Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Blizzard seeks targeted feedback on beta quest bottlenecks

Questing bottlenecks plague the release of every World of Warcraft expansion -- if you were an Alliance player trying to play the night of Mists of Pandaria's release, you probably have nightmares about a certain gyrocopter. This time around, the developers are specifically seeking feedback about such bottlenecks. In the words of QA representative Zorbrix:

Targeted Feedback Request: Quest Bottlenecks
Bottlenecks are basically the term we use to describe situations that stop players from questing at their normal pace. Players tend to progress through zones and quests at different rates, but if a quest target (object, drop rate, or mob spawning rate) is too rare, it can really slow players down. The fastest players will run into this first, and they might get through without too much of a reduction in their speed, but just like a traffic jam on a highway more and more people will pileup behind them.


Zorbrix has created individual threads for each Warlords zone for beta testers to submit specific feedback. Beta testers, be diligent in reporting potential bottlenecks -- for those of us interested in doing meaningful testing, catching bottlenecks before they go live will undoubtedly have the largest positive impact on gameplay during the expansion's launch.

Filed under: News items, Warlords of Draenor

The battle for Warsong Gulch continues in Wowcraft

CarBot's latest Wowcraft episode continues to focus on our Horde and Alliance friends as they battle for the flags of Warsong Gulch. This episode pokes fun at lots of the typical mechanics and behavior you'll see in a battleground--the spring boots, the rez timer, and of course those infuriating, blinking mages. The game's still afoot, however, and despite the ominious (for the Alliance, anyway) ending to this short, nobody's yet won. We'll see how things continue in part four!

Filed under: Humor, Arts and Crafts

Know Your Lore: The Ashbringer, Alexandros Mograine

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Unlike other KYL's we've written here, this one's actually about two things - a person, and a weapon. The weapon is one of the most powerful ever forged, crafted by the hand of a dwarven king mourning a brother he believed slain, made with a chunk of crystal from another world. The man was a tireless crusader for his people, who stood against the forces of the Scourge - and when he did, whole armies of the undead were as ash.

We speak of both, for both were the Ashbringer. But to speak of the blade, first we have to speak of the man - for it was by the actions of Alexandros Mograine that the blade came into existence.

Read more →

Filed under: Analysis / Opinion, Lore, Know your Lore

The Queue: I'm on a boat


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

I though I'd share what I had to do with my life yesterday. I was on a boat, on a lake, and was drinking on aforementioned boat.

I lead a very difficult life. Please, pray for me when you have a moment to spare.

NickJay asked:

I asked earlier what the chances are of Blood Elves models being the only race to not be included at launch, and since the devs have now answered "100%", my new question is: when would be a realistic time to expect them by? Before, with or after 6.1?

Read more →

Filed under: The Queue

Around Azeroth: Because that's where the money is

"Really, what's a Mad Genius to do?" asks submitter, crazy cat lady and aspiring bank robber Quadratic of Gnomeregan Forever on Wyrmrest Accord (US-A). "I drink the Horrific Transformation Potion, I get the Insane Angry Robot that fires laser cannons all ready to explode ... and I STILL can't manage to properly rob a bank. Really. You'd think that these pandaren are just used to us Mad Evil Geniuses trying to rob their bank."
Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: I've never liked the blood elf model

Well, not never - I liked it in the Burning Crusade beta, before they decided to beef up the males because they were too skinny. Now that we know we're not going to get an updated blood elf model before Warlords, I have to say that I just plain don't like the model as it currently exists. The female model is... adequate, I guess. But the male I just find awful, ungainly, overly muscular and not very elven. Blood elves are supposed to be an inversion of the classical high elf trope (heck, they actually are high elves, basically, just renamed) and so I find the current model wholly unsatisfactory.

I guess what I'm saying is, blood elves are terrible. What's sad is, there are good looking blood elves in game and many of them use a standard model. I don't know why I think Lor'themar looks okay, but every time I roll a blood elf I just want to slap my own character.

Just awful. Awful. I feel bad for you who've chosen to play one. Hopefully they'll get their model update soon. Ugh. Awful awful. I hate the blood elf model.

Filed under: Breakfast Topics

Warlords of Draenor: New blood elf models delayed

sad belf priest
In a quick announcement over Twitter, Blizzard Senior Art Director Chris Robinson has confirmed that updated blood elf models will not be ready in time for the launch of Warlords of Draenor. Blood elves are indeed scheduled for an update just like all the player character models, but they will now be scheduled for addition into Warlords post-launch; perhaps along side another content patch. Robinson did quickly add that the new troll models are still scheduled to be in place at Warlord's launch, and we can expect to see an Artcraft preview of them as early as next week.
As unfortunate as it is that the blood elves are being delayed, I think it's understandable. As far as the older models go, the blood elves have held up rather well. There are other player character models in far more need of updating, so if something had to be pushed back, it's no surprise that it's the blood elves. Then again, blood elves are one of the most popular choices for player characters, so I'm sure there will be at least a bit of disappointment surrounding the decision. Never fear, though, we will get new versions of our favorite mana addicts soon enough, and until then, I'm on pins and needles to see the new trolls. Will my hunter finally be able to blink? I certainly hope so!

Filed under: News items, Warlords of Draenor

WoW Moviewatch: Warlords Anonymous

Warlords Anonymous is the latest from Ian Beckman. You may recognize other voices in the mix -- WoWCrendor is the voice of Durotan, for example. The models used in Warlords Anonymous really make it clear how immense the difference is between older and more recent character models. Gul'dan is a real eyesore compared to Durotan, Blackhand, and so on.

Considering the machinima's subject matter, I'm not sure we could have possibly timed the discussion in today's Queue better.

You tried, Durotan. You tried and that's what matters.

Filed under: Machinima, WoW Moviewatch

Artcraft focuses on facial customization

One of the hot button topics when talking about the new character models is faces. Many players worry that when the customization comes in, their characters won't feel like their characters anymore. Blizzard has now released a new Artcraft discussing exactly how they're planning on dealing with that issue.

Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we've moved to higher-polygon models with lips, teeth, and fully articulated faces-not to mention higher-resolution textures-recreating those same facial options isn't as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you'd just paint a sneer on its face, and that was that. To do it correctly now-and make it look great-we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations.

So it's still a work in progress, but take heart in the knowledge that Blizzard abandoned their original plan, which was to release the new faces before customization was completed. "Our initial idea was to release the new models with their base face, and then add additional options in updates over the course of the expansion." That would have been a huge mistake, in my opinion. People would likely have been very unhappy with the uncertainty of knowing whether or not they'd get the face they identified with.

Head on over to the latest artcraft and check it out now.

Filed under: Analysis / Opinion, Blizzard, Warlords of Draenor

The Queue: Let's get mad about orcs

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Oh boy, this first question is going to get me in trouble.

RustinMeek asked:

for those in the beta, is WoD giving appropriate attention to the more peaceful and shamanistic side of orcs? It's not all war and mayhem, and the players that don't read the novels should know that

Read more →

Filed under: Analysis / Opinion, The Queue