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Off-spec loot options, are you using them?

Offspec loot options, are you using them
As we've mentioned before, one of the biggest changes to patch 5.3 is the ability to get off-spec loot in LFR. It has the potential to be a real game changer for players who occupy a critical non-DPS role. This means if you queue up for LFR as a tank, you'll be able to get DPS gear instead of tanking gear. And for tanks this is especially important, as they always seem to lag behind in DPS gear (while this might not help for a heroic tank having to go DPS, for everyone else it's a boon).

Last night Ghostcrawler tweeted the following:


Honestly, Ghostcrawler's tweet raises an eyebrow. Why did he do this? Without reading too much into what he's saying, I think it's obvious that to some extent it's because he feels not enough people are aware of it or are using it as they should be (otherwise why say something). I'm wondering if Blizzard has preliminary stats already about the number of people using off-spec loot and it's not where they want it.

One of the reasons for that is it's tucked away in the menu options, somewhere that is relatively hidden from the visual crawl (where you move your view around the window/UI and look for options). Even as a veteran WoW player I occasionally forget that something is in the player menu, and I know there's been a few times when I'm suddenly surprised something's there.

I hope that players are using this to their full advantage; run LFR as a tank and get DPS gear is a pretty sweet deal. What's your use of the function so far, or are you waiting until the weekend to start your LFR runs? For more of the really important things about 5.3 you might have missed, check out or post listing 'em.

Filed under: News items

WoW Insider Show Episode 295

The WoW Insider Show Episode 247 In which we say hello to Anne
Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email theshow@wowinsider.com!

Get the podcast:

[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
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[MP3] Download the MP3 directly.

Listen here on the page:


Filed under: Podcasts, WoW Insider Show

Injecting draenei culture into mainstream Azeroth

Injecting draenei culture into mainstream Azeroth THU
It's been about a decade now since the crash of the Exodar, and the ageless ways of the draenei are beginning to weave themselves into the fabric Azeroth. Yet of all Azeroth's peoples and despite what must be an ancient history, the draenei remain shrouded in a certain amount of mystery. Into that breach steps the draenei guild Kharanei of Wyrmrest Accord (US), working to preserve existing draenei heritage while pushing the culture forward into Azerothian society.

"We're establishing guild canon lore and culture all the time, everything from weddings to holidays to folk tales and language," says Nelua, Kharanei's GM. "We actually invented a week-long holiday to coincide with the Indian Diwali, the Festival of Light (much like Blizzard bases its holidays on existing ones). It commemorates the flight from Argus and the triumph of good over evil while paying respects to those who died fighting the good fight. A large, open-attendance celebration was held in Telaar, and it was very successful -- a very proud moment for the guild."

Kharanei brings more than merely entertaining ideas to the table. A lore-driven council with other Alliance guilds and a storyteller-guided roleplaying framework keep its day-to-day progress feeling fresh and alive, pulling the draenei into an ever-closer relationship with the world they now inhabit.

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Filed under: Interviews, 15 Minutes of Fame

The Queue: WoW outside WoW

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Today's Queue is dedicated to the magic missile.

It was the first spell that I learned when I was playing the original Baldur's Gate way back when. That spell killed those damn level one wolves roaming around the field right after the old grandfather dude died. I just had to remember not to run into them without being ready.

Daniel asked:

Do your coworkers know that you play WoW? Do they get it?

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Filed under: The Queue

Around Azeroth: Short people got no reason to live

Around Azeroth Short people got no reason to live THURSDAY

"I won a contest from the Tauren Think Tank podcast and scored my own Lil' Ragnaros," writes submitter Marconin of Just Wipe It on Draka (US-A). "I was overjoyed to add this guy to my collection ... until I summoned him. Being a gnome, I'm used to things and people towering over me. I'm not used to my pets dwarfing me! I heard you can use him as a cooking fire, but I doubt I'll ever find out for myself. There's no way I'm getting on my tiptoes with a frying pan. I have standards, you know."


Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Community Blog Topic Results: Rewarding well-behaved players

Award ceremony
Previously in Community Blog Topic, we talked about the punishment of funsuckers. Conversely, last week we talked about rewarding players who are known for good behavior.

MrandMrsWoW voiced on their blog what many people in the comments were saying: good behavior is its own reward. They go on to list their reasons why well-behaved players should not be rewarded:
  • WoW is not school, and should be treated as such!
  • Good behaviour is a basic human principal and should be a given (whether it is or not is a separate issue)
  • Rewarding people for being polite will only encourage more scamming of the system
  • I can't think of a fair way to instigate a reward system: for LFR? For LFG? For guildies? Should we vote? How do we vote?
  • What is 'well-behaved'? Not swearing? Saying hello? Not ninja-ing loot? I can't see a fair way to judge it.
  • WE SHOULD NOT BE REWARDING GROWN ADULTS FOR NOT BEING NASTY TO EACH OTHER!
The World of Warcraft may not be school, but there are plenty of school-aged players who could use some guidance in the correct direction of becoming well-behaved adults. It's not WoW's job to parent them, but offering positive reinforcement by peers is not necessarily a school-only thing. With employee of the month awards and merit bonuses being used in the working world, rewarding good behavior is a commonplace tactic used by adults for adults.

