Possible Expansion Rogue Talent Trees

Whether this is legitimate or no, we may not know until there's an official announcement. However, this image has made its way out onto the net, displaying all three rogue trees and the tooltips for new talents. The talents don't look terribly unreasonable, and they contain some interesting things (and by "interesting" I mean "things I've never seen players discuss or ask for") that we've seen in other rumors - specifically the talent that increases the effect of healing on the player. But you'll have to decide for yourself if you think these are for real. A list of talents shown in the screenshot continues below.
Assassination
Tier 4
Fleet Footed: Increases your chance to resist movement impairing effects by 5/10% and increases your movement speed by 4/8%. This does not stack with other movement speed increasing effects.
Quick Recovery: All healing effects on you are increased by 10/20%. In addition, your finishing moves cost 40/80% less Energy when they fail to hit.
Tier 5
Master Poisoner: Reduces the chance your poisons will be resisted by 2/4% and increases your chance to resist Poison effects by an additional 15/30%.
Tier 6
Deadened Nerves: Decreases all physical damage taken by 1/2/3/4/5%.
Tier 7
Find Weakness: Your finishing moves increase the damage of all offensive abilities by 2/4/6/8/10% for 10 sec.
Tier 8
Surprise Attack: Requires 1 point in Vigor. A strike that deals 100% weapon damage. This attack cannot be blocked, dodged, or parried. Awards 1 combo point. 30 energy, 5yd range, instant, 15 sec cooldown, requires melee weapon.
Combat
Tier 6
Vitality: Increases your total Stamina by 3/6%.
Nerves of Steel: Increases your chance to resist Stun and Fear effects by an additional 5/10%.
Tier 7
Blade Twisting: Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 5/10/15/20/25% chance to Daze the target for 8 sec.
Tier 8
Shadow Strikes: Requires 1 point in Adrenaline Rush. All melee attacks against Poisoned or Dazed targets cause additional Shadow damage equal to 10% of weapon damage.
Subtlety
Tier 6
Enveloping Shadows: Increases your chance to avoid area of effect attacks by an additional 5/10/15%.
Cheat Death: You have a 4/8/12/16/20% chance to completely avoid any damaging attack that would otherwise kill you.
Tier 7
Sinister Calling: Requires 1 point in Premeditation. Increases your Agility by 2/4/6/8/10%.
Tier 8
Cloak of Shadows: When activated, you become immune to all spells for 4 sec. This will not remove existing effects, though you will be immune to the effects while Cloak of Shadows is active. Instant, 10 sec cooldown.
Filed under: Rogue, Expansions






Reader Comments (Page 1 of 1)
sollaires Aug 25th 2006 4:20PM
Oh, the expansion "info" just keeps on coming. I like the warrior talents seen around the web:
http://static.curse-gaming.com/nimage/319/burning_crusade_talents_warrior.jpg
Warriors with stealth and one-handing otherwise 2-handed weapons. At least these rogue talents look *somewhat* believable.
dimitrios Aug 25th 2006 6:10PM
Anyone that thinks these talents are really real, is smoking some serious bud.
Kaylos Aug 25th 2006 5:07PM
The warrior ones on curse are pretty much bunk. There is another leak of warrior talents that includes pics of a dranei warrior that look to be a lot more accurate. They are posted on my guilds website and if you want to e-mail me, I will send you what I can from work. The official warrior boards had the links to the pics in addition to the listed stats. Not sure if its up still cause I am at work.
Kaylos Aug 25th 2006 5:20PM
Saw some one else post druids talents like this, so here you go warriors.
Protection
Tier 1:
Tactical Mastery (moved from tier 2 arms).
Tier 2:
Shield Specialization (moved from tier 2 proc).
Iron Will removed (moved to tier 2 arms tree)
Improved Bloodrage no longer a requirement for Last Stand
Tier 3:
Defiance
Rank 0/3
Requires 10 points in Protection
Increases the threat generated by your attacks by 5% while in Defensive Stance.
Tier 6:
Shield Mastery
Rank 0/3
Requires 25 points in Protection
Increases the amount of damage absorbed by your shield by 10%
Tier 7:
Improved Defensive Stance
Rank 0/3
Requires 30 points in Protection
Reduces all spell damage taken while in Defensive Stance by 2%
Focused Rage
Rank 0/3
Requires 30 points in Protection
Reduces the rage cost of all your offensive abilities by 1.
Tier 8:
Vitality
Rank 0/5
Requires 35 points in Protection
Increases your Stamina by 2%
Tier 9:
Devastate
Rank 0/1
Requires 40 points in Protection
15 rage 5 yard range
Instant
Requires One-Handed Melee Weapon
An instant weapon attack that causes 50% of weapon damage plus and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of tthe Sunder Armor effect.
Fury
Tier 7:
Precision
Rank 0/3
Requires 30 Points in Fury Talents
Increases your chance to hit with melee weapons by 1%
Improved Whirlwind
Rank 0/2
Requires 30 Points in Fury Talents
Reduces the rage cost of your whirlwind ability by 2.
Tier 8:
Improved Pummel
Rank 0/2
Requires 35 Points in Fury Talents
Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target.
Tier 9:
Rampage
Rank 0/1
Requires 1 point in Bloodthirst
Requires 40 Points in Fury Talents
15 Rage
Instant 3 min cooldown
Warrior goes on a rampage, causing most successful melee attacks to increase the warriors attack power by 12. This effect will stack up to 10 times. Lasts 30 sec.
Arms:
Tier 2:
Iron will (moved from protection tree)
Tier 3:
Deep wounds
No longer has 3/3 Improved Rend Preq
Anger management no longer has a preq
Tier 6:
Improved Disciplines
Rank 0/3
Requires 25 points in Arms Talents
Reduces the cooldown on your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.
Tier 7:
Second Wind
Rank 0/3
Requires 30 points in Arms Talents
Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec
Tier 8:
Blood Frenzy
Rank 0/5
Requires 35 points in Arms Talents
Your Rend and Deep Wounds abilities also increase all melee damage taken by that target by 1%
Tier 9:
Endless Rage
Rank 0/1
Requires 40 points in Arms Talents
30 Rage
Instant 5 min
Reduces the rage cost of all abilities by 100% for 10 sec.
New Skills:
Intervine
10 rage 8-25 yard
Instant 30 sec cooldown
Requires Defensive stance
Run at high Speed towards a porty member, intercepting the next melee or ranged attack made against them.
Spell Reflection
25 Rage
Instant
Requires Shields
Requires Battle Stance, Defensive Stance.
Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.
Commanding Shout
10 rage
Instant
Increases total health of all party members within 20 yards by 450. Last 2 min.
Victory Rush
10 rage
instant 5 sec cooldown
Requires Battlestance, Beserker Stance
Relish your victory after killing an enemy that yields experience or honor, increasing your chance to critically strike by 5% for 30 sec.
Joe Aug 28th 2006 8:13PM
Wow, who knew that dimitrios would have to eat his words so soon?
http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html