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Breakfast Topic: Do you want to keep your old face?

In my extremely accurate and scientific polling (I read some twitter) I have discovered that one of Blizzard's biggest fears for the new character models seems to have been pretty accurate. Even though they've said (multiple times) that the faces on the new models are still a work in progress, I keep seeing the same reaction over and over again - "I really like the new models but my character's face has changed and now it's not as good/not my character." If you remember back to 2009, when the when are they going to update character models talk started being bandied about, you'll remember that being one of Blizzard's biggest arguments against doing it - people get very attached to their characters and think of them in a way that makes them very dangerous to tinker with.

So far it seems like people have a Not My Character's Face policy towards the revamp - they like how the new models are more detailed and are in general much more fluid and animated, but they still don't like it when the faces change.

So how about you? How attached to your character's face?

Filed under: Breakfast Topics

The WoW Insider Show Goes Live

Tonight we're going live at 8:00 p.m. PDT / 11:00 p.m. EDT with the WoW Insider Show. You can join us right above with the live stream or head over to our Twitch.TV page and chat with us there. If you can't make the show don't worry! It'll be posted on iTunes tomorrow, along with a full recording right here.

Remember that we need to keep the chat civil, so there are mods about to make sure everyone plays nice. Thanks for stopping by!

Filed under: WoW Insider Show

WoW Moviewatch: Siege of Orgrimmar Abridged

Siege of Orgrimmar Abridged features an epic battle to bring justice to Azeroth. Or something like that. Despite its thrilling story and exciting bosses, there were more than a few odd moments in SoO. Also, some of the bosses spoke a little too much truth. After all, you and I both know that some of your raid members maybe shouldn't really be there, right?

Slightly Impressive to a bang up job highlighting those bizarre little quirks. Take the time to check out the video, and let us know in the comments if you shared Griff's experiences. We'd love to hear your story!
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Latest Curse of Naxxramas cards revealed, and more coming! [Updated]

With Curse of Naxxramas, Hearthstone's first expansion, slated to be released tomorrow, we're seeing a lot of last-minute previews of the soon-to-be-live cards. We know Naxxramas will feature 30 brand new cards and though we haven't seen them all yet, it seems Blizzard plans to reveal each of them before the expansion goes live.

So far, we've seen:
  • Mad Scientist, a minion with a deathrattle effect that puts pulls a secret from your deck.
  • Stoneskin Gargoyle, a minion that returns to full health at the start of every turn.
  • Stalagg, a legendary 7/5 minion with a deathrattle effect that summons Thaddius if Feugen has died in the same game.
  • Sludge Belcher, a 3/5 minion with taunt who summons a 1/2 minion with taunt on death.
  • Maexxna, a legendary 2/8 beast that destroys any minion it damages.
  • Zombie Chow, a 1-mana 2/3 minion that restores health to the enemy hero when it dies.
  • Deathlord, a 2/8 minion with taunt and a deathrattle that lets your opponent put a minion from their deck onto the battlefield.
  • Echoing Ooze, a minion that summons an exact copy of itself at the end of the turn.
  • Feugen, a legendary 4/7 minion with a deathrattle effect that summons Thaddius if Stalagg has died in the same game.
  • Spectral Knight, a 4/6 minion that can't be targeted by spells or hero powers.
Added since earlier this afternoon:
  • Haunted Creeper, a 1/2 beast that summons two 1/1 spiders on death.
  • Kel'Thuzad, a legendary 6/8 who, at the end of the turn, summons all friendly minions that were killed during the turn.
  • Nerub'ar Weblord, a 1/4 that causes all minions with battlecry to cost 2 more mana.
  • Unstable Ghoul, a 1/3 minion with taunt that deals one damage to all minions on death.
  • Wailing Soul, a 3/5 minion that silences your other minions when summoned.
  • Thaddius, a legendary 11/11 minion who's summoned when both Feugen and Stalagg have died in the same game.
We expect more cards to be revealed throughout the day, so stay tuned to Hearthstone's Facebook page for the latest! Update: With the latest additions, all 30 new cards from the set have been revealed.

