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WoW Moviewatch: Five Nights at UBRS

I haven't personally played Five Nights at Freddy's -- partially due to time constraints, partially because I'm not the world's biggest fan of hunkering down in front of the computer for a pleasant evening of deliberately scaring the heck out of myself. But I've watched enough streams of people playing the game that Ian Beckman's latest machinima, Five Nights at UBRS, immediately had me laughing right off the bat. Sure, it was just a short clip, and in comparison to his other works the editing and video were pretty simplistic, but he nailed the parody, and that's really all that counts here.

This also seems like it's going to be the first in a string of game parody videos, and Ian's taking suggestions for what people would like to see next. Personally, I think if he's going to shoot for the horror genre, I'd love to see what he could do with Silent Hill. But then I wouldn't mind seeing some non-horror games in the mix, either -- a parody of Animal Crossing featuring garrisons, anyone? What do you guys want to see? Be sure to visit Ian's Youtube channel and leave your suggestions.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at

Filed under: WoW Moviewatch

Legendary cloak quest line to be removed, buff extended

Some pretty big news for the legendary cloak today has been announced. In brief:
  • When patch 6.0.2 drops, unless you're on the quest chain, you'll no longer be able to start the quests.
  • When Warlords of Draenor releases, you'll no longer be able to start the quest chain or complete it. All traces of the quests will be removed. If you have your cloak, it will stay.
  • The Gaze of the Black Prince buff has been extended until patch 6.0.2 releases.
This is good news for those already on the quests and rushing to finish things up... but it certainly puts a deadline on the completion of the chain.

The clock is ticking! Blizzard's full post below.

Blizzard Entertainment
As a part of the transition from Mists of Pandaria to Warlords of Draenor, we'll be making some changes to the Legendary Cloak quest line and ultimately closing it out as players head into the new expansion. Once the quest is fully closed, the item will no longer be attainable, and the cloak will become a symbol of the great deeds you've accomplished in Mists of Pandaria.

With the release of the pre-expansion patch (6.0.2), players who are not already on the journey through this quest line will no longer be able to begin it. We will also be removing the Test of Valor step with patch 6.0.2 as a part of our transition from using Valor as a currency.

Once Warlords of Draenor launches on November 13, the Legendary Cloak quest line will be gone entirely-the quests and the cloak will no longer be obtainable, and any related in-progress quests will be cleared from your log.

But when one door closes, another door opens. In Warlords of Draenor, players will have the opportunity to earn a new Legendary item available exclusively in the new expansion: Khadgar's Band of the Archmage.
The Gaze of the Black Prince: One Last Look

If you haven't yet earned your Legendary Cloak, you still have one final opportunity to make accelerated progress on your quest. Rather than end the Gaze of the Black Prince buff on Tuesday, September 16 (as previously announced), the buff will remain active until the release of the Warlords of Draenor pre-patch (6.0.2). This buff increases the reputation gained with the Black Prince by 100%. It also increases the chance of obtaining items from his foes needed as a part of the Legendary Cloak quest line, including Secrets of the Empire, Sigil of Wisdom, Sigil of Power, and Titan Runestones.

Good luck on your quest, but remember that your voyage doesn't end here. Soon, you'll be setting your sights on the new Legendary item, Khadgar's Band of the Archmage, in Warlords of Draenor.

Filed under: News items

Heirloom gold vendors to be removed in patch 6.0.2

Up until today we were all expecting to be able to purchase heirlooms with gold come patch 6.0.2. This was going to happen due to the removal of Justice Points and Valor Points. However Blizzard has decided to make a change and remove the ability to purchase these heirlooms with gold completely from the game. You'll still be able to get them from other dedicated currency, like the Darkmoon Faire tokens -- but that's a far cry from being able to buy them with Justice Points or gold.

Bashiok notes that this change is due to the new Heirloom system that they're developing, and they don't want to set up bad expectations.

The full post is as follows:

With the upcoming release of Patch 6.0.2, we'll be sending the vendors who sell Heirlooms for Justice Points on a nice vacation.

As you might already be aware, both Justice and Valor Points are being removed as currencies from the game in 6.0.2. As we started to work on new ways to buy Heirlooms, we found that we were setting their value up for a rollercoaster ride. That's because we're also working on a larger Heirloom system for a future patch, and we don't want to introduce an interim pricing scheme that could temporarily devalue Heirlooms or limit how we'd be able to give them out in the future. Rather than make players face buyer's remorse and hand-wringing decisions about when to buy, we're going to give the Justice Heirloom vendors some time off while we work on improving the system as a whole.

One thing to note is that this change only affects vendors that sell Heirlooms for Justice. PvE Heirlooms will still remain available at the Darkmoon Faire and the Trial of the Crusader, and PvP Heirlooms will continue to be available for Honor.

Filed under: News items

The main is dead! Long live the main!

In answering a question for The Queue today I realized something; my main is dead, your main is dead, all of our mains are dead. The character that we played the most and distinguished from our alts is no longer a thing. Death Wing didn't kill them, nor did any of Ragnaros' appearances. What killed the main was WoW itself, and its death has been slow and painful.

Along with the death of our mains has come the death of identity in WoW; or at least the severe dilution of that identity. When we lack a single point of reference for Self, we no longer have a tie to reality in which all actions and speech are connected to. This presents a problem at multiple levels, and it's interesting to explore why we got here, what here actually means, and what, if any, solutions there are.

Now if that wasn't vague enough, I don't know what is. Let's dive into things a bit.

