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7-17-2006 @ 4:51PM
The checkout analogy isn't quite accurate - you'd have to modify it to say that "OK, assume that you only have one checkout line, but the person at that line won't start checking people out untless there are between 10 and 20 people in line" (or 16 and 30, or whatever number you're looking for...). Of course it's still more complicated than that, because you have to have the factions balanced... so "at least 5 but no more than 10 women and at least 5 but no more than 10 men" replaces the original constraint. Now you can see where the waits get heavy - what if your 'battlegroup' is horde heavy, like most of the ones containing newer serers will likely be? Then you have an even more disproportionate amount of horde than you had before, which causes horde wait times to go up (e.g. trying to satisfy the gender constraint in the above example by waiting for enough women). Even if they're perfectly balanced, you may still have to wait for one of those 30-minute games to finish, because you're one of the last 4 alliance to queue, so you don't have enough people to start a new instance. So increasing the potential draw pool doesn't necessarily imply shorter waits - it just increases the chances of getting through the line, so to speak.
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