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Reader Comments (Page 1 of 1)
5-11-2007 @ 4:22PM
Byron said...
Best bit of advice is, if you're starting a new toon on a new server and have no rich lvl 70 main to fund it, always always go with two gathering professions, avoid crafting professions like the plague. Crafting professions eat up mat drops and gold like crazy, almost guaranteeing you'll still be poor at 40. The only possible exception is the Herbalism/Alchemy combo, where Alchemy is immediately useful to you, or you can sell your pots on AH. It's not as lucrative as Herb/Skin though, but it's usefulness, esp on PvP servers, is worth consideration.
As the author said, always take Skinning. You're killing and looting things anyway, may as well skin them too. Quick and easy way to get extra, valuable loot. Between Herb and Mining, I find Mining makes a bit more money since ore is more in demand - Blacksmiths, Engineers, and now Jewelcrafters all need it, as opposed to (just?) Alchemists for herbs. But I prefer Herbalism b/c you can gather stuff faster with less quest interuption, and it levels faster. Gathering herb nodes consists of shift-clicking the node once, waiting a few seconds, leveling your skill, then you're on your way again. Mining consists of shift-clicking the node 3 or 4 times, but leveling the skill only once for all that work, and taking 3-4 times the amount of time to mine that node. But whichever you pick, herb/skin or mine/skin, both make a lot of money, you can't really go wrong.
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