How and Why We Lost the Concept of a Main
My main character used to be the one that I play most. I'd stick with it through the thick of things, when I didn't want to run raids anymore, when I didn't want to PvP anymore, when I didn't want to farm mats anymore. I did it on my main and I never deviated. During this time my identity online was connected to this one character (Osullivan, on the realm Eldre'thalas, US). There were things that happened with me where my reputation preceded me, good and bad. My main was who I was.

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Filed under: Analysis / Opinion

The Queue: Battle tags, other classes, lore representation, and best name combinations

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

This will be my last Queue for the week. Matt Rossi is kind enough to take over while I go out and have adventure.

And by adventure I mean Gandalf. I'm going to pretend I'm Gandalf.

Benjamin asked:

Do you think we'll ever be able to search for characters in the Armory by battletag? Do you think battletags will ever become more relevant than just a more anonymous version of Real ID?

Read more →

Filed under: The Queue

Around Azeroth, Beta Edition: The birds and the bees

Beta tester Zeebu might look fierce on the outside, but like all hunters, he's just a big cuddly pet lover/obsessive animal hoarder underneath it all. When he found Pepe hanging around his garrison while on a break from questing, he couldn't have been happier. Pepe may only be your friend for an hour, but the memories will last a lifetime.

Want to see your own screenshot here? Send it to We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: Losing track

So I spent several hours farming Battle for Mount Hyjal and Black Temple for the above transmog. You're thinking so you succeeded, well done but no - I didn't get the pieces I wanted. It just so happens that the character I was on (one of my many warriors) already had all of those pieces. That's because I completely forgot what this character had on him (or indeed, any of my characters at this point) - partially exacerbated by the fact that one of my characters has so much transmog gear that he has maybe two bag slots open.

It really doesn't help that even when I'm not playing a warrior, I'm on a death knight nowadays, and he has a lot of these same pieces of gear. Worse, I can't figure out what quests which character has or hasn't done, what reputations they have. I was surprised while farming because I hit exalted with the Ashtongue Deathsworn - a clue that I probably should have remembered I'd been there at least a few times already on this particular character.

So, if you play a lot of alts, how do you keep it all straight?

Filed under: Breakfast Topics

Hearthstone hits 20 million registered players

Hearthstone header
Blizzard hit a milestone recently with the free-to-play digital card game Hearthstone: Heroes of Warcraft breaking 20 million registered players. For scale, that's double the number of players WoW had at its peak during Wrath of the Lich King in 2010. The most amazing thing about that is Hearthstone has yet to release on all intended platforms: Android tablet, Android phone, and iOS phone versions are still forthcoming.

All in all, the registration numbers indicate that there is very widespread interest in Hearthstone indeed, and for good reason. It's a ton of fun to play!

Filed under: News items, Hearthstone Insider

BlizzCon and the expansion after Warlords

The Queue has received a number of questions about expansion timing, and while we have no answers, it is a situation we find interesting. Warlords of Draenor launches the week after BlizzCon 2014. In recent months, Blizzard has been reiterating their goal of releasing the next expansion more quickly. More specifically, Tom Chilton has mentioned in recent interviews that Warlords of Draenor may have only two total raid tiers, with the next expansion landing a year or a year-and-a-half after Warlords. For the sake of discussion, let's assume Blizzard will actually accomplish their timeline goals in this development cycle.

If Warlords does have two raid tiers that last six months each, the next expansion releasing one year after Warlords, could we be in for a surprise at this year's BlizzCon? Announcing the expansion to follow Warlords before it has even launched doesn't make much sense -- marketing wouldn't want to undercut themselves. It simply wouldn't make sense to hype the next-next big thing before the next big thing has even hit the shelves. If BlizzCon 2014 did not announce an expansion on this timeline, however, when would it be announced?

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Filed under: Analysis / Opinion, BlizzCon

Warlords of Draenor: Ion "Watcher" Hazzikostas on healing in dungeons

Dungeons can be tricky to balance. Too easy, and everything turns into a 'go go go' zergdown. Too hard, and no one wants to run them. This is of course subject to change as gear and skill and familiarity all increase, of course. But it's a topic that Ion Hazzikostas recently took up on the forums. One of the things people have been concerned about is the change to how healing works, and Ion discussed it and why they made the changes. Basically, it came down to the idea that with mana regen effectively not a factor in Mists, the only way to kill players in raids was with massive spikes of damage that required immediate reaction from healers to survive.
Our goal is not to make healing more difficult. Note that nowhere in the above did I say that a problem with Mists healing is that it was too "easy." We want to slow down the pace a bit, and for the challenge in healing to lie more in making decisions about spell usage and targeting, and less in twitch-reaction and sustaining a DPS-style rotation. This also means that the cost of a mistake is not a dead player, but rather a more injured one, giving you a chance to fix your error.
So what does this have to do with dungeon tuning? Quite a bit, as it turns out. Dungeons are being tested on the beta now (I've recently gotten to run Auchindoun and Shadowmoon Burial Grounds) and when they're tested, your level is adjusted to the bare minimum necessary to run said dungeons. This of course means that players are testing the content at its lowest possible threshold, because it has to function for players in the minimum gear to get into the door. And this leads to issues with healing, because the dungeons aren't final yet. It's an interesting job, beta testing. Often, stuff doesn't work - that's why you test it.

We've reproduced Watcher's post in full after the cut. For the most part, I'm interested to see if Blizzard actually succeeds with their goal of slowing down healing.

Read more →

Filed under: Analysis / Opinion, Blizzard, Warlords of Draenor