- Death knights lose the Rune of Cinderglacier
- Frost death knights have been revamped, so that dual wield frost DK's specialize in more frost damage while two handed frost DK's lean more on physical damage. Various abilities have been buffed or changed to make this the case, including Obliterate.
- Tremor Totem still can't be used while feared, charmed or slept, but its duration is now increased to 10 seconds.
- Arms warriors now generate rage from auto attack damage taken, and many warrior abilities have had their stance restrictions removed.
Blizzard is being coy on the subject of cost, but their article emphasizes that it will cost "a pretty hefty sum of gold," so if you want it, best start saving now.
Filed under: News items
An interesting aspect of the ongoing Ashran faction hub debate is the fear people express that their hubs will be raided by enemy players, since the new hubs are adjacent to a PvP zone. Blizzard pointed out that the hubs will be better defended by NPCs than the Shrines are now -- and the Shrines currently see few serious attacks on live realms, despite their close proximity.
On most realms today, little large-scale world PvP occurs, and even fewer faction raids. Faction raids were once a huge part of the game, even on PvE realms. You couldn't kill opposing players on PvE realms if they didn't want to be killed, but you could deny them their questgivers, flightmasters, and other crucial NPCs. And we did that, on both sides, throughout classic WoW.
Easy targets like the Crossroads, Astranaar, Grom'gol, and Refuge Pointe were raided almost daily. If your faction was heavily outnumbered, like mine was on Khadgar-US back then, it could be infuriating. We had our small victories at times, as I covered in my first Archivist column. But many days, all we could do was stand by and watch as the Alliance occupied our towns for hours at a time and took away our ability to level effectively.
On our first anniversary in 2006, my guild set out for some payback. Today I'd like to share that tale of classic world PvP, from the era when faction raids were serious business.
Filed under: WoW Archivist
Never let it be said that I don't play along with you guys.
I didn't want to bitch about it in the Ashbringer KYL (because the TRUE Ashbringer is a stand-up guy) but dammit do the wives/mothers ALWAYS have to be stuffed into refrigerators? Can't characters just have mothers?
Off of the top of my head the only mothers we really get any time with are Garona and Aegwynn, and of those two, one is currently dead. Lianne Menethil died off panel somewhere, Tiffin Wrynn died when a rock hit her in the head, I don't even know who Varian's mom was, much less Jaina Proudmoore's... there are other examples (Draka, Thrall's mom, also dead) but in general, I think it's a fair cop that WoW is hard on moms. Frankly, what I want is to find out that Anduin Lothar met a woman, fell in love, had a kid, and that woman is still alive, as is her daughter, who is going to show up and just kick all kinds of behind and become war leader of the entire Alliance because she's a chip off the old block. Because seriously, enough is enough with the mom killing. People's moms need to stop dying in WoW, it's getting weird.
I guess Aggra's still around. Here's hoping she doesn't go to see any Zorro movies.
Gallery: Around Azeroth 3
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Filed under: Around Azeroth
As soon as Dragon Age Inquisition comes out this is going to change, of course. But the consensus from others seems to be the opposite to me - they seem to play less of other games when in the throes of WoW, and when they back off from WoW, they play more of other games.
So I decided, why not get some more thoughts on this? So I put the question to you - do you play more or less of other video games when you're playing WoW?
Filed under: Breakfast Topics
Zorbrix has created individual threads for each Warlords zone for beta testers to submit specific feedback. Beta testers, be diligent in reporting potential bottlenecks -- for those of us interested in doing meaningful testing, catching bottlenecks before they go live will undoubtedly have the largest positive impact on gameplay during the expansion's launch.
Unlike other KYL's we've written here, this one's actually about two things - a person, and a weapon. The weapon is one of the most powerful ever forged, crafted by the hand of a dwarven king mourning a brother he believed slain, made with a chunk of crystal from another world. The man was a tireless crusader for his people, who stood against the forces of the Scourge - and when he did, whole armies of the undead were as ash.
We speak of both, for both were the Ashbringer. But to speak of the blade, first we have to speak of the man - for it was by the actions of Alexandros Mograine that the blade came into existence.
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.
I though I'd share what I had to do with my life yesterday. I was on a boat, on a lake, and was drinking on aforementioned boat.
I lead a very difficult life. Please, pray for me when you have a moment to spare.
I asked earlier what the chances are of Blood Elves models being the only race to not be included at launch, and since the devs have now answered "100%", my new question is: when would be a realistic time to expect them by? Before, with or after 6.1?
Filed under: The Queue