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Recruit Leorajh the Saberon as a Garrison Bodyguard

The saberon are a new race, introduced for Warlords of Draenor -- a group of humanoid cat-people who by and large aren't terribly happy to see you, with very few exceptions. One of those exceptions is Leorajh. Leorajh isn't exactly on the good side of his clan, but he's happy enough to see you -- if you can find him, that is. One of a very few followers with the Bodyguard trait, Leorajh is hidden away in the Spires of Arak, awaiting those who are determined enough to locate him.

As a Bodyguard, Leorajh can be assigned to the level 2 Barracks and accompany you on your travels in Draenor. There are a limited number of followers with the Bodyguard trait, and Leorajh is one of three that is available to both Alliance and Horde. Each Bodyguard has their own reputation bar -- taking them on missions with you will raise your reputation and unlock follower-specific quests, and eventually, a follower specific perk. Leorajh's perk? He'll grant you access to your command table from anywhere on Draenor -- meaning you can turn in and hand out missions from anywhere you happen to be on the world map.

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Filed under: News items, Warlords of Draenor

WoW Moviewatch: Tree of Life

I'd missed the first part of today's story when we featured it a little over a year ago, but both the first part of this tale and today's Moviewatch are pretty amazing. Nixxiom originally released The Druid last year, a story about a druid who shares a story with a priestess of Elune. It was a really well done story, and the visual effects, despite using the older models, worked remarkably well in conjunction with it.

Tree of Life returns to Ashevn the druid, who is still telling stories in the Temple of Elune. This time, there is no script, simply a haunting soundtrack to accompany the visuals. And even without words -- maybe even because there are no words -- the movie is incredibly effective. I really love the play of black and white vs. color that takes place throughout the piece, it really hammers home the key parts of the tale. Give it a watch -- and if you like it, be sure to check out Nixxiom's Youtube channel for more machinima.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Garrison Followers, traits, abilities, and training

If you've been playing Warlords of Draenor fairly regularly since release, you should by now be familiar with the traits and abilities of your followers. These abilities and traits are randomly generated when you obtain your new follower, but there are some items in game, obtainable via missions, that will teach a chosen follower a new trait. Apparently there had been some confusion regarding these items, so CM Crithto took to the forums to further clarify how these items work.

Crithto
There's been some confusion regarding the various items you can use that allow you to change a trait on one of your Garrisons followers, so we wanted to clarify how these items work.

If you use an item such as the Supreme Manual of Dance or the Hearthstone Strategy Guide, the targeted follower will gain the trait associated with the on-use item, and lose a random trait which cannot be selected or changed after the fact. Currently, the tooltips for these items are not specific enough about the randomness associated with their outcome, and we're working on getting them adjusted.

So if you're now missing a follower with a specific trait you want or need, remember that you can level your Inn or Tavern to tier 2 to gain access to an NPC who will hunt down new followers. When one becomes available, you can then limit your search based on the traits you desire.

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Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for November 21

Another lengthy round of hotfixes for patch 6.0.3 hit the servers yesterday, including one to revert the LFG dungeon loot system back to personal loot. This round also includes a host of dungeon changes and adjustments, quest adjustments, and some welcome changes to Garrison Missions. In addition, the anniversary LFR edition of Molten Core has been tweaked, as well as Tarren Mill vs. Southshore.
  • Player characters are now guaranteed to have appropriate level Garrison Missons available for their followers according to their level range -- level 90-94, and level 95-99.
  • Ashran has been temporarily disabled as a daily quest choice while issues with some of the daily quests are being troubleshooted.
  • Players should no longer be incorrectly placed into a Molten Core run in which Ragnaros has already been defeated.
  • Personal loot has returned, and in addition, each player in the group will now always receive an item from the final dungeon boss.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

The Queue: Not cute

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

You might think the above screenshot is incredibly cute. Aw, look at the little podlings! They've found an elekk to ride around the town. Yes, it's very adorable until you target the podlings, realize they are in fact Hungry Podlings, and then have to deal with the disquieting possibility that they are eating that elekk alive.

Podlings are gross.

Benjamin Seeberger asked:

So once I hit level 100, how much time will it reasonably take me to actually get to ilvl 615?

Not too long, all things considered! Questing in Nagrand will help considerably -- the rares out there drop some pretty high-end rewards, and quest rewards are also pretty good. You'll end up doing some dungeons as well, but with the changes to Personal Loot now guaranteeing you a piece at the end of an LFG dungeon run, you'll find yourself there in no time. You've got until January to run Molten Core, so there's really no need to worry about whether you'll be there in time. It took me a few days, but that was less because it was difficult and more because I didn't have a ton of time to run dungeons for gear right off the bat.

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Filed under: The Queue

Breakfast Topic: What are you doing at level 100?

I find myself in an interesting kind of conundrum with Warlords of Draenor. For the first time in five expansions, I am going through the leveling process without any real goal in mind at the end of it all. Every other expansion to date has been a rush of leveling with my friends to get to max level to begin the dungeon and heroic dungeon grind and prepare to quickly start raiding as soon as possible. However, I stepped down from raiding full time at the end of Mists of Pandaria -- I kind of needed that time for other projects, and now that I have that time, I'd like to keep it open for future work.

