Breakfast Topic: Best way to /gquit
It can happen to the best of guilds eventually. Maybe your guild leaders decided they'd rather be in a big raiding guild, or perhaps personal disagreements and petty bickering fractured the membership -- but regardless of the cause, you find yourself stuck in a guild that's going nowhere. You've hung around because you have a friend in the guild, or have nowhere else to go, but at some point it's time to cut your losses and move on. (Mike wrote about such a situation recently, but is popcorn really a valid solution?) So how do you escape without getting on the bad side of the remaining guild members? Move on with your reputation intact? Well, you must have an opinion, so share it with us!Filed under: Breakfast Topics, Guilds






Reader Comments (Page 1 of 1)
Duwanis Sep 15th 2006 8:22AM
I know people who have used the "We're not playing WoW anymore" (..."on this server") tactic, but I'm not that big a fan of subterfuge. If you have good reason to leave, then the people you should worry about upsetting should understand (and who knows, may come with you). If they're going to be upset at you for not staying in a disadvantageous situation then they're not worth the trouble ;)
Vex Sep 15th 2006 8:32AM
What #1 said.
Just be honest about the reason and tell them straight up, but apologize as you do it. Something along the lines of "Sorry guys, but this guild isn't really what I'm looking for. No hard feelings?"
Mordiceius Sep 15th 2006 8:55AM
Yeah it just really depends on the guild. In my guild, we have about 250 players with about 400 characters. We try to dabble in everything, but it is just not for everyone though. If someone will enjoy the game more by going somewhere else, more power to them.
Hory Sep 15th 2006 10:12AM
From my experience, most of our "quitters" have left during raids when they were 1. not to go afk so much, 2. to stop dpsing before tank has control (we hate dps meters for this reason), 3. to listen to instructions and stop chattering in instance general chat. Or, they go quietly during the night and we delete them from our records the next morning, never to be given a chance with us again. Most of these people are in the guild only for themselves and have no concept of "team" play, so we never miss them when they are gone. The ones that stay know what they are in the guild for, know what to expect and know how to follow directions to create the "one mission" goal we all strive for in end-game.
So to answer the call for comments.... quietly in the night or during raids. Never really had "excuses".
James Sep 15th 2006 11:01AM
When I left my previous guild, the only people that had hated me were the people I didn't care about (which is why I /gquit). The 2 guild leaders and a couple class officers. But just last week, the entire guild split and lost 70% of its members because everybody was fed up with their crap. All the people that I loved in the guild are now in their own guild. So they let me put an alt in their guild and I talk to them on a daily basis. :)
Lance Sep 15th 2006 12:16PM
I run a casual guild, Easy Company on Proudmoore(A) (with 5-45 level members). When you are a casual guild... on a Normal server... and on the Alliance (primary population of casual gamers), people very rarely ever leave. We don't spam our guild ad, or randomly /ginvite, so we don't have a whole lot of quick turnover. In fact, we started with the first ten (legitimate) and then grew to about 35 and along the way, only lost one to the best of my knowledge, and that was simply from a lack of peers.
On the other hand, I ran Unstoppable on Daggerspine(H) about a year ago, and we were up to like 150 I believe. The /gquits were common, silent, and in most cases we needed (or wanted, really) no explanation. When a guild (with some form of predetermined destiny; raiding, PvP, über ereet epix squadz!!!11!!one) gets too big, politics always take over and people get stupid.
/gquits can almost always be avoided by keeping the politics out of your guild (as much a humanly possible). If that's not the case with your guild, I say let them know the truth. Don't /gninjapoof your way out. Just let them know that the politics have gotten too thick, and so you are going to solo it for a bit, start your own, or join another. No need to lie, this is just a game, after all.
Clementure Sep 15th 2006 12:30PM
Soap Opera Melodrama broke up my ‘home’ guild, the guild I had leveled from 40 to 60 in. We had a lot of fun, leveling together, questing in STV, then strat and school and BRS. But the good times never last.
It started when the guild leaders’ wife’s sister said “something.” Apparently this ‘something’ was unbearably insulting to the guild leader’s wife. This lead to the guild leader, his wife, and his dad quitting. They even deleted a level 60 druid out of pure spite, then switched servers.
Ok, we can deal with that. New leaders, push along. Well, the drama was far from over. The new guild leader and his wife are doing a fine job. But we’re too small, so we merge with another small guild. That was not a good idea. The leader of the incoming guild steals the wife of the existing guild leader! Yep, the guild merge lead to a marriage breakup. Children lost their parents.
So those three leave. We elect new leaders. Then the homewreakers come back, wanting to be guild leaders again. The current guild leaders quit in a huff.
