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6-09-2006 @ 7:13AM
My main (and only active) character is a warrior. Arms specced, but good enough to tank the non end-game instances. Like all the other roles in a successful instance group, tanking is infinitely harder to do when the others don't do their jobs. Tanking is infinitely easier to do when you don't have Shamans and Rogues mixing it up in melee. As a Warrior, you love Mages, Warlocks, and Hunters in the group. Especially Warlocks that use imp familiars. Long range DPS is the name of the game. When too many people start getting in close to melee, it's harder to tank effectively because tanking effectively means switching targets and stance often to build aggro. Switching targets gets a lot trickier when there are more people involved in melee. Plus, if you lose aggro to a ranged DPSer, you can tell right away, i.e. the target starts running towards the caster/hunter. I'm sure I have lots more to say on the subject of tanking, but that's enough for now :)
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