
While you can hardly pass a day without seeing several threads in Blizzard's
Raid & Dungeon forums proclaiming
"ONYXIA STEALTH BUFFED!", I wonder if this time the posters have a point. There are numerous new and
interesting challenges awaiting the raider in 1.10 and none of them made it into the patch notes. Are they bugs
or features? We may not know unless we see hotfixes. Anyone out there see any other odd raid issues
happening this patch?
- Green dragons are spawning
at a greatly increased rate - some reports saying they're showing up as fast as hourly.
- Shaman's totems are no
longer reliable in many fights - they take AOE damage and can pull aggro from monsters (adds Razorgore, for
example), leading to them being destroyed every few seconds.
- Raid reset timers have been completely changed. Instead of following this handy
calendar, Ahn'Qiraj, Blackwing Lair, and Molten Core seem to be reseting
on Friday morning. (While I can't confirm whether this is happening across all servers, there are a lot of
reports of it from different players.)
- In Blackwing Lair, Chromaggus' time lapse ability now sets the
health of everyone in line of sight to 1HP (you may use your imagination to guess what happens to the main tank at
this point).
- Onyxia is... yes, you guessed it, using
her deep breath ability much more frequently in phase 2 of the fight. While it seemed to previously be caused
by players being clustered together (she would intelligently target and breath fiery death on them), it now seems to
occur throughout phase 2, on a semi-regular timer of 10 to 40 seconds.
- There are several reports of various bosses in Ahn'Qiraj not dropping any loot.
- Damaging tornadoes that spawn during the Ossirian fight (final boss in the 20-player Ahn'Qiraj instance) are now
invisible, making them rather more difficult to avoid.
Tags: blackwing lair, BlackwingLair, chromaggus, green dragons, GreenDragons, mmorpg, raid, raids, wow
Filed under: Patches, Instances
Reader Comments (Page 1 of 1)
Blake Mar 30th 2006 2:50PM
I'm kinda hesitent to go on a Scholo 5 man or a UBRS atm. The reason being, i dont want to invest 2+ hours for a place just to not be able to finish the last bosses and whatnot. I think I might just concentrate on PvP and skills for a while until I get the raid bug again.
Shenara Mar 31st 2006 2:53AM
The theory was that Scholo had been gently nerfed and the loot improved. Having tried a 5 man run for the fun new quest gold, it seems the mobs are identical (although it seemed there was actually even more density down near Jandice). Several of the bosses in the square around Gandling (the Butcher et al) dropped nothing at all. Barov didn't even drop a scourgestone.
L'Emmerdeur Mar 31st 2006 12:08PM
On another note, I am very much enjoying Oblivion.