That's all well and good, but ... I hit level 100 the other day on my rogue, and am suddenly confronted with the question of what to do now. Gearing up seems like a good idea, except I won't be doing any really hardcore raiding this time around. Missions and squirreling away materials for work orders and managing my buildings have all been keeping me entertained. But I'm still kind of at a loss as to whether I'm, for want of a better term, "doing it right." When you're raiding, there's a pretty set structure to what happens when you hit max level, and that structure no longer applies now -- it's gone.

While it might sound like a silly problem to have, I do like knowing what I'm doing, and I don't like the odd sensation of having little to no direction what so ever. So I'll ask you guys, because I'm sure we've got the entire gamut of players reading the site -- what are you guys doing at level 100? Are you focusing on gear? Is there a particular thing you're focusing on right out the gate, like collecting stuff, clearing dungeons, finishing off achievements, grinding reputations, or something else? Do you guys have any habits you've acquired over the years, when it comes to finally hitting max level?


Filed under: Breakfast Topics

Molten Core LFR may test your patience, but look at this mount

WoW's 10th anniversary celebration started today, and with it came what is now my favorite mount in the game. This Core Hound one of those mounts you have to see to believe. There's something incredibly cool about stomping around on one of these bad boys, especially with my matching hunter pet and battle pet in tow. I also snagged a ilvl 640 epic helm out of it. Everyone who kills Ragnaros will be guaranteed the helm and the mount. The rest of the bosses simply drop gold for everyone (around 25g each) which should hopefully pay for the repair bill you will rack up doing this right now.

In order to queue for Molten Core LFR you must have an item level of at least 615. If you're not level 100 yet, don't fret. This event is ongoing until January 5, 2015 and I suspect many will continue to farm it for chances at Hatespark the Tiny and Flames of Ragnaros, both of which are not guaranteed drops.

I'll admit that when I first went in, I expected this to be a complete pushover. However, I forgot how hard it is to organize a group of 40 people. Almost everyone inside is just barely making the ilvl 615 requirement to boot. People are used to soloing this for transmog gear and it can result in many wipes. It took my group nearly 2 hours to clear the whole raid. My first group didn't even make it past the first boss.

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Filed under: Warlords of Draenor

WRUP: Playing those level 100 blues

So Warlords of Draenor has been out for a week, which means many of us have started to hit level 100 and gear up for the end-game grind. Or have we? Tis the season for new game releases, and console titles like Dragon Age: Inquisition have a strong draw for WoW Insider's RPG-loving crew. But there's still plenty to do in Draenor, plus the 10th anniversary content is just getting fired up. So what's a gamer to do?

Spoiler alert: we're still (mostly) playing WoW. But to see what exactly the team is getting into in WoW (and otherwise), as well as letting us know what you're playing this weekend, read on!

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Filed under: Analysis / Opinion

Random dungeons back to personal loot, guaranteed drops

Blizzard has decided to bring back personal loot to random dungeon groups, after a very short hiatus where they set the default to need before greed. The community was pretty outspoken about this change. They liked the drama-free nature of personal loot, but many agreed that it felt bad on the rare occasion when no one received loot for the entire dungeon.

To fix this, Blizzard is changing it so that everyone gets a guaranteed drop off the last boss of a dungeon. Those who create full pre-made groups may set the loot to need before greed if desired, and doing so will guarantee that the last boss of each dungeon drops 3 items instead of 2.

Check out the full blue post after the break.

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Filed under: Warlords of Draenor

WoW Archivist: Epics

Bulwark of Azzinoth
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Leveling through Draenor has been a blast, but as a player from classic WoW, a few things have struck me as incredibly strange. Triple-digit numbers in the guild panel. Sending NPCs to do quests on my behalf. And most of all, getting epic armor and weapons from solo leveling quests.

Many players in classic WoW (and not just raiders) opposed making epics more available to players. They called Blizzard's evolving attitude a slippery slope. "What's next," they argued, "epics for doing solo quests?" They never actually imagined that would happen. In 2005 it would have been unthinkable. Eight years later, here we are. But it's all been by design -- an evolving design with many steps along the way. Let's look at how we got here, one random drop at a time.

The few, the proud, the epic

In early classic WoW, only one path allowed you to deck out your character in purple items: 40-player raiding. Other raiding didn't cut it. Bosses in the 15-player (later 10-player) Upper Blackrock Spire dropped rares. Even bosses in the 20-player raids, Zul'Gurub and Ruins of Ahn'Qiraj, dropped mostly rares when they first opened their instance portals. Only their end bosses consistently dropped epic loot.

Outside of 40-man raids, a handful of bosses had a very small chance to drop an epic item. Emperor Thaurissan in Blackrock Depths had a tiny chance to drop Ironfoe. The "tribute run" chest from Dire Maul very rarely offered up Treant's Bane -- and I'll never forget the joy in my warrior friend's voice when it dropped for him, all those years ago. DM was also the source of the highly coveted tanking weapon Quel'Serrar, but the quest item to obtain it had an incredibly low drop rate.

Back then, even the recipes to craft epics (such as the awesome Force Reactive Disk) could only be obtained from 40-player raids.

Even if you were raiding with 39 of your closest online friends, earning purples was no picnic. With two drops per boss at first, odds of getting an item on any given run were slim. You could complete a full clear without a single drop for your class and spec. Each epic you equipped generally represented several weeks of endgame effort. When a player sauntered through Orgrimmar or Ironforge in head-to-toe purples, players knew this was a person who had spent many, many hours on that character.

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Filed under: WoW Archivist

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