Filed under: Hearthstone Insider
Who will win? Who will lose? The Carbot Animations Wowcraft team has been in Warsong Gulch for longer than even the worst Alterac Valley match (though some Warsong runs certainly feel this long). But with the alliance and horde still locked in a dramatic struggle for the flag -- stymied by hunters feigning death and mages using polymorph -- there's no sign who will win or lose in the end. However, Carbot does say the next Wowcraft will wrap things up with Warsong (perhaps with our heroes leveling up to do Arathi Basin).
If you haven't been following Wowcraft, you definitely should be as it's an on-the-nose parody of life in WoW. You can catch up with the Warsong storyline, if you've missed it, by watching episode 7, episode 8, episode 9, and episode 10 above. Stay tuned for the (presumably) dramatic conclusion!
Filed under: News items
Do You Want To Do a Rep Grind? is a shockingly thorough WoW parody. The lyrics came together plenty well, and the vocal performance is tone perfect for both the original song and this mournful version. And, hey, I can feel the pain. Rep grinds suck, whether you're helping or the one being helped.
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The idea that what we do in game has an impact on our lives seems pretty irrefutable -- Dr. Geraci mentions how we make friendships in game that are as real to us as any we make outside of it (indeed, many in-game friendships quickly transcend the game they started in) and he discusses how the game presents concepts of morality, good vs. evil, environmentalism and so on. One could go further with his argument -- the nature of in-game interaction presents a kind of meta-contextual exploration of good social behavior, ultimately. The idea that 'it's just a game' vs. those that argue game or not, you're playing with real people for stakes that matter to them and how you behave in that situation has an impact. In other words, the evolution of in-game morality isn't limited merely to the game's storylines, but the players themselves develop a code of conduct, mores that govern and shape their behavior. Concepts like ninja-looting, PuG etiquette and how to navigate guild social structures are all part and parcel of the game, but they're not narrative focused -- the community evolves these standards itself.
it's just about virtual reality - in particular, virtual reality experiences that millions of people are seeking out. From a religious perspective, people are making their lives rich and meaningful and interesting in these virtual worlds. The grant project was to expand on that and say, 'Ok, in what other ways are virtual worlds meaningful for their participants?
To my mind, any discussion of MMO spaces as religious experiences has to take these kinds of issues to heart. It's not the game, ultimately, that provides much (if any) real spiritual value. It's the evolving consensus between players - the discussion of what is and isn't of value, the behaviors chosen, the direction of the internal zeitgeist of the experience. If we're discussing the investment of meaning into these experiences, it is almost always the players who make that investment. All the game itself can do is give them a framework on which to hang these connections.
Questions. We answer questions.
Q4TQ (or maybe more a PSA?): Saw this on MMOChamp:
"Kil'jaeden and Archimonde are back, but not as bosses."
So that pretty much kills the "all world, all dimensions are open" / only one Burning Legion across multiple planes of reality idea?
Considering we see Grommash kill Mannoroth in the cinematic for Warlords of Draenor which is set 35 years in the past, if there was only one Burning Legion across all planes of reality, that would mean that our Grom couldn't kill Mannorth ten years ago, since he would already be dead.
But no, since it's 35 years ago, both Kil'jaeden and Archimonde could make appearances, since Kil'jaeden isn't dead (he gets banished during his fight at the Sunwell) and Archimonde only died ten years ago. It's the double-death of Mannoroth that proves there's more than one Legion.
Gallery: Around Azeroth 3
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Filed under: Around Azeroth
Also debuting last night were the human male, tauren female, and both male and female trolls. If you got a chance to play any of them, what did you think? And if you're not in the beta or just didn't get a chance to play, which of the new models are you most interested in getting to see?
Today, Thursday, August 21st we should be seeing the following realms connected. The process should have already begun (5:00 AM PDT) and will hopefully conclude by 1:00 PM PDT, allowing anyone playing on these realms back in at that time. This is of course subject to change based on circumstances. The realms connecting today are:
- Lightninghoof and Maelstrom, The Venture Co
- Shattered Hand and Coilfang, Dark Iron, Dalvengyr, and Demon Soul
- Sisters of Elune and Cenarion Circle
Without spoilers, it's definitely an interesting read, and it gives us a sense of what the major actors are up to, especially Garrosh and Kairoz. Head on over to the official site and check it out.
I like it. It's retro, but it also changes it up enough with the images of what's going on behind it and that red glow seething, it's very interesting. I really enjoy that, when I first come back to the login screen after clicking the cinematics button, the portal is dormant, and then bursts into red light again. It's a very neat effect. What are your thoughts?