That was it for me. Maybe two people from the good old days were still in the guild. But this bunch was never going to get organized enough to raid a hen house, much less MC or ZG. I woke up (coward that I am) at 5 am and did a guild quit. I didn’t want anyone bugging me about it.
Then finding a raiding guild is like a job search. You have to research, contact people, and post your resume. I was not nearly as ‘qualified’ as some other guild-searching 60’s, but I finally found a good guild home.
Gold Farmer Sep 15th 2006 2:03PM
Just log in at 4:00am and do it.
Jester Sep 15th 2006 1:50PM
Out of the numerous posts I read each day of this site, this is the first I feel compelled enough to post on.
First, the idea of a guild is that of which people band together and takes a vested interest in each other for further progression of content on which they wouldn’t otherwise be able to experience. However, the problem that lies within this is that people who typically join or are recruited at times can’t be completely trusted, since they’re usually out for themselves.
In talking about this with my RL Friends, the common theme that came up was “If you bring Drama to the guild, its /gkick”. Ultimately you are playing to have fun, not take orders from some punk kid who’s half your age and thinks he’s better than all because he’s the GM or Officer.
We all pay the same amount to play, and yeah some pay more for website, forums, dkp setup, etc. But that doesn’t give anyone the right to act like my superior. Guilds are supposed to be about unity, but majority of the time they become a system ruled thru fear by people acting as Dictators not Leaders, which also leads to favoritism and eventually destroys the guild if the progression stalls.
Which on a side note I find intriguing that people would tolerate some serious asshole GM or Officers (or even Raid Leaders screaming bloody murder) so they could get their next piece of phat lootz.
I have no issue /gquit when I feel that a GM or Officer is belittling me or those players I value given our time together. I refuse to have some punk kid try and tell me that I have to do anything because of some “assumed authority”.
The guild my RL friends and I are starting up now will be run as a council, the members are just as important as officers, which are nothing more than members with actual admin responsibilities. We’ll decide as a guild what we’ll do thru voting and open discussions, and you would be amazed how much more people take a vested interest in the guild and each other when they feel they’re thoughts and feelings are being heard and mean something.
.. my 2 copper ..
therandomguy Sep 16th 2006 9:35AM
I was second-in-command of a gild for a while, a casual guild, on an alt, and I just joined cos it was a m8 who was leader. The guy who was my previous rank made every1 attempt to say that he was better than me, but sod him, he was an arrogant little 11 year old (read "Suffering Throught Child's play cos i am actually under 15 but well i aint 11 :P). The guild went really downhill, every1 leaveing or inactive, so i just left when no1 who really cared about it was on. Then the 11 year ols whispers me and says
"why did u leave our guild?" i gave an acceptable answer, then he starts insulting me, litle sod.
Jester Sep 15th 2006 2:02PM
Out of the numerous posts I read each day of this site, this is the first I feel compelled enough to post on.
First, the idea of a guild is that of which people band together and takes a vested interest in each other for further progression of content on which they wouldn’t otherwise be able to experience. However, the problem that lies within this is that people who typically join or are recruited at times can’t be completely trusted, since they’re usually out for themselves.
In talking about this with my RL Friends, the common theme that came up was “If you bring Drama to the guild, its /gkick”. Ultimately you are playing to have fun, not take orders from some punk kid who’s half your age and thinks he’s better than all because he’s the GM or Officer.
We all pay the same amount to play, and yeah some pay more for website, forums, dkp setup, etc. But that doesn’t give anyone the right to act like my superior. Guilds are supposed to be about unity, but majority of the time they become a system ruled thru fear by people acting as Dictators not Leaders, which also leads to favoritism and eventually destroys the guild if the progression stalls.
Which on a side note I find intriguing that people would tolerate some serious asshole GM or Officers (or even Raid Leaders screaming bloody murder) so they could get their next piece of phat lootz.
I have no issue /gquit when I feel that a GM or Officer is belittling me or those players I value given our time together. I refuse to have some punk kid try and tell me that I have to do anything because of some “assumed authority”.
The guild my RL friends and I are starting up now will be run as a council, the members are just as important as officers, which are nothing more than members with actual admin responsibilities. We’ll decide as a guild what we’ll do thru voting and open discussions, and you would be amazed how much more people take a vested interest in the guild and each other when they feel they’re thoughts and feelings are being heard and mean something.
.. my 2 copper ..
Ryan Sep 15th 2006 4:14PM
Nice picture for this post. I wonder how Pals For Life are doing these days? ;-)
yoshida Sep 15th 2006 4:53PM
i play horde side on laughing skull(p4L server)and they are just as annoying as when the video came out.
Dave Sep 15th 2006 6:18PM
How not to /gquit:
http://img181.imageshack.us/img181/9376/wowscrnshot091406212309sz3.jpg
The person claimed someone else playing his account did it... either way, that person is going to find it hard to find another guild.