Mana efficiency of multi-target heals is being reduced
- Low-throughput, low-mana-cost heals like Nourish, Holy Light, Heal, and Healing Wave, are being removed because they think that while they do add complexity, they don't truly add depth to healing gameplay.
Gallery: Around Azeroth 3
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Filed under: Around Azeroth
Personally, I think I would look toward Northrend. Northrend isn't central to anything, so it wouldn't be the most convenient location ever, but I can't think of a cooler place than Dragonblight, Grizzly Hills, or the Howling Fjord to have a command post. They aren't my favorite zones in the game, Zagarmarsh claims that title, but they have exactly the right vibe for that kind of thing. A dangerous, imposing frontier? A possible location for future, civilized settlement by the Horde and the Alliance? It would give a sense of having a purpose in the overall scheme of things beyond the current war effort on the latest front, which is pretty cool. What about you?
Follow along as we explore other ideas. Disclaimer, by the way: we don't claim all (or any) of these ideas are balanced. They're just for fun!
- Buns of Steel: Dwarves can be used as Anvils.
- Tauren: Hoof'n It! 2% run speed bonus.
- Haunting: Undead have a 20% of appearing right above their corpse when they release Spirit.
- Sons/Daughters of Steel: Lets gnomes transform in to Mechagnomes.
Filed under: Analysis / Opinion
As someone who fought through learning this fight during vanilla, I salute these guys. For all that vanilla raids have gotten easier over the years -- and power creep has even hit players trying their hardest to get the vanilla WoW experience -- the Razorgore fight isn't easy to master.
Filed under: Raiding
Make sure you watch it all the way through. The story's about more than just a gnome's ability to keep his balance.
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Filed under: WoW Moviewatch
This isn't really in dispute. However, looking at the chart above, you can see that the steepness of the player power gain was getting ever sharper, and the projected 90 to 100 jump magnified the already high 80 to 85 and 85 to 90 curves. Why did gear start expanding in power so much more dramatically after level 80? Why were both the level 85 and level 90 endgames such steep climbs in power at endgame?
Let's take a look all the way back to Wrath of the Lich King to answer that question.
Blizzard unveiled their 2013 holiday gifts to their employees yesterday, and they were glowing with satisfaction. Employees walked home with their own hearthstone.
Now the big question is if this is some maniacal plot by the Blizzard executives to get their employees to work more. If the hearthstone does indeed work, then it would cut down on travel time exponentially. Of course, we all know about the chip that Blizzard has implanted in the back of employees skulls during their first week of employment. Former Blizzard CM Mike "Belfair" Sacco once told me that it itches like crazy for about the first month, but after that the "loyalty device" (as it's called in internal HR documents) doesn't really bother them much.
There is no indication if the hearthstone's teleportation actually works. We've reached out for comment and will get back to you when we hear a response.
More pictures, along with some Vines, after the break.
@Mrpyrostorm Yes, we can do that -- good suggestion.- Watcher (@WatcherDev) March 6, 2014
This would be a very positive change in my opinion - it was easier for me to just level via quests than it was to try and queue for Cata dungeons when leveling up my tauren. Not that I miss all the dungeons we had back then, but it would have been nice to see a few places.
In a series of new gameplay videos released from an overseas demo of Warlords of Draenor, an interesting button appears on the upper right side of the mount window: "Summon Random Favorite Mount." The help text for the button says "Summons and dismisses a favorite mount. The mount will be chosen randomly from the favorites usable in the current area."
There's no confirmation from Blizzard that this is, or is not, legitimate, however it has been a long requested feature of the game, and seems to my eyes to be real. There are numerous addons that already do this, and Blizzard has been known to scoop up the best addon ideas out there an integrate them into the game. So this new button? Not all that surprising, but definitely appreciated.
Thanks to Chris for the tip!
Filed under: Warlords of Draenor