Followup: Temporary Item Buffs

There were a lot of updates and questions about that bug with temporary item buffs yesterday, so I figured it might be a good idea to look at it in a little more detail.Back in 1.11, Blizzard introduced a feature that allowed temporary item buffs like poisons, sharpening stones, and oils to last through logouts and zoning between instances. And there was much rejoicing, because it was a feature a lot of people wanted-- everyone entering an instance had to rebuff when they got inside, and allowing those buffs to be persistent saved time (and gold).
However, the patch didn't exactly work out as Blizzard wanted-- the hardware couldn't exactly handle keeping all of those buffs straight. So Blizzard first said they'd remove the feature in 1.12, but eventually decided to remove the feature in the hotfix yesterday (causing the bug we posted about, that we're told is now fixed). Bottom line: Because Blizzard couldn't keep up the hardware, temporary item buffs are no longer persistent, and they won't be until new hardware shows up with the expansion. Someone asked if non-expansion people would still get this feature-- Neth has said that the hardware would be put in place before the expansion, so I'd assume yes, but I'm still asking Blue to make sure.
Which leaves just one more question, which comes to us from Methodical: Did Blizzard try this fix out on the test realms before they sent it live? Why didn't they realize it would give them hardware problems ahead of time?
Filed under: Items, Bugs, Blizzard, Expansions






Reader Comments (Page 1 of 1)
Ghostle Aug 16th 2006 10:41PM
Simple answer, its to piss off rogues. The first buff rogues have gotten in any patch, and they take it away from us. I go through poisons like no ones business. Now, theres no point in me using poisons in small pvp places like WSG and AB, cause guess what, a poison that last 30 mins is worthless and a waste of money for a match thats going to last at the most 10 mins.
onetrueping Aug 16th 2006 11:21PM
They probably didn't notice the bug because the test hardware didn't have to deal with as many people zoning. Just my two cents! ;P
Giffo Aug 17th 2006 9:07AM
"Why didn't they realize it would give them hardware problems ahead of time?"
they probably did but they are not robots as some people might think, they probably had a team working on the issue before it went live; however in software engineering everything never goes as planned.