- Currently, with healers able to heal everyone so quickly, fight damage has to almost kill them instantly to get healer attention, which is a design they want to get away from.
- The goal is for every healer to have a triage-capable healing kit without feeling the same.
- No, they're not just trying to repeat Cataclysm's healing game.
- Shamans have too many smart heals. But they have less instant cast healing that other healers.
- The changes to crit damage and healing in PvP mentioned in the watercooler are indeed PvP only.
- These changes are intended to affect all healers - this is a start for beta iteration to follow.
- Healers may have time to put DPS attacks into their rotations while healing in the new healer paradigm.
- Baseline mana regen will be higher, but you'll still use spirit to boost it when you get it on gear.
Customer Support representative Araxom has written up a response to just that particular situation over on Reddit. If you cannot access your account, or log into Battle.net, there is a support page that will still allow you to live chat with customer service, set up a callback, or even submit a ticket, all without having to log in. Although callbacks and live chat may not be available every hour of every day, you can still submit a ticket with this method and get a response in a reasonable amount of time. And remember -- if you're worried about account security, picking up an Authenticator is always an excellent idea.
Filed under: Account Security
I said yesterday that today's Queue would have a dinosaur fact, so here goes:
Have you ever heard of Antrodemus? If you're not really into dinosaurs, you may not have. It was first discovered in 1869, based on a bone found in Colorado - the locals thought the quarry it had been found in contained fossil horse hooves due to its shape. In 1870 it was described first as a member of Poekilopleuron before it was decided that it in fact belonged in a separate and heretofore unknown genus, Antrodemus. The problem was, Antrodemus was described on the basis of an extremely uncertain find - the original geologist who sent it on to be identified got it second hand, and the specimens in question wasn't very good.
Meanwhile, in 1878, Othniel Charles Marsh, one of the big two of American paleontology at the time (the other being Edward Drinker Cope, his biggest rival - the two sponsored so many expeditions to the American West looking for dinosaur bones that people began killing each other over them) described a new family of dinosaurs that would come to be called the Allosauridae. It eventually became accepted that the Antrodemus fossils were the same as Marsh's Allosaurus, and so, Antrodemus should have taken priority as a name - and for many, it did, due in part to a paper in 1920 that pointed out that the tail vertebrae of the Antrodemus were identical to Allosaurus. But in the 1970's a paper by James Madsen made the case that Marsh's work on Allosaurus was much, much better than the work done on Antrodemus and that the Antrodemus specimens didn't even have a clear discovery location. So in the end, Allosaurus became the accepted name and no one uses Antrodemus anymore.
Even for a dinosaur, animals that have been long extinct, Antrodemus ended up potentially never having existed in the first place. And now, on to the Queue.
What Barbarian skill do you wish Warriors had? Any Warrior skills you want on your Barbarian?
I'd really like Call of the Ancients for warriors - modify it so it summons racial ancients, so if you're an orc you get three orcs, a draenei gets three draenei, etc etc. As for warrior stuff, Diablo abilities tend to have more visual flair and punch than WoW abilities, and there are various similar ones - Seismic Slam is basically Shockwave, for instance. So I'd say no, most abilities I might want, Barbarians basically have. Barb WW is basically warrior WW and Bladestorm combined, but better than either, Barb's have leap and charge abilities, it's all basically there.
Filed under: The Queue
- Player health has been increased relative to player damage and healing
- This means that Resilience and Battle Fatigue can be reduced in PvP
- The raw throughput of healers relative to player health has been reduced
- The aim is for more "triage" healing
- Burst damage and burst healing are lower.
- These changes are being taken into account in raid encounter design
- The healing of "smart heals" is being reduced
- Mana efficiency of multi-target heals is being reduced
- Low-throughput, low-mana-cost heals like Nourish, Holy Light, Heal, and Healing Wave, are being removed because they think that while they do add complexity, they don't truly add depth to healing gameplay.
Gallery: Around Azeroth 3
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Filed under: Around Azeroth
Personally, I think I would look toward Northrend. Northrend isn't central to anything, so it wouldn't be the most convenient location ever, but I can't think of a cooler place than Dragonblight, Grizzly Hills, or the Howling Fjord to have a command post. They aren't my favorite zones in the game, Zagarmarsh claims that title, but they have exactly the right vibe for that kind of thing. A dangerous, imposing frontier? A possible location for future, civilized settlement by the Horde and the Alliance? It would give a sense of having a purpose in the overall scheme of things beyond the current war effort on the latest front, which is pretty cool. What about you?
Follow along as we explore other ideas. Disclaimer, by the way: we don't claim all (or any) of these ideas are balanced. They're just for fun!
- Buns of Steel: Dwarves can be used as Anvils.
- Tauren: Hoof'n It! 2% run speed bonus.
- Haunting: Undead have a 20% of appearing right above their corpse when they release Spirit.
- Sons/Daughters of Steel: Lets gnomes transform in to Mechagnomes.
Filed under: Analysis / Opinion
As someone who fought through learning this fight during vanilla, I salute these guys. For all that vanilla raids have gotten easier over the years -- and power creep has even hit players trying their hardest to get the vanilla WoW experience -- the Razorgore fight isn't easy to master.
Filed under: Raiding
Make sure you watch it all the way through. The story's about more than just a gnome's ability to keep his balance.
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Filed under: WoW Moviewatch
This isn't really in dispute. However, looking at the chart above, you can see that the steepness of the player power gain was getting ever sharper, and the projected 90 to 100 jump magnified the already high 80 to 85 and 85 to 90 curves. Why did gear start expanding in power so much more dramatically after level 80? Why were both the level 85 and level 90 endgames such steep climbs in power at endgame?
Let's take a look all the way back to Wrath of the Lich King to answer that question.