Hello, Arthas. It's been a long Arthas but at last I'm here with a brand new Arthas! I've been busy a lot with Arthas lately so I've been preoccupied with writing Arthas', making Arthas projects, and preparing for my Arthas finals. Nonetheless, that doesn't mean I have forgotten Arthas! So here is a short Arthas for your viewing Arthas. Hope you all enjoy Arthas!
So, I hope you Arthas this video and take the time to leave Arthas some feedback.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at email@example.com.
This apology is a week in the making because we took the time to examine the steps we took prior to that announcement and where we went wrong. Initially, we posted the sale as a rumor, with the intention of telling our readers to keep their eyes peeled. We heard that such a sale, $5 for World of Warcraft time cards, would be revealed in the impending GameStop ad. After the advertisement went public and did not reflect that offer, many readers asked us to confirm whether or not the rumor we heard had any accuracy. Rather than simply say no, as we should have, we contacted a local GameStop outlet and asked the manager on duty. The manager informed us that there was truth to the rumor and an as-yet-unreleased Black Friday ad would include that offer.
As we now know, that was not the case. We don't blame anyone but ourselves. It's very likely that the employee was referring to the original Black Friday advertisement, a World of Warcraft Battle Chest included in the purchase of another Blizzard title or the Battle Chest on its own for $4.99, unaware that we were discussing something else entirely, a World of Warcraft 60 day game card for $4.99. That isn't their fault, it's ours. We've all been in their position before, in a retail environment trying to make sense of a customer's question, especially during the holiday season. The rumor we heard had no basis in truth and this person didn't know what we meant with our request for that reason. We went ahead with our second post, confirming the sale, when we shouldn't have done so.
We were overeager with our confirmation. Were it any other day, it may not have had such a negative impact on our readers, but it was Black Friday. Many of you spent hours standing in the cold among enormous crowds for a deal that didn't exist based on an inaccurate report. We can't give you those hours of your life back, but we are genuinely sorry. In the future, we will be more mindful about how we handle rumors and the sources we use for confirmation or denial of them.
Filed under: WoW Insider Business
The good news is that this is really easily fixed. The author of WeakAuras stepped in within hours of hearing about this with a modification to the code. Before performing either of these steps it's worth creating a backup copy of your Interface and WTF folders so that if something does go wrong you don't lose all your auras.
If you use the Curse client, all you need to do is uninstall WeakAuras, and install WeakAuras 2. Ensure that when you uninstall WeakAuras you uncheck the box that removes your in-game variables, and you're done. If you want to do it manually, head over to the download page, download it and merge the folders.
Simply log into the game and load up WeakAuras with the same commands as before, and you're done. Also, while this is fixed, a good general rule for WoW and the rest of the internet is this: don't click links from strangers.
On March 4, 2008, Gary Gygax, the creator of Dungeons & Dungeons, passed away. A few weeks later, Blizzard dedicated the final and meatiest patch of the Burning Crusade expansion to Gary's memory.
Unlike the raid- and druid-centric patch 2.1, the big nothing of 2.2, or the old world revamp (and another raid) of patch 2.3, Fury of the Sunwell had boatloads of new endgame content for everyone. Blizzard also provided a trailer for the patch that showed the history of the Sunwell and revealed Kael'thas' diabolical plan.
Redefining realm-wide events
Kael'thas had to be stopped. The naaru convinced the Scryers and the Aldor to work together, forming a new faction to retake the Sunwell at the Isle of Que'Danas. The Shattered Sun Offensive represented a massive evolution of the realm-wide event concept after the very popular Gates of Ahn'qiraj event ushered in the idea. Daily quests, introduced in The Burning Crusade, were the key.
The Gates event required players to gather and turn in crafting supplies. Though you certainly felt like a contributor by forking over dozens of stacks of cloth, the gameplay aspect was lacking. Only one guild per realm could participate in the complete quest line.
On Quel'Danas, everyone could experience the story as it played out. Instead of turning in items, your realm earned credit toward the next phase of the event when players completed dailies. Rather than a one-time event, the phases changed and unlocked different parts of the island to show the Offensive's progress. Eventually the united Scryers and Aldor built a town, complete with a blacksmith for repairs, alchemy lab, portal, and statues to honor the fallen. Each new phase also brought new dailies and new rewards that could be purchased with gold and "badges" (TBC's equivalent of valor points). All of these changes were permanent, so you didn't have to log in on a specific day in order to enjoy them.
Filed under: WoW Archivist
- In the Galakras encounter, a situation that caused demolition NPCs to stop opening the door to the towers has been resolved.
- An issue causing players not to receive credit towards the Drop It! and Drop It Now! achievements has been resolved.
- Crashin' Thrashin' Flyers and MiniZeps should now be able to damage each other while in sanctuary areas.
In early 2009 I wrote about The Ghostcrawler Experiment. In it I asked the question if Greg Street's (aka Ghostcrawler's) unique communication has helped or hindered World of Warcraft. Today, five years later, he departs from Blizzard as their Lead Systems Designer amongst the cheers and jeers of the community. Now is a good time to revisit the question as the experiment conclude: was Ghostcrawler's presence good or bad?
It's my contention that overall his presence has helped not only World of Warcraft succeed but has also evolved the level of discourse in the industry. Prior to Ghostcrawler's prolific writing, developer communication was often scant for AAA titles. There'd be the canned press interviews (notice that gaming press interviews are almost always the same), the short blog or video post saying nothing revolutionary and just acting as a marketing tool, and a series of social media interactions that only showed off a few new graphics.
While Ghostcrawler was not the first game designer to provide an abnormal level of insight behind the scenes, he is the largest and most public. The stage given to him was gigantic, and he took control of it unlike few people could. Ghostcrawler's words, quite literally, reached more people than the nightly news some days. Tens of millions tune into the Warcraft media sites for BlizzCon, and he was front and center with the nerfing of paladins.
Filed under: Analysis / Opinion
But just what do these programs do and how can you -- and your friends -- take advantage of them? We'll lay out all the details below.
Filed under: WoW Rookie
But I did get a lot of what I wished for. Role-specific queues in random battlegrounds, and associated matchmaking was introduced in 5.3, and bots are slowly being whittled down. PvE gear has been squashed a lot better in instanced PvP, although it still massively prevails in world PvP. Burst damage is becoming less and less of a problem, with a few notable exceptions (I'm looking at you, elemental shaman).
And what's more, while the implementation had some ill effects, one thing I wanted to see but was conflicted about came into play with The Crowd Chose You, and later with Dampening and the fix to make teams who've lost more players lose the arena too. We did pretty well, altogether.
But there were plenty of things we didn't get. Has my wishlist changed? Yes, in that I now want an even bigger moon on an even longer stick. Again, do note that these are just desires. Where I am aware of Blizzard talking about things being done, I'll say so.
Filed under: Blood Sport (Arena PvP)
I've been playing the Starbound beta and having a blaaaast. It's on Steam right now!
Is the lack of a new race or class for WoD feel like a letdown? There's so many options in the existing game world. The only thing I would see as a downside would be so many players using their instant 90 on the new race/class. Still waiting for the "massive races": Ogre for Horde and Vrykul for Alliance.
I'm sure there are others who feel differently, but I've been waiting for new character models for what feels like forever, so I'm perfectly happy with "only" getting those instead of a new race. As for classes, there are already so many. It's hard to keep carving out new niches, especially when you can't make them too niche-y. I think new models and no new class was the right call.
Filed under: The Queue