- Hunters -- Revive Pet now has a cast time of 2 seconds, down from 4.
- Arena matches should now have a correct maximum duration of 20 minutes again.
- Paladins, your seals should no longer be removed at the start of an arena match.
So what about you, readers? Do you have a favorite, do-every-day daily? A hub of dailies you particularly enjoy (or enjoyed)? And with Blizzard posed to tone down daily quests, are you going to miss them when they're gone?
Filed under: Breakfast Topics
Despite the slight nerf to the Argent Commander in the most recent Hearthstone patch, Argent Commander remains a strong must-buy for any aspiring player. It was nerfed from a 4/3 to a 4/2 putting it in range of a Consecration or a Blizzard, but the fact is, it can still immediately remove most threats on the board the moment it comes out and survive. 6 mana is a bargain for the ability to knock out any 4 health minions (or get 4 quick damage in) and the Divine Shield gives it a little extra durability. Good in just about any deck.
Read on for the rest of the recommendations!
Filed under: Hearthstone Insider
While this is undoubtedly a fantastic turn of events for a StarCraft II player whose career has been fraught with mishaps, it is the bigger picture that's really important here. This sets a precedent for eSports' recognition as something on a level footing with traditional sports. It allows pro-gamers to be categorized with traditional athletes, and will only serve to further the reach of eSports and gaming. The normalization of a historically stigmatized industry is nothing but good for gaming and gamers alike. Congratulations, viOLet!
I personally am excited for the new gearing system, and I'm eager to see how it will work out. I think there's a great deal of potential in it. While we can probably envision endless possibilities as to how the new system will affect gameplay, two major aspects of the change jump out at me in particular:
- It's extremely friendly to hybrids
- It's extremely unfriendly to min-max optimization
Keep in mind that this offer is for European realms only -- US realms are not open for free transfers at this time, although that might change in the future. Also note that this is a Character Migration only -- Guild Master Realm Transfers are still available, but they remain a paid service. The full list of eligible realms, as well as the full post by Community Manager Takralus, is available after the break.
Filed under: News items
It's been a while since we've seen a new Lady Gaga machinima, but Killer Cookie is here to bring us up to spec. The Applause is a WoW visionary take on the Lady Gaga song, complete with singing trolls and more than a few dancing blood elves. (There's always dancing blood elves.)
In terms of music videos, The Applause delivers on its promise. The animation is convincing and a great deal of fun. If you're looking for story-based goodness, there's not much here for you. It's a music video. Inside that genre, though, The Applause is everything you could hope for. With a few dancing blood elves.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at email@example.com.
Filed under: WoW Moviewatch
This is perhaps one of the elements of Mists that best qualifies for both best thing and worst thing. A cursory glance at the title of this piece will inform the reader that we are examining the positives today, so let's look at that side for now.
The introduction of cross-realm zones with 5.0.4 was controversial to say the least. But it's paved the way for much greater things. Cross-realm rated battlegrounds have been around for a little while, and more recently, cross-realm arenas, and, of course, flex raiding. Naturally, cross-realm technology pre-dates Mists, but it's in this expansion that it's really taken off.
First up, let's examine the change made to Dampening. Dampening was introduced to the game after patch 5.4 to fix the issues caused by The Crowd Chose You. Dampening is a stacking healing reduction debuff, that decreases healing done to players and pets by 1% per 10 seconds, up to a maximum of 60%. This would usually kick in after 10 minutes, but was starting at 5 minutes. This was accidental and will be hotfixed as Community Manager Lore explains:
However, the change to hunters' Dismiss Pet is intentional. It was being used to get full-health pets in the arena, and to reset cooldowns on things like Roar of Sacrifice. Now, hunters will only be able to swap pets before the arena starts, and this is intentional. It won't be changed back. Hit the break for Lore's post on the matter.
Filed under: PvP
The draenei are a fascinating people to me. Their ability to forgive is terrifying, in a way. This is a people that have seen the majority of their own kind become the stuff of nightmares - a people who have been hunted throughout time and space for over twenty five thousand years by these same fallen former kind, now transformed into demons by their willing adherence to the unthinkable, and it has changed the way they view everything. The draenei are willing to give people who have slaughtered them the benefit of the doubt, and manage to keep their hearts clear (for the most part) of feelings of vengeance and reprisal. The draenei leader Velen went so far as to help the blood elves who had kidnapped and drained the life out of his friend, the naaru M'uru, even through blood elves had stolen Tempest Keep and caused the draenei to crashland on Azeroth in the first place.
We know a reasonable amount about the draenei - we know they come from Argus, that they are refugees, those that chose to heed Velen's warnings and abandon their world before Sargeras could ensnare them in his web of lies and corruption. We know that they've fled the advance of the Legion for that aforementioned two hundred and fifty centuries. What we don't know is how it all went down. What worlds did they arrive on and settle only to have to flee again? Keep in mind that Draenor, the world they named, was only their home for roughly two hundred years out of that vast period of time.
To put it into perspective, Tyrande, Malfurion and the other until-recently immortal night elves, the ones who have lived from the time of the Sundering, are less than half the age of some draenei. Jessera of Mac'Aree, for instance, was fifteen thousand years old at least and had been wandering the cosmos for that long when the Sundering occurred. Not only are the draenei seemingly functionally immortal (they can die, but they do not seem to succumb to old age, or if they do, they have a means to lengthen their lifespans) but they've spent most of that deep time traveling from world to world... and we know almost nothing about that period of their history.