Let the leaks begin....
From L'Emmerdeur in the comments section of the Burning Crusade Alpha Test post from yesterday comes an interesting link to a blog called PaladinSucks.com where there are some supposed leaks from a current Burning Crusade Friends and Family Alpha Tester regarding new talents and skill available in the upcoming expansion.The information comes in the form of a leaked chat log from one of the testers and contains some details on the new talents and skills for Paladins, Mages, Warlocks and Rogues.
Among other things the leaks claims Mages are gaining the oft-rumoured Invisibility spell, a new talent called Slow that reduces the targets movement and attack speed and and a summonable Water Elemental as a 41-point talent in the Frost tree.
Paladins are rumoured to be getting a new spell called Blessing of Spell Warding, which silences the caster but makes them immune to magical damage, Crusader Aura, which increases the mount speed of all party members by 20% and Seal of Blood, which adds 30% weapon damage as holy damage, but damages the paladin for 10% of the total damage inflicted.
WoW Insider makes no guarantees as to the accuracy of this information but who can resist a leaked Alpha test rumour.
[Thanks L'Emmerdeur]
Filed under: News items, Expansions






Reader Comments (Page 1 of 1)
Beth Aug 24th 2006 2:17PM
Why is it that Joystiq got the scoop over Insider?
http://www.joystiq.com/2006/08/24/blizzard-planning-new-wow-expansions-every-year/
You guys are partners! This is big news people.
Beth Aug 24th 2006 2:57PM
finally. sheesh! ;)
James Aug 24th 2006 2:59PM
It's hard to believe that they'll be making Mages that much more powerful. I hope they continue to balance things, and maybe fix Lock's Seduction to like 5 second debuff and 10-15 second cooldown so they're not invincible (even 2v1 -- fear + seduction for the win?).
L'Emmerdeur Aug 24th 2006 4:02PM
/bow
Dahlaine Aug 24th 2006 4:08PM
This stuff was actually on a raid guild's forums (the guild's initials are EJ *cough*) and they also include the changes to druids. If the writers of this site are interested and they email me, I'll send them the link to the thread tomorrow (I'm at work). The thread also includes extensive coverage of the druid tree.
Ryche Aug 24th 2006 6:09PM
Man I would love to hear about Druids. They are a hard class to deal with. Love playing them, but they often get buffed to where they seem too much to end up ending up weaker in the long run.
But that is mostly due to feral not scaling the same way epics scale your DPS and abilities.
Illuminati Aug 25th 2006 1:34AM
For the druids :
Total spell damage bonus is now displayed in the UI.
Frenzied Regeneration now scales with stamina. For Rank 3, each point of rage is now converted to 17 health plus some percentage of your stamina (looks like 1%).
Moonfury's tooltip now reads increases damage to all Balance damage spells, which means it probably is now applied after bonus spell damage effects.
Travel Form model has been changed to a stag.
No word about Stormcrow Form, but I wouldn't rule it out as a level 70 flying mount.
Balance Talents
Tier 5
Gusting Winds: Increases the damage done by your Cyclone and Hurricane spells by 10/20/30%.
Tier 6
Dreamstate: Gives you a 33/66/100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Tier 7
Improved Moonkin Form: Requires 1 point in Moonkin Form. Increases all spell damage caused by 1/2/3% and reduces the base mana cost of Moonkin Form by 5/10/15%. Note: This means Moonkin now costs as much as Travel and Aquatic Forms.
Strength of the Moon: Increases spell damage by up to 5/10/15/20/25% of your total intellect.
Tier 8
Empowered Starfire: Your Starfire spell gains an additional 2/4/6/8/10% of your bonus spell damage effects.
Tier 9
Force of Nature (Rank 1): The force of nature radiates from the Druid, silencing enemies within 10 yards for 2 sec. and causing 192-212 Nature damage. Note: 2 minute cooldown.
Feral Combat Talents
Tier 5
Feral Recovery: All healing effects on you are increased by 10/20%. In addition, the act of shapeshifting has a 25/50% chance to remove one harmful effect.
Tier 6
Primal Instinct: Increases your chance to resist stun, charm, and trap effects by 3/6/9/12/15%.
Tier 7
Animal Reflexes: Increases your agility by 2/4/6/8/10% while in Cat, Bear, and Dire Bear forms.
Predatory Will: Reduces the cooldown of Growl and increases the duration of Tigers Fury by 1/2 sec.
Tier 8
Heightened Senses: Increases your attack power by up to 10/20/30/40/50% of your intellect.
Tier 9
Scent of the Pack: Reduces damage taken in Bear Form and Dire Bear Form by 0.4%, and increases damage done in Cat Form by 0.6% for every party or raid member within 45 yards with Mark of the Wild or Gift of the Wild active. So 10% less dmg taken in bear and 15% more damage done in catform in a 25 man raid.
Restoration
Tier 6
Natural Resilience: Increases your mana regeneration while in all forms by 10/20/30%.
Tier 7
Healing Mastery: Increases the critical effect chance of your healing spells by 1/2/3/4/5%.
Improved Innervate: Reduces the cooldown of Innervate by 20/40/60 sec.
Tier 8
Nature's Reprieve: Gives you a 20/40/60/80/100% chance to gain Mana equal to the base cost of your spell after healing a wounded target with Healing Touch, Regrowth, or Swiftmend.
Tier 9
Harmonize: Distributes damage taken by party members within 30 yards between the party while in effect. Note: Its a self cast buff that lasts up to 30 seconds.
New Base Spells
Cyclone (Balance): Throws your target into the air, disorienting the target and causing Nature damage over 3 seconds but making the target immune to other damage during that time.
Mangle (Cat Form): Stuns the enemy and deals damage per combo point.
Feral Strike (Bear Form): An attack that deals damage and converts each extra point of rage into damage and causes a high amount of threat.
Enervate (Restoration): Drains mana, energy, or rage every second for 20 seconds.
Control Beast (Balance): Controls a beast up to level 77 but increases the time between attacks by 25%. Lasts up to 1 min.
Estarriol Aug 25th 2006 11:06AM
There are followups in that EJ thread that point out that the druid info is likely false, since the alpha test currently only allows you to play Blood Elves levels 1-20, and Blood Elves can't be druids.