Warlocks In-Depth: End Game Pets
While everyone is probably aware that warlocks have demonic pets, you may be hard pressed to find anyone who can
name all six of them. Of course everyone's familiar with the fireball-spewing Imp, many would recognize the
bright blue Voidwalker (affectionately called "blueberry" by some), countless have learned to fear the
dangerous Succubus, and there's not a casting class in the game that doesn't cringe at the sight of the silencing
Felhunter. But there are two more pets, and not even Blizzard seems to be certain of their purpose.The final pets in the warlock's arsenal are the Infernal (obtained at level 50) and the Doomguard (obtained at level 60), and they function quite differently than the previous four. While all of a warlock's lower level pets stay under the warlock's command until dead or dismissed, the Infernal and Doomguard are both considered enslaved demons (the Infernal is enslaved under the warlock's command upon summoning, whereas the Doomgaurd must be enslaved after summoning). While this may sound like a matter of semantics, it's a crucial detail - and it's why you don't commonly see warlocks wrecking havoc across Azeroth with Infernals or Doomguards. Enslave demon is on a five minute timer - after five minutes (at most), the demon breaks free from the enslave and attacks the warlock. You can re-enslave it, but enslave is on diminishing returns, meaning that it becomes less effective each time you cast it, and that you eventually won't be able to re-enslave the demon at all.
Because of this unreliability, few warlocks use these pets beyond novelty purposes, and many wonder why they're in the game at all. This thread nicely summarizes warlock concerns on the issue, and community manager Tseric responds to the situation only to say that these pets are a "design pickle" and he'll continue to relay the community's feedback to the developers. Not necessarily good news, but at least Blizzard's aware of the issues with these pets.
Filed under: Warlock






Reader Comments (Page 1 of 1)
Ryan Feb 21st 2006 6:56PM
What do you do with an infernal, you say? Waltz into the Darkmoon Faire, say, when it's in Elwynn on a PvE serevr and summon your infernal. Remain unflagged and then laugh when it goes rogues and starts wailing on dirty, stinking gnomes. And you do it for the dang horde.
kG Feb 21st 2006 7:51PM
The primary purpose of a Doomguard pet seems to be for bored 'locks to bring one right into the Ironforge AH and 'lose control.' Oops!
Yeah, that was funny the first 10 times.
Paegar Feb 22nd 2006 2:31AM
That is ridiculous that this is considered a flaw. The whole concept of demonology and the summoning of demons has always been that the demons will turn on you and kill you. This goes completely with the class and the underlying principle of demons and I'm glad that it is there. A good warlock would know the proper time to summon such a pet and inform his party to be aware of it when he gets turned on.
Mike Feb 22nd 2006 8:13AM
I agree with Paegar. Any warlock who makes it to 60 and has the opportunity to use these pets should understand their value, and how to use them. The damage output on the Doomguard is extremely clear why its available for use, and also explains why it's difficult to control. There should be drawbacks to power like that. The doomguard is also very difficult to summon.. Either killing a monster with a specific curse or a summoning ritual where someone might die. The doomguard has to have drawbacks or else it could be considered over powered. Same with the infernal.
GlennZilla Feb 22nd 2006 10:56AM
As a 60 Warlock on I must admit that I have used the Infernal exactly once, and the Doomguard never.
The infernal was used to royally tick off Horde trying to raid Lakeshire. I summoned him, stuck him on aggressive and laughed. They did manage to kill it before it turned on me, otherwise the joke might have been on me since I was the only 60 there.
Maybe next time I'll sucker the lowbies to groups with me and perform the Ritual of Doom. Ah the carnage.
slybri Feb 22nd 2006 2:55PM
Though I never play my lock this way, I've always thought that the warlock could be played as the ultimate mischief maker. The evil griefer. I've never tried any of this stuff because I don't want to ruin my name, but... He can banish a demon or elemental another player is trying to kill. Fear a mob someone is trying to kill or walk into an area where many players are grinding and AoE fear everything. Lots of potential to havoc.
The Infernal and Curse of Doom are the ultimate tools in the Evil Warlocks arsenal of grief. Drop an Infernal in Northshire and hellfire yourself to death, then soulstone rez and laugh. Or throw curse of doom on lvl 1 critters, like the rats in the Tram.
As a PvE or PvP pet, the Infernal's DPS really isn't worth the danger and the reagent. Looks cool though.
Djon May 7th 2006 11:39AM
I have a 44 orc warlock and I have a question. When I enslave lets say... then infernal when i get to 50 and it turns on me so i re-enslave it. then when i re-enslave it to many times ad the enslaving becomes useless, can I just re-summon my infernal andmy enslaving will go back to full power or will I never be able ot enslave him again?
thanks for your knowledge and time
-Djon