Temporary Item Buffs Might Cause Lost Enchantments
Corsica from Tichondrius points out (and Drysc has verified) that "players may lose enchantments if applied on top of specific temporary weapon buffs." Which means if you have a really spiffy enchantment on a weapon (Corsica uses +55 healing on Bendiction as an example), apply a temporary buff on it (again, Corsica says it happens with Brilliant Mana Oil, but no other buffs are mentioned or confirmed), and then logout or zone, there is a chance you will lose the spiffy enchantment altogether.Most likely this has something to do with the problem they're dealing with that was supposed to stop temporary item buffs from lasting throughout logouts or zonings.
The good news is that Drysc also says it'll simply take a rolling restart to fix this, so it's likely that the problem could be fixed before too long.
Update: Fixed. Would have liked that promised update there, Drysc.
Update2: Brian in the comments set us straight on this one: The ability of buffs to persist through zonings was added in 1.11 and scheduled to be removed in 1.12. Instead, they tried to remove it early, and caused this error. The persistent buffs, unfortunately, won't return until the expansion, and the new hardware that will hopefully come with it. Thanks, Brian!
Filed under: Enchanting, Items, Bugs, Blizzard






Reader Comments (Page 1 of 1)
Methodical Aug 16th 2006 12:16AM
What are the test realms for again? Raiding? PvPing?
I can't think of it... it's on the tip of my fingers. Griefing?
Brian Arnold Aug 16th 2006 10:47AM
The way I'm reading this post, it sounds like you're saying that temp enchants would persist through zoning after patch 1.12, and that they were trying to turn that on real quick with a hotfix. If that's not what you're saying and I'm misreading it, then you can ignore this.
What happened here was this:
Patch 1.11 actually enabled the persistent temp buffs. See the patchnotes here:
http://www.worldofwarcraft.com/patchnotes/patch1p11.html
The hotfix tonight was disabling that again. The link you posted as to the problem they were dealing with was that the temp buffs persisting was causing much more server load than they expected, so they're disabled till expansion, as the expansion should theoretically bring new hardware that will be able to handle things.
So, the hotfix was actually a big-time nerf. It's really quite unfortunate. Having persistent temp buffs was great. My rogue friend was just gushing about how awesome it was to go into an instance and not have to re-poison up. That's gone again now. :(
Dahlaine Aug 16th 2006 11:49AM
The real lameness comes in grinding stones. As a raid rogue, these have far more consistent utilty and elemental grinding stones don't come cheap. With how randomly I get 1 shotted, it just becomes too expensive to use them consistently and not get most of the duration out of the investment.
elizabeth Aug 16th 2006 1:03PM
From my understanding, they did, yes, add this in 1.11, and it was great. My priest (heavy mana oil user) and rogue (fond of poisons) both loved it. However, Blizzard has said that the current implementation was simply causing too great a strain on the hardware. However, they're planning on additional hardware upgrades before the Burning Crusade release - and will be re-adding this feature when the expansion comes out. Or so says Nethaera here: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=359360&p=1&tmp=1#post359360
Pougen (ER) Aug 16th 2006 1:24PM
But will it only be available for expansion owners, or will those who choose not to buy the expansion be screwed out of persistent buffs?