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I Am Not Your Shepherd...

So far, I've been pretty much ok with the changes listed for  v1.10, even though there were some things I would have liked to have seen included that weren't. However, after teaming with my mage friend recently for the first time in a good while, there's now a new #1 on my annoyances-that-need-to-be-fixed list: wandering sheep.

No, I don't mean just randomly wandering sheep in some field somewhere; those I can deal with...most of the time. I mean the L45 monsters we were polymorphing into sheep, who then proceeded to run around the zone like greyhounds at a racetrack, attracting the attention of every other monster nearby. Ok, maybe that's a bit of an exaggeration, but it was still pretty bad...death resulted.

According to this post on the official boards, I'm not the only one who noticed the issue, but the boys in blue claim that the spell is "working as intended". It's obvious to me, however, that polymorphed creatures seem to be wandering much farther from the fray than they used to. Anyone else having trouble tending to their flocks?

Filed under: Mage, Patches, Analysis / Opinion, Bugs, Odds and ends

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