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The Queue: Why does Blizzard hate warriors?

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Look, as soon as you saw the question yesterday, you knew I was going to answer it. Let's not play games - it's beneath us.

MichaelVakian asks:
Q4tQ: (age old question) Why does blizzard hate warriors so much? On a side note, maybe it's just me because my main is a frost mage and I have 3 warrior alts. :(

Hi, Michael. I'm Matthew Rossi. I've played a warrior a few times over the years. What I'm going to say now may surprise you - I don't think Blizzard hates warriors. However, I'm willing to say the following:
  • Blizzard has not done a fantastic job of keeping warriors balanced over the years.
  • Blizzard nerfs warriors too quickly when they're powerful in outdated content that doesn't matter any more. We saw similar nerfs at the end of Wrath of the Lich King.
  • Warriors get more complaints from other classes when they are strong than any other class. I'm not sure why this is. Should warriors top the DPS meters, there will be wholesale wailing and weeping and gnashing of teeth.
  • Rage is, as it has always been, both a boon and a curse. We have to wait to generate it before we can unleash our best attacks, it often costs too much to do what we need it to do, and yet because it's such a malleable resource it tends to get very good once we're geared to a certain point.
  • Warrior still are weak until they're in the best possible gear.
Let's not pretend warriors were weak when 6.0.2 launched. They weren't. Were the nerfs we've seen warranted? No. They were too harsh. Far, far too harsh. But I can't with a straight face sit here and say we didn't have some nerfs coming. However, I also think those nerfs could have waited - there was really no reason to nerf us in SoO content.

So in short, no, Blizzard doesn't hate warriors, but it sometimes feels like they're ridiculously quick on the nerf switch when it comes to us.

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Filed under: The Queue

Around Azeroth: Fright night

Since it's Halloween, I tried to come up with the scariest screenshot I could find. And then I stumbled across this gem from Mayliffe on Argent Dawn (EU-A), who combined Belbi's beer goggles with the Gnomish X-Ray Specs to create a world where everyone is a naked male gnome. AAAHHH! I'm terrified! But really, I hope you all have a spectacularly spooky night. As for me, I'll be working ... on Halloween ... on a Friday night ... when we're down three ambulances on the schedule. Now that's scary.

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: A week to BlizzCon

I've never actually been, but it's still very much a big deal here, with the prospect of new announcements, panels where the developers talk about their games, friends going to meet up (in a way it's the saddest time of the year for me, as I've never been and likely never will go) - so I'm always very much aware of BlizzCon and its approach. This year it's followed hard upon by Warlords of Draenor which is also a big deal because, well, new content after over a year of Siege of Orgrimmar. Who wouldn't be excited? I'm wondering if we'll just get news about Warlords at this year's BlizzCon, or if we'll maybe hear about something else for WoW.

So now I get to ask you - are you excited for BlizzCon yet?

Filed under: Breakfast Topics

Hearthstone patch notes and November card back

Hearthstone received a minor patch yesterday -- its major points are the inclusion of new card backs. The October Hallow's End card back was added, as well as the BlizzCon card back, the Warlords of Draenor card back, and November's upcoming goblin-themed card back, which can be seen above.

The patch also includes the following bug fixes for the iPad version of the game:
  • [iPad] The search field is now properly shown at the top of the screen when the keyboard is present in the Collection Manager.
  • [iPad] (China only) Login sessions are now preserved when switching between wi-fi points.
Personally, I'm not digging the goblin card back, but they can't all be winners. No doubt, there are people out there who love this one but aren't big fans of, for example, the pirate card back.

Filed under: Hearthstone Insider

Honor gain increased for resource gathering in battlegrounds

There's been a bit of discussion and consternation about how honor gains are working currently. Rygarius posted to clarify how they're working (turns out there was no bonus honor at the beginning of patch 6.0.2, which was later mistakenly hotfixed to apply bonus honor to all battlegrounds, when it was intended for random BG's only) and that fixing the hotfix error was what had caused people to mistakenly think they weren't be awarded the proper honor. In the middle of that discussion, Rygarius shared the following.

