Doing Away With DKs (Or Not)
With the onset of World PVP with the next patch, there's been a lot of discussion on the forums lately about both DKs and civilians. One of the great joys of WoW in the early days, I thought, was the all out battles in world-- not just the nightly skirmishes in Southshore and Crossroads (although if I recall correctly, Crossroads was more like a nightly massacre), but the very real chance that Orgrimmar or Stormwind might be overrun at any minute by another rampage from the opposing side, hellbent on executing a leader. There were whispered rumors of one guild's having done away with Thrall. A friend of a friend knew a guy who lead a raid that actually finished off the boy-king Anduin.Of course, with the onset of dishonorable kills and in-game civilians, pretty much all of that finished. No self-respecting PVPer would dare to tarnish their record with DKs (with some exceptions, of course), and even high levels, met with resistance by NPCs, will often give up the ghost (literally) rather than continue the war where it's not supposed to go. But are we better off for it? Or should DKs be done away with?
Not surprisingly, the majority of players (the really vocal ones on the forum, anyway) want them gone. There are a few benefits to keeping players from attacking certain NPCs-- a few players have suggested keeping DKs only in lowbie, 10-20 areas, which would probably leave Crossroads off the list. Other players say them's the breaks-- if a 60 undead mage decides to make things hard for people turning in quests in Goldshire, all fair in love and Warcraft. But the majority of players agrees that even on PVE servers, the DK system has to change. There's a war on, after all, and if you can't kill the other side in a war, well, what can you do? Those calling for getting rid of all DKs say the World PVP options Blizzard has announced (delivering dust in Siithilius and babysitting towers elsewhere) aren't enough, but when has Blizzard ever steered us wrong in gameplay? Before the BGs came out, players whined, but now, especially with cross realm battlegrounds coming next patch, BGs are humming daily.
But worry not, anti-DKers: Blue has announced that the beta for the Burning Crusade will be DK-free. Could this be the beginning of in-world PVP awards, all-faction buffs for high-level kills, and temporary titles for those who take the lead in battle? Of course, Blue's not saying any more. They always do that, don't they?
Filed under: Analysis / Opinion, Ranking, Blizzard, PvP






Reader Comments (Page 1 of 1)
Captain Obvious Aug 4th 2006 10:42PM
They should totally do away with DKs and just make certain non-combat NPCs unattackable. I don't see why this is such an issue. This might be a little unrealistic, but honestly, playing CTF with your sworn enemy is kind of a push.
limerick Aug 5th 2006 12:10AM
I agree with what #1 said. If they didn't want the NPC to be killed, why allow them to be killable to begin with?
gill Aug 5th 2006 9:19AM
I wasn't a WoWer back then so I never knew there were no DK's before. Heck if world PvP was like that before, I say do away with DK's as well and bring it on! This is World of WARcraft after all!
C'mon blizz, let us have our WAR!!!
Oraen Aug 5th 2006 10:58PM
I think there should always be DK's as much as I hate having them around. It forces players to make sure their targets are legit and not just go kill everything in sight. It takes away the AOE pvp tactics and makes you know what you are shooting at. With the threat of DK's it also makes your choice of raiding partners more important. The reason that Blizzard created NPC's that are civilians is exactly that, they know there are going to be raids and they want PVP'ers to make sure they target correctly. Come on people develop your skills and stop whining that Blizzard didn't make this game brainless enough for you to just go mow everything down.
Molnek Aug 6th 2006 11:54AM
But if blizzard wanted people to pay attention to who they are killing why don't you get DKs fpr killing low level PVP NPCs or players? I don't think that DKs work i know people who don't care if they get them and pride themselves in having the PVP armor sets while maintaining rank 1, and whenever I have been in a town under a major attack there is so much lag from people trying to fly in and out that you cant repair or fly out and you just keep getting killed and the civillians just stand there.
Oraen Aug 6th 2006 3:44PM
It doesn't matter what level the NPC is as long as it's a civilian you will get a DK, and they just stand there because they are civilian. The thing they do is spawn guards when they see an opposing faction player. You people should really take more time to figure this out before you start whining about the way the honor system is setup. One thing I agree with is that Blizzard should award DK's for player kills lower than 10 levels below yours unless they attacked you first.
Michael Aug 6th 2006 3:57PM
HEY Just a thought.....
Why not make ingace "civies" act more like real word "civies".
Run for cover when the fighting breaks out.
This might (i said might) allow for both effects. Leave DK on these "civies", but have them High-Tail it out of the way so that when the "WAR is on" they dont skew the AOE tactics.
I can see this from both angles, 1) lets be professional (?why? is up to you) out there and actually target an enemy for the first wave. 2) War is War (and War is HE!!) if a "civie" isn't smart enough to get out of the way, then we are doing the other-side (horde/Alliance) a big favor and removing them from the breeding stock.
So keep DK, but fix the underlying issue of Stupid NPC's not getting away from that which scares them.
stapleboy Aug 7th 2006 10:42AM
@ Oraen - Think for a minute about what would happen if, say, a level 60 killing a level 47 was a DK. On every server there would be a raid of epic'd out 47s running around, immune to attack from anyone who cared about their honor rank. By the time it's "ok" to attack because they attacked you first... you're stunned twelve times over and dead.
I could go either way on DKs from NPCs - I think Michael's idea of having NPCs that run away is a great one though.
DownwithDK Aug 7th 2006 11:42AM
OH yah Dump that crap on PVP servers.
You all recall why they put that in right?
PVE servers.. 90% of it...why? Because they had asshats who would kill quest npcs non stop unchecked. Hence the pve players going bonkers on forums,emails, etc etc.
So what does Blizzard do? Blanket patches across all server types and kills the PvP world wars instantly.
Now they try to rectify it with making Silithus and Plaguelands war zones?
Great ! Not like it was a warzone already right? And quests were very difficult to complete so you can get from 50-60 already.
Yay....lvl 50-55 are gona be in hell now trying to get there levels.....2 of the 3 top zones to get quests done to level are now gona be hell zones.
Get to 60 asap if you are close...its gona be truely hell in those zones.