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7-10-2006 @ 10:33PM
Looking at the new talents available, I have to say that choices are harder now in terms of creating builds!The Assassination tree has always been about improving abilities and damage, and it remains so. Of interest to me is the Vile Poisons talent, which when maxed out, causes poisons to deal 15% more damage AND have a 40% chance to resist dispels. In PVP, I think that's pretty big considering our only snare, crippling poison, will now be harder to get rid of.The Combat tree is geared mostly towards being in the face of the enemy with two good 1-handers and mashing the Sinister Strike key. That Improved Backstab remains in Combat annoys me because it means that do-it-from-behind rogues need to have 8 points dedicated to a tree they shouldn't really be in to improve a key move for them. Of interest is the Improved Sprint which can break movement impairments (wing clip, hamstring, chilled effects etc). It's better than the previous sprint talent, but given Sprint's cooldown and that it doesn't break root effects, I don't really consider it a life-saver.The Subtlety tree, in my opinion, has been given the biggest facelift. Right from the get-go, Camouflage now combines a reduced cooldown for Stealth (normally 10 seconds) with 15% more move speed in Stealth. These don't seem like much, but Stealthed movespeed is indeed a god-send when sneaking around. So is being able to two-shot a bad-guy and be able to restealth quickly rather than run around waiting for that stealth to cool down. Damage mitigation talents such as Heightened Senses and Sleight of Hand are welcome additions, tho I wish we could dodge a ranged attacks such as arrows normally.A talent that I'm curious about is Improved Garrote. Now, it looks really lame in that it would just add two ticks to its duration, but I do recall Drysc (rogue CM) posting that Garrote would be reviewed. Now, suppose Garrote caused a DoT as well a casting time debuff (e.g. your throat's been cut so you're having trouble chanting), then an 6 seconds added to the duration would, if you ask me, be a very nice upgrade!I'm interested to see where that goes. Otherwise, this looks like a typical talent review for our class.I do feel, however, that a major issue for rogues has not yet been addressed: survivability. Everyone knows that a rogue's primary defense is dodge. Yet dodge is really only effective against other rogues; to casters and hunters it doesn't even matter and to warriors, dodge is actually our enemy! Blizzard *knows* this - look at the new PVP set for rogues - it gives you attack power, crit and a little more armor than before, but not agility - why? Because Agility gives you those things AND dodge. I want to rely on Dodge. It just needs to be more effective at mitigating the damage we take.
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