Inventory Management
Managing limited inventory space
continues to be a hassle, but Blizzard continues to make small tweaks to make things a little easier. In this round of
changes, expected to show up in patch 1.11, increases the stack size of leather (20), hides (10), cured hides (20),
enchanting shards (20), enchanting dust (20), rogue poisons (20), rogue poison reagents (20), and flash powder
(20). Additional changes (herbs? ore? minerals? potions?) may be possible, but this is what's currently on the
agenda for 1.11.[Thanks, spencer]






Reader Comments (Page 1 of 1)
forzaq8 Apr 30th 2006 12:22PM
thats great for my alts ,, less bag space used for their trade skills
but why there is nothing for blacksmithing ?!? no bag , no more stacking
Meph Apr 30th 2006 1:47PM
Forzaq - freeing space for blacksmith's stuff will bring disbalance IMHO. Too many freespace
Stefan Apr 30th 2006 2:54PM
Nooo I don't want more bag space! Why does Blizz have to nerf EVERYTHING OMG
Just figured someone had to crybaby about it regardless of how helpful it was and I might as well beat the real crybabies to it :P
joey Apr 30th 2006 5:50PM
hehe awesome! Another of my predictions comes true. Can't wait.
Az Apr 30th 2006 6:16PM
Well the leather stacking will help smithing, that just leaves, stones, gems, ore, bars, and the various other regants it takes to make one thing. I still dont see how i fit that horse in my backpack.....
Drew Apr 30th 2006 7:34PM
I just had a thought, how about putting bag slots on your mount? Epics have more slots than standard ones. It makes sense for your horse or kodo to carry stuff. Kodos are pack animals!
dest Apr 30th 2006 9:20PM
can I have some gold?
PodMonkeys May 1st 2006 8:27AM
Yeay! Bigger stacks, More bag space!
Although I can see the imbalance thing happening as well, which could be bad.
Drew's comment is a good one. Packs on animals would be good. Although it brings the question of when they dissappear, what happens to all the stuff? Or maybe the addition of purchasable pack animals that don't dissappear, but can be killed and looted... Of course then we might end up like in UO with abandoned animals just wandering around towns and stuff.
obo May 1st 2006 9:38AM
How could more bag space for trade goods imbalance the game? I don't understand. Just seems like it would reduce the value of bags.
Thursdae May 1st 2006 12:43PM
wow.. TY GOD!!! bout damn time ;) ;)