Rygarius - What's Going On With Honor?
Wanted to give a heads-up that there's a hotfix being worked on (no ETA but soon without the TM) to increase the amount of Honor gains for Arathi Basin, Deepwind Gorge, Eye of the Storm, and The Battle for Gilneas. We're changing it so Honor is awarded for every 150 resources gathered (up from Honor awarding for every 250 resources gathered).


That's an interesting change and one I approve of - one of the things I dislike about that style of BG is how they can suck you into a prolonged and pointless battle (you know you're going to lose) and people stop even trying to take and hold places. With the resource gain now more strongly tied to honor points, maybe people will be more inclined to do their best.

Filed under: Analysis / Opinion, PvP, Hotfixes, Mists of Pandaria, Warlords of Draenor

Class tuning hotfixes

Yes, turns out they're still at work adjusting class tuning before we go into Warlords of Draenor. Some classes saw buffs, other classes saw another round of savage nerfs. Death knights and balance druids saw some buffs, as did elemental shamans, while mages saw a 20% nerf to frostbolt's damage (rolling back a buff from October 17th) and warriors got pummeled.

A complete list of the class changes will be posted after the jump.

Read more →

Filed under: Druid, Hunter, Mage, Priest, Shaman, Warrior, Death Knight, Warlords of Draenor

Around Azeroth: You see a sight that almost stops your heart

"One Panflute of Pandaria, plus one Scotty's Coin, plus one trip into the Forbidden Jungle to ... ah ... convince all those Feverbite Hatchlings to follow me equals one massive attack of the heebie-jeebies at Halfhill," writes submitter Arugadh of The Brotherhood of Iron on Wyrmrest Accord (US-A). "People fled in terror, and after being bribed with ale and gold to go away and never come back, I was one happy dwarf. Yes, my ministering to Azeroth's Tiny Critters has finally paid off!!! MUAHAHAHAHAHAHHAHA!!!"
Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

The Queue: Random Hodor


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Today's Queue doesn't feature anything about the Horde or the Alliance.

It does, however, have a picture of Hodor.

Senusenu asked:

I just returned (just in time to NOT have enough time to get that $&%#ing cloak). I started doing Sunreavers on my rogue again, got revered, and got the commendation for rep boost. I did this for the cloud serpent rep and it effected all of my characters, both factions and all servers. I just logged into my Ally shaman and saw she has the Kirin Tor boost from my rogue's Sunreaver Onslaught commendation. Is this new, or has it always mirrored the factions? Cloud Serpents made sense as it was a neutral faction, but this was surprising.

Read more →

Filed under: The Queue

Breakfast Topic: Overlooked changes

I managed to not even notice the changes to Blackfathom Deeps, Razorfen Downs or Razorfen Kraul until fairly recently. When they added quest rewards and a vendor to the Blasted Lands Iron Horde event, I didn't notice that until one of my guildmates pointed it out to me. So I guess I'm admitting to not being very observant. But it does make me wonder - what changes were you all the most surprised by with Patch 6.0.2 and its successor, 6.0.3? Thrall finally noticing he's still on Azeroth? What's been the biggest surprise change for you so far?


Filed under: Breakfast Topics

Artcraft continues with a look at development tools

The excellent Artcraft series continues with a look at the tools used to develop zones, as well as how the Level Design team works with Environment Artists to craft a zone's many areas and make them all seem like natural parts of an area.

Artcraft - Level Design Part 3
The environment artists make the models and textures, and the level designer sculpts and paints the terrain, places the trees, rocks, and bushes-all the while considering gameplay and both the art and design direction. A typical day for our level designers will include decisions about the overall look and feel of a zone, as well as paying finite attention to detail, like how one plant looks when placed next to another plant in the scene.


So far this has been one of my favorite Artcrafts - while it was fun to get to see the various new models for playable races, getting to see the tools that craft the World of Warcraft we experience as players is nothing short of amazing and I'm very much looking forward to part four. Just getting to read about how they vary the shade of green to bring out different elements of the zone has me super excited. Nagrand is beautiful and diverse, and we're getting to see how elements of the game we've already known are referenced and incorporated in its creation.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor