Post-Patch Paladins
With all the changes to the Paladin class in v1.9, one things has remained the
same: Paladins still have a bad rep.
More than once, I've happened upon statements to the effect of "Who cares what changes they made; Paladins are
still lame!". Some of us just can't win for losing...
It's been a little while since the update now, and everyone has had time to get used to the changes to our favorite whipping-boy class, and speaking as a Paladin player, I like the new changes, myself. I find I deal consistently more DPS, and while I do miss my 70% chance to heal uninterrupted since I spent all my points in Retribution, I think the rest of the changes more than make up for it.
How do the rest of you Paladins feel 2 weeks later? Do you miss the old system, or are you enjoying the new?
same: Paladins still have a bad rep.
More than once, I've happened upon statements to the effect of "Who cares what changes they made; Paladins are
still lame!". Some of us just can't win for losing...It's been a little while since the update now, and everyone has had time to get used to the changes to our favorite whipping-boy class, and speaking as a Paladin player, I like the new changes, myself. I find I deal consistently more DPS, and while I do miss my 70% chance to heal uninterrupted since I spent all my points in Retribution, I think the rest of the changes more than make up for it.
How do the rest of you Paladins feel 2 weeks later? Do you miss the old system, or are you enjoying the new?
Filed under: Alliance, Paladin, Patches, Analysis / Opinion






Reader Comments (Page 1 of 1)
forzaq8 Jan 15th 2006 7:08AM
what is this %uFFFD you keep metioning ?
PodMonkeys Jan 15th 2006 4:27PM
I went the other way. Since I didn't go to the top in Ret, I took the 70% chance to heal without interruption. I really like my pally, but I still hate one thing: I don't deal as much damage as I'd like...
and another actually. I still die easily. One on one is great, but throw in another mob, and bam! Dead pally.
So really not much difference for me, other than having to relearn a new key and skill setup.
Zyl Jan 16th 2006 9:02AM
Learn2play, its not like every other class have a 'iwin' button that makes them come out of a 1 vs 2 battles.
Anyway the big problem with lolladins is that they are often played by 'firsttimers' (ZOMG a lolladin just like in Diablo!! ) with no skill whatsoever - no talent revamp will change that
Demitrious Jan 16th 2006 4:04PM
Give me whispercast over this reluctance-enducing reagent based blessing..
It's just so much easier for someone to manage their own blessings...