Levelling Locations: 11-20
Previously in the Levelling Locations series: 1-10At level 10 you're deemed big enough to venture out into the wider world. You'll probably be sent to a capital city on a quest to experience the hustle and bustle of urban life, and you'll start seeing life outside the "newbie zones" for the first time. You also get access to better armour, including your first green (uncommon) items, and you can take part in the PvP Battlegrounds. In many ways, life begins at 10!
10-20
Horde
The undisputed king of locations to quest in for this bracket is the Crossroads, deep in the Barrens. It's not to everyone's taste--Alliance raids and low-quality General chat cause some players to avoid it completely--but if you like convenient questing, you've got it. From your first ride on a wind rider to battles against the centaur, you're well served for quests and only a short hop away from Thunder Bluff and Orgrimmar.
If you want to journey away from the Barrens, or you're an Undead player, Silverpine Forest is the place for you. The Sepulcher contains a number of quests to get you going, though if the scenery becomes too depressing you can always travel back to the Crossroads for some savannah sun.
Alliance
Alliance players don't have life as easy as the Horde, but they do have a little more choice. There are three zones to adventure in, during this level bracket: Westfall, west of Elwynn Forest, is a logical place for Humans to continue their journeys, although it mainly has quests for levels 12-20. Dwarves and Gnomes may continue from Ironforge to Loch Modan, and Night Elves will probably want to hop on a boat from Darnassus' Ruth'theran Village to Darkshore.
It's possible to quest in any of these zones, and most players will spend time in multiple zones for the full adventure, though Night Elves may wait to make the dangerous Wetlands crossing until later levels.
Instances
During this level bracket, you'll encounter several instances--these are fairly gentle, designed as an introduction, and it's a good idea to run them at least once. You'll get fairly decent XP, some nice dropped loot, and more importantly you'll learn a lot about playing your class in a group. Most of the quests you do will not need groups, so instances are a good way to get the party experience you'll need later, and help pass some of the later levels in this bracket.
Horde
- Ragefire Chasm (RFC) -- Located in Orgrimmar, suitable for levels 15-20
- The Deadmines (sometimes called DM) -- In Moonbrook, Westfall, suitable for levels 16-24
- Wailing Caverns (WC) -- In the western Barrens, suitable for levels 16-22. This instance is easier to get to if you are Horde, and has more Horde quests, but NPCs above the instance and in Ratchet will give Alliance players some quests for it.
PvP
The XP you get from turning in Warsong Gulch Marks of Honor is fairly substantial at level 10, although you will probably die a lot in the process. However, if you venture into PvP at the upper end of the 10-19 bracket, you will probably feel invulnerable. Gaining XP this way, compared to questing, is less efficient--but you might find it more fun.
Filed under: How-tos, Walkthroughs, Quests, Features, Guides






Reader Comments (Page 1 of 1)
Bru Mar 2nd 2006 9:21PM
In theory I reckon this series of posts is an excellent idea, however I think it could be improved with a bit more, uhh, detail. Perhaps point out some prominent quests in each area? For example, the enormous quest chain involving the Defias Brotherhood in Westfall. Point out some worthy quest rewards, too. If there's a quest somewhere that gives you a pretty awesome staff as a reward then I bet you all the casters are going to want to know about it, and do the quest ASAP. Lastly you should warn people that in both Darkshore and Westfall there are MURLOCS by the DOZEN, and as such an Alliance player reaching lvl 10 should either head to the safety of Loch Modan, or quit :(
Simon Mar 3rd 2006 6:24AM
Bru, don't know what you got against Murlocs, I like them. Sliced, burnt and shock frozen at least ;)
Anyway, I totaly agree with him, some more details is what would make these posts realy usefull for newbs.
Exactly as he said, the best quest rewards are like the most important thing to know. For example the Crescent Staff (http://www.thottbot.com/?i=2803) you get in TB (therfore Horde only) for a WC quest is THE staff most staff-wielders will run around for some levels to come ...
jennie Mar 3rd 2006 8:02AM
Murlocs are cute!
Thanks for the feedback guys; I'll work on it :)
Mike Mar 3rd 2006 8:27AM
Ya, my level 31 Warrior is still running around with the Wingblade he got from that WC quest (the same one that awards the Crescent Staff). I probably should have a better weapon at this point, but since I acquired Wingblade my sword skill has dwarfed evey other weapon skill I have :/
There's also a 10-slot Deviate hide bag available from a WC quest.
AareDub Mar 3rd 2006 9:28AM
Yea, I used that wingblade for ages.
GlennZilla Mar 3rd 2006 12:20PM
I think these guides are a great introduction, though I agree that maybe you should take another post to back them up with more details. The bigger quest chains and the better rewards are ideal.
Though I would stop before you end up with a walkthrough. I don't want to know HOW to do it, I just want to know where it starts and what I'd get out of it. Let me find that middle area on my own.
And for all the murlock haters, roll a Mage and try AOE farming them. Or at least learn to pull carefully and keep them from running in fear.