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Hotfixes for December 18

Another round of hotfixes has been released this evening. Along with a few class balance changes, here are some highlights:
  • [Requires a realm restart.] Socrethar's Demise: Resolved an issue that could cause Socrethar to become unattackable.
  • Primal Spirits should now be dropping more frequently while harvesting mineral and herb nodes outside of the Garrison, from Skinning, and in a satchel obtained by completing the daily Fishing quest from the Garrison Fishing Shack.
  • World Shrinker's effect is now removed when mounting up.
You can find the full list below.

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Filed under: Hotfixes

WoW Moviewatch: Battle for Town Square: Winterveil Day 1

Khadgar seems to be everywhere. He's giving you quests and following you around Draenor, but he's also set up camp in the capitol cities of Azeroth to try to recruit fresh faces for the battle against the Iron Horde. (We'd ask how he does it, but the answer would probably involve complicated magical theory and we just don't have the patience.)

It's a practical plan: of course Khadgar would want to stake out the busiest areas to catch the attention of adventurers... but it seems to have set him at odds with Greatfather Winter, who's recently arrived to ring in Winter Veil. The latest machinima from Wowcrendor sets us up for a holiday-themed series that pits Khadgar against Greatfather Winter... but as to who will win and who will lose in this epic battle, we'll just have to keep watching.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: Machinima, WoW Moviewatch

World of Warcraft in the new year


Blizzard has just released a preview of some exciting new things we can expect from WoW in 2015. Let's get right down to the highlights:
  • In patch 6.1, the legendary quest will be rewarding you with a legendary follower.
  • They will be testing the ability to send tweets (with screenshots) from inside the game.
  • Better flight paths, with more direct routing.
  • New incentives to invite friends into your garrison with daily tasks (complete with rewards and achievements).
  • New ways to spend Garrison Resources, new follower missions and rewards, new follower modification items, and a new tier of difficulty for garrison invasions.
  • The ability to purchase game time tokens (with real money) that can be traded with other players in game for gold.
  • Account-wide heirloom system, with the ability to upgrade heirlooms to level 100.
  • New blood elf models and tweaks for existing models.
  • Improving Ashran faction balance.
  • Blackrock Foundry will begin opening in February 2015.
Check out the full blue post after the break.

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Filed under: Warlords of Draenor

The WoW Insider Show Episode 370

Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email theshow@wowinsider.com!

Get the podcast:

[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
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[MP3] Download the MP3 directly.

Listen here on the page:


Filed under: Podcasts, WoW Insider Show

The Queue: Outland, demonic, transmog, and Ashran


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Bugboy asked:

Q4tQ: so in regard to Outland, has Bliz ever said what kind of future it's looking at, in terms of continuing to be able to remain whole, sort of, and sustain life? Or is it eventually looking at crumbling away slowly over time, requiring an eventual relocation of remaining life there?

Alternatively...could it somehow be made whole, or at least stabilized, in some fashion?

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Filed under: The Queue

Around Azeroth: Stray cat blues

"So if you were smart enough to have chosen the Smuggler's Inn for your outpost in Spires of Arak, one of the things that you can buy from Honest Jim is a little toy that turns you into a growling, hissing, supposedly-civilized kitty cat, WoD-style," writes submitter Arugadh of The Brotherhood of Iron on Wyrmrest Accord (US-A). "However, the toy doesn't exactly play nice in the litter box with the other toys, as I found out when I used it while having my Blazing Wings activated. So now I've got fire shooting out from my head and giving me a severe case of heartburn. Which is normal for a dwarf paladin, I admit, but not like this!"

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Filed under: Around Azeroth

Breakfast Topic: What would you bring back?

As expansions come and go, some features come into play, exist for a while and then are retired, or never actually make it live - reforging comes to mind as a big one, a feature that was of critical importance for two expansions before it was removed. While flight itself wasn't removed, it's of no utility in Draenor's 90 to 100 zones, and mechanics like hit and expertise, weapon skill, and others have been removed over time. Raiding has fundamentally changed repeatedly. Talent trees are almost unrecognizable from the old days. Several old dungeons and raids were removed or revamped, with their original versions gone from the game.

So this morning I ask you this - if you had the power to bring back anything from any era of World of Warcraft or its beta periods, what would it be? Would it be Naxxramas 40 player? Reforging? Weapon Skill? Path of the Titans? Please share your vision.


Filed under: Breakfast Topics

The making of Grommash Hellscream

If you've ever been to BlizzCon, you're probably familiar with the super-detailed character statues that adorn the show floor, including Illidan, Tyrael, Jim Raynor, and Kerrigan. This year, a new statue joined the ranks, welcoming con-goers on to the show floor: Grommash Hellscream. Towering over spectators, with one foot resting on Mannoroth's still-smoking head, this larger-than-life orc was more than a little threatening -- with much more of an intimidation factor than anything we'd seen before.

However, Grommash is somewhat less threatening when you see him in pieces in the video above, which explores how the statue was created, from the tiny maquette model to the full-sized sculpt we saw at BlizzCon. Interested in going behind the scenes to see just how this vision of Grommash came to life? Watch and learn.

Filed under: News items

WoW Archivist: A Glyphmas story

Scrolls of glyphs
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Professions in Warlords of Draenor feel completely different than at any other era in WoW. Creating powerful items is no longer a matter of farming, luck, or gold. Instead, we have to produce their key ingredients via garrison work orders. Leveling crafting professions is no longer about creating a bunch of useless items that we instantly vendor or disenchant, and reaching max level is now a slow burn instead of a quick grind. This is the first expansion where I haven't hit max level on all my professions within the first week or two.

The profession that has changed the most is the most recent: Wrath of the Lich King's inscription, added in 2008. Even the interface changed: the glyph window was originally part of the spellbook UI, not the talent pane. Because of those changes, for a few very special weeks, inscription transformed the financial futures of countless WoW players. I was one of them. We called it Glyphmas, and it was magical.

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Filed under: WoW Archivist

Patch 6.0.3 hotfixes for December 16


If you were wondering what happened to that hotfix to reduce the number of Inn quests needed for the level 3 blueprint, it has finally been implemented. I personally recommend doing most of the quests anyway. At least the quests that reward toys and pets. The one reward is the closest you'll get to flying in Draenor in the foreseeable future. Here are some of the highlights:
  • A hotfix in testing from December 11 for the Inn has been implemented. The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).
  • Tectus' health has been reduced by about 15% when the raid is scaled to 10 players on Raid Finder, Normal, and Heroic difficulties. As the raid scales up to a maximum of 30 players, Tectus' health for 30 players remains roughly unchanged from before this hotfix.
  • Resolved an issue where having a player join the Dungeon Finder or Raid Finder group just as another player was leaving could cause the button to queue up for additional players to remain greyed out for the rest of the group.
Today is pretty light on the hotfixes. See the rest after the break.

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Filed under: Warlords of Draenor

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