Filed under: Hearthstone Insider

World of Warcraft earns over $1 billion a year

According to statistics from SuperData Research, World of Warcraft still dominates the MMO market with 36% market share. The game raked in just over a billion dollars in revenue in 2013, putting it well ahead of its nearest competition -- $253 million for NCSoft's 1998 title Lineage. The ranking of top subscription titles suggests that MMOs need staying power -- WoW is nearly 10 years old and Lineage is 16 -- and a strong Asian presence -- the top 3 are all big titles in Asia -- to sustain them over the long haul.

However, even though WoW continues to pull in strong subscription numbers, the industry has seen the subscription model declining sharply while microtransaction revenue has been on an upswing. With both a healthy subscriber base and its own microtransaction strategy, WoW seems prepared to succeed no matter which direction the industry goes. However, the overall subscription trend begs the question: will we ever see a free-to-play version of WoW? Blizzard has said no, and with subscription stats like this we can see why.

Filed under: Blizzard, News items

Last Week on Massively: Crime and punishment in Elder Scrolls Online

ESO
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

The Elder Scrolls Online enjoyed another big reveal week, this time from its throne at QuakeCon, as it launched on Steam and announced new zones as well as a new system for active world PvP and criminal justice that embraces players' compulsive kleptomania. Massively ESO expert Jef Reahard examined some of the proposed updates in his Tamriel Infinium column.

Read on for a look at the rest of this week's top MMO stories.

Read more →

Filed under: MMO Roundup

The Queue: Betas, Tanaan Jungle, and more

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Look at that crystal. That's a nice crystal.

DanielHudson asked:

Got into the beta last week, and was amused when the in game text popped up "awesome in game cinematic" was less amused when I didn't get to see the cinematic. Is this typical during betas?

Read more →

Filed under: Analysis / Opinion, The Queue

Around Azeroth: Whirlpool powwow

"How awesome is this?" asks submitter Quadratic of Gnomeregan Forever on Wyrmrest Accord (US-A). "After a hard day of slaughtering dinos and insane trolls that want to eat us, those same trolls were nice enough to have prepared a hot tub for us hard-working gnomes!" Abusing those poor trolls that just wanted to devour your succulent gnome flesh. You monsters.




Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: We destroy whatever we touch

I was having a discussion on twitter about the previous WoW expansions and someone made the point that in terms of our affect on the places we go, the 'heroes' of World of Warcraft (namely, us) are more like a horde of powerfully equipped locusts. We come in, smash everything, destroy everything and leave with everything in ruins.

Take the Cataclysm expansion. Sure, Deathwing broke most of that stuff. But after our major battle with him, the results of his rampage remained. Mists of Pandaria is even worse - the destruction of the Jade Forest and the Vale of Eternal Blossoms can be laid directly at our feet, really - we're the ones who brought the Horde and Alliance to Pandaria and fought to get them a foothold. Now we're heading to Draenor, and we're leaving Pandaria in a shambles - he might be a massive jerk who fails to grasp the bigger picture, but Taran Zhu is right about one thing. It was us outsiders that destroyed his paradise.

On the other hand, if not for us, Deathwing would have destroyed Azeroth entirely and Pandaria would still be ultimately ruled by the sha, so to my eyes it's kind of balanced out. Can't save a planet without breaking some stuff.

Filed under: Breakfast Topics

Know Your Lore, Tinfoil Hat Edition: The terrifying, living world of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We don't really know much about Draenor. Certainly we know plenty about Outland, the shattered remains of a world once called Draenor, but that shattered world is a mere remnant of what Draenor actually was. In the Warcraft cosmos, the only planet we are incredibly familiar with is Azeroth -- and even then, Azeroth holds plenty of mysteries and riddles that have yet to be solved. But Draenor bears very little resemblance to Azeroth, touted instead as a savage land on which we'll have to fight to survive.

That statement is far more literal than you'd think. And if you thought the Iron Horde was the biggest problem we were going to face on Draenor, you'd be very, very wrong. In a universe of benevolent Titans, bastions of order, what makes a planet fight not just with aggressive invading forces, but itself?

Please note: The following Know Your Lore contains spoilers for Warlords of Draenor.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore, Warlords of Draenor