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Hearthstone on Android possible "before the end of the year"

Those of you waiting for an Android version of Hearthstone, your wait shouldn't be too much longer. The Hearthstone community team provided an update on the game's mobile development today, stating their aim is to release the Android version before the end of the year. Phone versions of the game, both iPhone and Android flavors, are further off, potentially releasing in early 2015. Hearthstone's desktop and tablet UI don't translate well to the phone, what with the significantly smaller screen size, and will be customized for the phone experience.

It's somewhat surprising that this information was shared via a blog post with BlizzCon right around the corner. Then again, this isn't the biggest news in the world -- we've all known Android and phone versions of the game are on the way, we simply didn't know when. There may be bigger and better things in store for BlizzCon, such as the possible expansion the developers have mentioned in recent months. Or there may be nothing. We'll know in a few weeks.

Filed under: Hearthstone Insider

Blizzard's Gorgrond preview

Blizzard has posted their Gorgrond creature preview over on the official WoW blog. Gorgrond is, in part, where Blade's Edge Mountains stands in the Outland version of Draenor. The zone itself is meant for level 92 - 94 players and is home to the Blackrock clan of Orcs.

Highlighted in this preview of particular note is the tree creatures called Botani. Personally every time I look at these I just think of our favorite vomiting tree, Bashiok, and wonder why Blizzard didn't just name an entire series of monsters after him.

I should clarify I'm not saying he's a monster -- he's actually a pretty cool guy.

Check out Blizzard's full preview right over yonder.

Filed under: News items

The WoW Insider Show Episode 365

Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email theshow@wowinsider.com! And don't forget to join us for the live show again next Monday at 8:00 p.m. PDT!

Get the podcast:

[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
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Listen here on the page:


Filed under: Podcasts, WoW Insider Show

Patch 6.0.2 hotfixes for October 21


Blizzard continues to roll out hotfixes for patch 6.0.2 dealing with class issues and creature spells that didn't make the transition to the post-item squish world well enough. Nothing terribly special this time, but certainly some nice bugs taken care of that Druids will appreciate.

The full list is as follows:
Blizzard Entertainment
Classes

Druid
  • Dash should now correctly remove root effects when used.
  • Stampeding Roar should now correctly remove root effects when used.
  • Rake should no longer incorrectly stun the target if the attack misses while the Druid is stealthed.
  • Resolved an issue where Boosted Characters may sometimes be unable to learn Faerie Swarm.
Raids

Siege of Orgrimmar
  • The Fallen Protectors: Sun Tenderheart's Calamity ability should no longer deal an excessive amount of damage.
Throne of Thunder
  • Resolved an issue where the Feat of Strength achievement "I Thought He Was Supposed to Be Hard?" was being incorrectly awarded to characters that have died during the fight.
Firelands
  • Beth'tilac: Smoldering Devastation should no longer deal an excessive amount of damage.
Throne of the Four Winds
  • Conclave of Wind: Rohash's Deafening Wind ability should no longer deal an excessive amount of damage.
Icecrown Citadel
  • The Lich King: Necrotic Plague should no longer deal an excessive amount of damage.
The Eye of Eternity
  • Malygos (Phase 3): Damage dealt while riding a Red Drake now scales with the player's item level.
Sunwell Plateau
  • Grand Warlock Alythess: Flame Touched should no longer deal an excessive amount of damage.
Scenarios
  • Blood in the Snow: Freezing Circle should no longer deal an excessive amount of damage.
Battlegrounds and Arenas
  • Characters that are in-transit on a flight path should now be able to accept a Battleground or Arena queue.



Filed under: News items

The Queue: Swimming kitties

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today we address the real issues. Issues like kitties on broomsticks.

aldristavan asked:

I'm very upset. My feline familiar isn't riding on a broom. Kitty's just floating in air! >:( Is this a bug?

Read more →

Filed under: The Queue

Around Azeroth: Not exactly Hogwarts caliber

"There's something new added to the Mages' Quarter in Stormwind - an outdoor Wizard's School," writes submitter Arugadh of The Brotherhood of Iron on Wyrmrest Accord (US-A) "Which looks odd and scary all by itself, because the kids are all the same boy and girl, stretched and enlarged and shrunk to different sizes, though all with the same blank-eyed zombie expression. Oh, and the male mage desperately needs volunteers for his lessons. Really desperately. Go on. Talk to him and find out how desperate. Don't say I didn't warn you."

