Breakfast Topic: Certain death
I think I have an addiction to dying. Especially on characters I don't really care about. I was recently playing on the test servers and decided to run my orc all the way to Stormwind (not so bad with an epic mount!), just to see how far I could get. Mage District, in case anyone's interested.A week later, I was passing some time fishing in pleasant solitude -- just me and the rod -- when an orc ran past me. Again, this was in Stormwind, but this time I was playing as Alliance. I admired his guts, but then moonfired him to death after a guard had softened him up a little. It's karma.
Ever since these oddly similar orc incidents, I've tried to get my alts into strange and dubious places to die. Jumping off tall rocks -- check. Seeing how many fast-running mobs I could kite before they overwhelmed me -- check. PvP flagging in Hillsbrad -- check. The unnerving thing is that the deaths of all my alts combined are outweighed by the deaths of my main character -- PvP and raiding on a new boss all combine to make so much mincemeat of me.
Have you an addiction to death? Do you enjoy death, see it as an inconvenience, or try to avoid it altogether? Are you attached to the happy smiling face of your wisp or ghost more than your flesh-and-blood character?
Filed under: Odds and ends, PvP, Breakfast Topics






Reader Comments (Page 1 of 1)
Joe Jun 15th 2006 9:18AM
Well, my main is a Priest.
Translation - I am soft and squishy, and both mobs and opposing faction players despise me.
I think that sums it up right there!
Penguintine Jun 15th 2006 9:55AM
I like using death as a means of transport... as a way to get out of far-flung instances and the like. All you do is die, then get res'd by the spirit healer. I consider it to be another form of teleportation.
Ryan Jun 15th 2006 12:50PM
That's an expensive form of teleportation for those with multiple sets of gear in their bags, Penguintine.
zach Jun 15th 2006 4:47PM
I have a fetish for hard to get to engineering schematics. However, as lowbie with a 30 mage as my main, I end up dying 10-20 times a trip to pick them up from the oddball locations the vendors exist at. It is a test of patience for sure, but I have an almost complete engineering portfolio to show for my time. And between my dying and the auction house, there are only a couple schems I still need. As I level up, I figure I will do just as much dying to get the remaining few.
Do I like dying? Nah, but for me it has its rewards.
I also have every single alliance/neutral flight path in my book, both continents. That took some dying too.. but I had fun doing it.
AcceptableRisk Jun 16th 2006 1:15AM
It's actually been a while since I can remember dying outside of the Battlegrounds on my main, so I tend to get a little annoyed by it when I get killed as an alt. I guess it's my own fault for getting in over my head most of the time. It's a little easy to misjudge your limits when your main is a Demonology Warlock, the veritable king of survival.
Tigraine Jun 16th 2006 7:26AM
Sometimes things work out correctly, sometimes they don't.
I mean, if I am raiding with my main, dying is part of the game (Ever wiped 6 hours straight on the twin emps?), nothing to do about that, except for hating blizzard for their stupid system.
Why in the hell is there the need to pay rep-costs in 40 man raid dungeons where you are supposed to die at least 20 times before you even have a glimpse of the tactics you need to take him down? I mean, outworld dying is ok, there is no need to die if you are careful and if you die it's your own fault.
But hell, in raid dungeons where dying is a fixed part of the concept, why do I need to spend more time in that damn game to farm my rep costs back in by stupidly hacking down one mob after another in Tyrs Hand?
I can't really understand why blizzard isn't doing something about field repair bots. Get their prices down to 10% of normal rep-price and everything would be fine. These bots are to useful to just drop one in Ironforge instead of going to the vendor, but in an instance where you normally pay 70g per evening a 90% debate would really help.
as a member of a raidally where ppl are mostly working urging them to farm money besides the pots and resi stuff you need in the instance really sucks.
Or they could simply remove durability loss in 40 man dungeons.
For the simple world dying:
When I am playing around with my alt I basically die quite often on levels 10-20 .From 20 on dying outsides of battlegrounds and instances is something strange to happen.
Basically after 1.5 years in the game you simply know what you need to look for if you don't want to die.
Ok .. being a warlock (as my alt now is) involves some stupid dyings because of resists and mana lack and life tap and then you are down to 1% and get the finishing strike by the mob.. These are deaths that make me laugh, but besides these suicides dying becomes something quite difficult in the game. You basically know your char well enough to be able to pull exactly the number of mobs you can handle.
And if you miscalculated you can still drink pots (being an alchimist on all alts helps .. )
greetings Tigraine