Work or fun?
Compulsory nightly raids
and a DKP system you can't understand without a PhD in mathematics (which, fortunately, your guild leader has)--WoW's
endgame can get pretty serious, especially for top guilds. Gaming Steve posted recently on the similarities between WoW and a job, and
what surprised me was the difference between these commenters' thoughts:When you end up playing for stats or the satisfaction of getting that one thing, instead of playing for fun, its not worth it. (Varsity, on GamingSteve.com)
It can get pretty intense and demanding, but if you are working towards something you want, it makes it all worth it. (Lonin on Joystiq)
It depends on whether you find the acquisition of the latest Tier 2 piece "fun" or not, I suppose; what side of the work/fun line do you play on?
Filed under: Analysis / Opinion, Guilds






Reader Comments (Page 1 of 1)
Silvertusk Jan 14th 2006 6:13PM
The "ZeroSum" DKP system is actually quite ingenious, fair, and simple to use, just so ya' know.
Regardless, it isn't Blizzard's fault that WoW is akin to a job, it's the players. The guild leaders put most of the stress on their guild members by making things mandatory and strict.
jennie Jan 14th 2006 8:05PM
Mind you, Blizzard do provide the content that makes the hardcore players want to get this serious, so the blame's not *entirely* the players'; if there exists endgame content, some players will want to beat it!
Zero-sum DKP isn't too bad, but I've heard of some pretty intricate systems that leave many guild members both confused and disadvantaged.
Silvertusk Jan 15th 2006 5:13PM
ZeroSum is my personal favourite. The "intricate DKP systems" are the ones designed by guild masters that would prefer to keep their elite players in the guild and screw everyone else, rather than keep a balanced lot.