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7-11-2006 @ 9:00AM
This entire review has been geared towards PvP. While some of the added talents are nice, they neglected to "clean" up either the assassination or combat trees in order to make any of them accessable. All rogues I had talked to expected at the very LEAST lethality in the assass tree would be switched from 5 points to 3 with the same effect, but this did not happen. During the mage review, there was alot of discussion about negating what people felt where "required" points being spent such as on arcane explosion. Well, if you are a player worth anything, you are putting in the 16 points into assassination for full lethality and relentless strikes and this has not changed.As a combat dagger rogue, I am going to have to make the hard choice of what damage talent I have to remove points from in order to get the decent weapon mastery talent. Pretty much the only damage build that has improved is Combat swords as it doesn't require as many points to max out sinister strike and eviscerate.If your pvp focused, congratulations. If your going to try and build some wacky Seal Fate/subtletly build, good luck matching the damage of the combat rogues because there really is almost nothing else you are good for until a few minor stunlock gimmicks in AQ40/Naxx.
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