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Around Azeroth: The monster in the well

Defender Illona and I were making our usual rounds in my garrison, and when we stopped to smell (and pick) the proverbial roses, one of the ever-present thorns paid us a visit," writes submitter Paladave of Clan Wilkes on Garona (US-A). "Having been denied its pound of flesh, the ankle-biter was not content to merely die and give up its flowery innards. No, these little monstrosities are content with nothing less than poisoning the wells."


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Filed under: Around Azeroth

Breakfast Topic: What do you do when you need a WoW break?

World of Warcraft has been running for over ten years now, which is a long time for any game. When we're talking time-spans like that, sometimes you're just going to find you need a break. This doesn't necessarily mean you're leaving for good, but sometimes you just need to shake up your gaming routine and take a break from the daily grind of WoW to avoid burning out entirely. For my part, I took a fairly long WoW-break when Cataclysm came out, but I also took a few weeks off when Dragon Age Inquisition came out -- and I'm likely to skip WoW for as long as it takes me to play through Grim Fandango, too.

So today let's talk about our WoW respites. Do you take occasional WoW breaks? Just what do you do with your gaming time away from WoW?

Filed under: Breakfast Topics

Patch 6.1: The latest on Draenor fishing

Patch 6.1 is on the horizon and if the patch notes are any indication, there are a lot of changes coming our way. Fishing, in particular, is slotted to get a lot of tweaks -- and there have already been some changes to the changes announced in the last patch notes. With the latest changes, fishing throughout Draenor will be streamlined for everyone... though it will still take up an awful lot of inventory space, so be sure to clear your bags before heading out fishing.

Here's the current state of fishing:
  • Fish caught in Draenor can be automatically filleted with the Bladebone Hook, a new consumable you can buy from fishing vendors in Draenor. The hook lasts for one hour. Though this was intended to be automatic for everyone without a consumable, negative feedback on the feature seems to have changed Blizzard's mind.
  • Different sizes of Savage Piranha have been consolidated into Savage Piranha and can be consumed directly for the transformation effect.
  • Players can now always catch enormous fish from pools, regardless of skill.
  • Fish that have already been caught can be converted to the appropriate amount of flesh.
  • Draenor fishing bait now lasts for 10 minutes (up from 5 minutes). Bait will not spoil, which was originally in the patch notes.
  • Nat Pagle (Level 3 Fishing Shack) will give you any of the standard baits if you ask nicely.
  • Lunkers can now be caught from fishing pools and have an improved catch rate with higher fishing skill.
  • Summoned Cavedwellers now drops random fish flesh and drops less Worm Supreme.
  • Fish Eggs used as turn-in for the Fishing Shack Daily quest are now bind on pickup and no longer have a sell value.
Happy fishing!

Filed under: News items

WoW Moviewatch: The Story & History of The Furbolgs

Warcraft goes beyond just World of Warcraft, and nowhere is that more obvious than in the game's lore. Sure, you can find out plenty by questing your way through WoW, but there's a lot you won't find without delving into the older RTS games, the novels, or even more obscure sources.

That's what makes Bellular's lore videos so great: they pull together lore from all sorts of sources to tell you new things about in-game elements you though you understood. This video digs into the surprisingly fascinating history of the Furbolgs... with the interesting suggestion that they might be related to the Pandaren. Wouldn't that be an interesting storyline to explore? Only time will tell if Blizzard ever decides to expand on the idea or leave it to collect dust as arcane game history.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.



Filed under: Machinima, WoW Moviewatch

The Queue: Lumber mill, UI, and Blizzard


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Queued up, ready to go.

Valen asked:

Easy Q4tQ: do higher tiers of Lumber Mill generate more GR per WO? I assume not, but just wanna make sure.

Read more →

Filed under: The Queue

Last Week on Massively: Expansion or riot

GW2
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

You gotta love a week with tons of huge MMO news! Guild Wars 2 avoided a riot by announcing its first expansion, The Elder Scrolls Online revealed it's going buy-to-play ahead of its June console launch, and Star Citizen declared that its persistent MMO portion will roll out to testers this year. Meanwhile, PAX South has wrapped up; here's a look at what we've published so far:
PAX South 2015: O'Brien and Johanson on Guild Wars 2's Heart of Thorns
PAX South 2015: Garriott and Long talk Shroud of the Avatar
PAX South 2015: Camelot Unchained's proactive community management
PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift
PAX South 2015: SWTOR reveals its plans for this year
PAX South 2015: Notes from a Star Citizen town hall
PAX South 2015: Slaying giants in Motiga's Gigantic
PAX South 2015: The Untitled Game is whatever you want it to be
PAX South 2015: The Guild Wars 2 Heart of Thorns experience
Read on for the rest of this week's top MMO stories.

Read more →

Filed under: MMO Roundup

Around Azeroth: Which of us is the evil twin again?

Today's submitter writes, "My gnomish warrior Pie was perusing the various transmog gear vendors when suddenly a strange sensation came over her ... a chill that crawled up her spine like a malfunctioning clockwork gnome hopped up on too much Deeprock Salt. Cautiously she turned around, expecting trouble, and instead she found a tiny death knight, comparing the fluffiness their pigtails. Naturally, Pie won."

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: How much farming is too much farming?

There's no MMO -- or game in general, really -- that doesn't have some grinding built in. After all, you need some reason to keep logging in after you've run out of quest rewards and dungeons to clear. But sometimes the grind you go through for achievements and collectables is just too much. So when do you decide that it's time to throw in the towel on your own grinds?

Right now, I'm working on safari achievements, and I'm down to one pet left to catch in Eastern Kingdoms and one more in Kalimdor. Two more pets when I've already managed to pick up 360 unique pets shouldn't be that hard, right? Wrong. Right now I have alts camped to watch for rare spawns, and I log in now and then to sit and stare at my mini-map as if that will make them spawn faster. But this isn't exactly compelling gameplay -- in fact, this kind of tedium is the dead opposite of compelling. But I've gotten so close... I shouldn't give up with only a couple of pets to go, should I?

So today let's talk grinds. How long have you ever spent farming or grinding for a particular bauble or achievement in-game? And just when do you decide that enough is enough?

Filed under: Analysis / Opinion, Breakfast Topics

WoW Moviewatch: ROFLMAO!

Monday is upon us once again, and since we're all in need of some workweek cheer, we dug into the Moviewatch archives to find this classic from Oxhorn. Sure, this 2007 machinima looks a bit dated, especially when compared with the new models that rolled out in Warlords of Draenor, but it's still darned funny. (Much like the even older Muppet Show skit this machinima is parodying.)

Go on, we dare you not to laugh. Happy Monday, everyone!
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Patch 6.1: Shrink your bodyguard down to size

Thank the Light. If there's one thing that keeps me from using my bodyguards, it's how they get in the way of literally everything I want to click. The problem is even worse if you play a pet class because your bodyguard tends to stay right behind you instead of to your side.

While exploring my garrison on the patch 6.1 PTR, I was happy to find a vendor in my Barracks that sold me a Bodyguard Miniaturization Device for the bargain price of 250 Garrison Resources (I would have paid 10,000). As you can see from the picture, it shrinks your bodyguard down to a more manageable size that should never get in your way (plus they look really cute mounted up at this size).

The device lasts for 1 hour and has 1 hour cooldown. Best of all, it does work if you dismiss and summon a new bodyguard as the buff is placed on you. If you still haven't joined the bodyguard club, you really should.

Filed under: Warlords of Draenor