Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
7-17-2006 @ 4:39PM
Brian said...
Actually, the queue times seems like they might drop some across the board. Assuming each server has the same number of people waiting in the queue, the difference is that with more games going, there is a higher chance for one to let out and you to move in.
Think of it as a checkout counter in a store. If there is 2 people working, we have to wait on those two. If one of them has an issue with, say, their ATM card and holds up the line, then it seems like a long backup. However, even if the lines are longer, with 10 checkout counters now open, all it takes is a couple fast transactions to really speed up the whole line. Also, that one slow guy impacts everyone less far less.
On the battlegrounds, often there might be only 3-4 battlegrounds in progress. I cannot tell you how many Warsong matches I have had that lasted over 30 minutes. We don’t get much honor, but it is a lot of fun when two teams square off that are both great at PvP. Now, if there are only 3 WSG matches going on the server, well, talk about backup for everyone else waiting for the opposing faction to free up. I am thinking that we will see lower wait times. In fact, the well organized groups that pile over the PuG groups will almost be a boon. They will speed up the line, clear the PuGs from the queue quickly, and for those who are looking not to face up again and again to the same killer group, they have a bigger chance of finding new opponents.
Reply