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: Punching the Time-Lost Proto-Drake


In nearly 10 years of playing WoW, this was probably the most bizarre thing I've ever come across. I was on the beta leveling realm and I had just used my wormhole generator to get to Northrend so I could check out something in Dalaran (for a WoW Insider post actually). As I was flying there, I spotted something in the corner of my eye I had never seen before. The Time-Lost Proto-Drake. Alive. Its health was going down really slowly. I flew down to investigate and came upon this extraordinary scene.

A completely naked, level 91 troll warlock punching the Time-Lost Proto-Drake to death. Being Alliance, I couldn't ask this person what the heck they were doing, so I just watched it play out. I felt like it would be wrong to one-shot the drake and stop his strange ritual. This troll really seemed to be enjoying himself. I like to think he was doing it for payback over all the hours he camped it on live servers, but who knows for sure. I just know I'll probably never see anything like it again. After the deed was done (several minutes of punching later), he mounted up on his prize and waved at me. And that was that.

What's the most bizarre thing you've ever happened upon while playing WoW?

Filed under: Breakfast Topics

Heroes of the Storm adds Hallow's End skins

Hallow's End has made its way into Heroes of the Storm with a handful of new Halloween-themed hero skins: Countess Kerrigan, Skelethur Abathur, and Infested Tychus. Technically Infested Tychus is not a Hallow's End skin, but rather Tychus's Legendary skin, but it's creepy nonetheless. If you aren't in the alpha, no sweat. The skins are a permanent addition to the game and you'll be able to buy/acquire them when the game goes public if you so desire.

Countess Kerrigan is my favorite of the lot because it plays into one of the alternate universes presented by select alternate skins -- Vampire Slayer Valla's description specifically mentions the Countess. You can imagine Vampire Slayer Valla pursuing Countess Kerrigan in a Victorian Van Helsing-y landscape. Considering the characters are from two completely different games, it tickles the imagination. Throw in World of Warcraft's San'layn as a haughty aristocracy and the scenario could support a game unto itself.

Filed under: Heroes of the Storm

How do you prepare for a new expansion?


My Warlords preparations started a couple of weeks before patch 6.0.2 with finishing the level 90 Brawler's Guild achievements. Then I began tidying up some other achievements that have been nagging at me for a while, such as World Explorer (yes, I didn't bother fully exploring the blood elf starting area for the past 7 years) and Mount Parade. When patch 6.0.2 hit I went into toy collecting overdrive. I'm trying to collect as many of the pre-Warlords toys as I can so I don't have to go back for them while working towards The Toymaster. I'm up to 88 so far, with number 88 being one suggested on WoW Insider the other day

My typical ritual in the days leading up to an expansion involves making my bags and bank as clean as possible. However, this time around the toy box and extra void storage took care of that for me. Then there's gold making, my weakness. I try to make as much of it as possible to help me get a head start, but that's easier said than done. Especially when you decide to drop 15k on something so it will increase your toy count by 1. With Warlords, I've even been swapping out some professions in preparation -- also not cheap! It seems I'm failing miserably on the gold making part of my plan. It's a good thing garrisons look like they'll be able to make me fairly self-sufficient, especially if I can get an alt or two into a fully leveled garrison quickly.

How do you prepare for a new expansion?

Filed under: Warlords of Draenor

Patch 6.0.2 hotfixes for October 20


Round four of patch 6.0.2 hotfixes came in last night with a heap of new fixes for the stat squish and old bosses. These plus all of the previous hotfixes which required realm restarts should be active after today's maintenance. The extremely cool Exquisite Costume Set: "The Lich King" is now actually obtainable (prepare to do a lot of trick or treating). Here are some of the highlights:
  • Exquisite Costume Set: "The Lich King" no longer has a Hallow's End requirement and costs 500 Tricky Treats to obtain (down from 1000). The tooltip on the vendor still displays only 1 charge, but it will correctly have 50 charges once you buy it. Each charge lasts 20 minutes.
  • Azuremyst Isle has been temporarily removed from cross-realm zoning.
  • Legendary Cloak Quest Line: The Thunder Forge. Sha Beast's Dark Bite ability should no longer deal an excessive amount of damage.
  • Many old world stat squish fixes for bosses, e.g. The Lich King's Ice Pulse ability should no longer deal an excessive amount of damage.
  • Ai-Li's Skymirror can no longer be used on players that with the Tree Disguise Kit transformation.
  • Characters that have obtained the Gladiator: Season 15 achievement should now receive a Prideful Gladiator's Cloud Serpent in the mail.
The full list of hotfixes is after the break.

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