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Filed under: Analysis / Opinion

Breakfast Topic: Is WoW losing the romance by focusing on the numbers?

Breakfast Topic Is WoW losing the romance by focusing on the numbers
Virtually every player eagerly embraced the advent of facts, figures, and formulae driving the game when they first began to trickle through to the player base some years ago. We scoured forums, fan sites, and data-driven websites like Wowhead. A way to tell which gear worked best for your character? Sweet. Community managers and devs who actually explained and discussed game mechanics? Utterly amazing. It was a brave new world and an entirely new way to play. Gone were the days when players murmured longingly of eloquently named pieces whose names evoked the epic locations they came from. Now, it was all about tiers. We argued endlessly over the correct numerical sequencing of armor sets –- remember the etymological debate over "Dungeon 2" vs. "Tier 0.5"?

A little bit of knowledge about how to tinker under the hood is absolutely a positive and helpful thing. Today, we expect free access to ability and spell mechanics and a point-by-point road map to gearing up. But at some point, overachievers that we humans are, so many numbers can make the game feel more like a checklist of benchmarks than a storied progression of fantastic encounters and arcane gear.

Whether or not all the analysis gets under your skin, it's easy to see how this emphasis on precision and analysis evolved. The question is, do you think that this is merely a subjective matter of roleplay immersion in the fantasy aspect of World of Warcraft, or do you think the attitude actually reduces the game in spirit and heart? Do the vistas and horizons of Azeroth ever seem uncomfortably closer when every step is paved with a formula pointing to your destination? Where do we stand on the balance scale of pre-analyzing and measuring how the numbers stack up vs. gaining a feel from experience for how things work in the world of Azeroth?

Filed under: Breakfast Topics

Patch 5.3: Hotfixes for May 22

Patch 53 Hotfixes for May 22
Another day, another set of hotfixes. Patch 5.3 has not been without its hiccups, with a reasonable list of known issues appearing from Blizzard earlier today. But the developers are fixing the issues as quickly as they appear, with changes already in place to work out the problems encountered in the seat of knowledge, where the lack of a graveyard meant that players were unable to retrieve their corpses. A hotfix has been made which allows players who have died in the Seat of Knowledge to fly back to their bodies with a Spectral Gryphon (Wisp for Night Elves) or a Spectral Wyvern.

Is this the first step towards Blizzard allowing corpse flying in Pandaria? Check out all the hotfixes after the break.

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Filed under: Hotfixes

Random Battleground healer balance system temporarily disabled

Battleground healer balance system temporarily disabled
Senior PvP Designer Brian Holinka tweeted just a short while ago about the temporary removal of one of patch 5.3's shiny new systems: the one that balances healer numbers in opposing random battleground teams.
Holinka later confirmed that this issue was the one that was causing some players to experience very long queue times for random battlegrounds, an issue that had cropped up in several places on the official forums. His tweet said that players, both healers and DPS, were becoming "stuck" in the queue.

As a result, the system has now been temporarily disabled. This means that teams with unequal healer numbers will reappear, so don't be surprised that the system is not working. Bugs do happen, and as I'm always going on about, PvP is a rare thing on the PTR. So it's no surprise that, when big new features like this go live, they might not withstand the strain. If you want to stop these problems, don't QQ, get on the next PTR and make with the stabby. You'll be doing yourself a favor! And while you're waiting, WoW Insider has a guide on helping the healers you do have in random battlegrounds.

Filed under: PvP

Blizzard soliciting feedback for pet battle changes

Blizzard soliciting feedback for pet battle changes
Community Manager Crithto took to the forums, asking for feedback about changes to the mechanical and elemental pet battle families. As of right now, elemental attacks have both an offensive and defensive advantage over mechanical, making it imbalanced compared to the other families. Blizzard proposes to change which families both types of pets have an advantage against:

One set of changes proposes:
  • Critters would replace elementals in taking less damage from mechanical attacks
  • Dragonkin would replace critters in taking less damage from elemental attacks
  • Elementals would replace dragonkin in taking less damage from flying attacks
and the other:
  • Elementals would replace aquatic pets in taking less damage from undead attacks
  • Aquatic pets would replace elementals in taking less damage from mechanical attacks
The second set of suggested changes would require less alteration to the current system and therefore has my vote. Do you have an opinion? If so, take advantage of Blizzard's request for player input and cast your vote in the forums.

The full text of Crithto's post is after the break.

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Filed under: News items

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