Possible changes to +crit in the expansion
On the leaked PvP set information, you may have noticed a few oddities. Firstly, +crit (rephrased as "critical rating") was being thrown around like candy (+32 spell crit on a single piece of armor?) and, secondly, a new stat, "resilience" was mentioned. Well, I still consider all of this to be rumor, but the Curse Gaming forums have some interesting discussion on what alpha test players are seeing with these stats. Poster Daviesh suggests that percent-based +hit and +crit have been removed entirely, and replaced with critical rating, which gives you an amount of both based on your level. And Poster Anders chimes in with precise numbers -- +10 critical rating for 1% to hit at level 60 and +14 critical rating for 1% to crit at 60. At level 70, the numbers shift -- 15.769 critical rating per 1% to hit and 22.076 critical rating for 1% to crit. As to resilience, it's still somewhat mysterious, but poster Ruinx suggests that it's an anti-crit trait (if this is true, that would make it similar to +defense on current itemization).
Of course, the question on everyone's minds is how this sort of change will impact the game. And that's difficult to do without seeing how exactly these new stats will be itemized throughout the game. If we assume it will be itemized similarly to the current +crit and +to hit bonuses, we would have to assume that less (equivalently) +crit will be seen, since it will always be bundled with +to hit. And if the amount of benefit gained by crit rating does change with level, it may end up more difficult for a max-level player to stack +crit for a sky-high crit rate. But as to the actual impact this change may have on the game (and whether it will actually be implemented to the extent described) we may not know until the beta begins and more information is widely available.
Filed under: Expansions, Analysis / Opinion






Reader Comments (Page 1 of 1)
Coanunn Sep 26th 2006 9:28AM
Ok, see now rumors like this make my skin crawl.
Rogue finnaly recieved our review and now we see that one of our biggest new skills, Weapon Expertise, now buffs a stat that is getting changed and then having a counter skill added to the game.
If I wanted to have a massive +crit% I would have gone with skills, talents and gear that are +crit% specific. Instead I went with a combat build that is very +hit% intensive as it depends on solid consistent white damage for dps.
After sitting and looking at the reasoning behind past decisions blizzard has made I have slowly come to understand many of them, but adding a talent that ALOT of people took just to then make that talent obselete in the new system just doesn't seem to make any sense.
I'd like to say I think for this reason that this rumore is false but something is nagging at me that this is just the sort of thing I should expect from blizzard.
Simon Sep 26th 2006 11:48AM
Being a Hunter this kinds scares me too, but I assume it is necessary to make the crit and hit items scale to the new level cap. This way an item that gives you +1% will loose some effect when you level up, making you look for new, better gear. Otherwise, they would have to put more crit chance on the 61+ items making your chance to crit spin out of control at some point.
Though I too would like a 100% crit chance, that's realy way off realistic.
Sure you can whine all day long about how nerfed you have been/will be, but in the end I still belive Blizz is working to make the game better.
What you can expect from Blizz is that they will make you spend lots of time in getting the new gear. But then, it wouldn't be any cool if wasn't a challenge.
Jawz Sep 26th 2006 10:28AM
This is scare for us hunters as well, ecspecially combined with the agility nerf.
oomu Sep 26th 2006 10:52AM
too soon to rant.
and "resilience" is not making the talent "obselete" , it COULD be (you don't know for sure what blizzard will do) be counter-balanced by +crit and not every stuff in the grass has some +resilience.
and of course, they will change mecanics of +hit and +crit based talents.
we can go back to sleep, there are time before we know what will be the new system
Kaylos Sep 26th 2006 11:39AM
I have aguildmate in the alpha (lucky bastard, he has taken some cool screenshots and movies, and one mob looked like it was straight out of War of the Worlds)and he confirmed the hit/crit rating thing for us w hile ago, and that is accurate pretty much. Resiliency is the anti crit. Defense is not anti-crit, as it only affects melee, not magic, and adds more inthe form of more melee misses, dodges, blocks, and parry. Resiliency is supposed to be the exact opposite of crit rating.
As for crit in the expansion, items he has been showing us have had crit all over them, and hit too. It could be possible to stack crit higher than now if the trend continues. However, a lot of items, especially PvP set items have resiliency all over them also, meaning crit overall is probably going to be lower in PvP in teh expansion. Blizz is definitely making steps to slow down PvP, as items will ahve about double to stm as they do now at level 70. IE, could you imagine BP of Wrath with 80 stm?
Mgs0008b221 Sep 26th 2006 12:22PM
Actually the crit rating thing was discussed in depth on the forums by Blizzard, and is confirmed to work out like you desribied int eh current build.
Resilience, however, is only a rumor functionality wise, but I think you're dead on.
Sliced Sep 26th 2006 2:29PM
sigh.. i think you're all forgetting an imporant factor here.
Low lvls
Previously, it would be impossible for blizzard to create a lvl 19 headpiece that gave +2% to crit... but now that hat would mean jack to a lvl 60 or 70 character
Spencer Callaghan Sep 26th 2006 2:39PM
Ya I had mentioned this before in one of my posts about rumoured BC hunter changes.
The reasoning I heard behind the change is that keeping the system as it is now would make level 60 items with 2% crit more desirable than some level 70 items and you would see maxed out 70s walking around with Blackhand's Breath all the time.
Combined with this rumoured resiliance stat, it looks like the reason the hunter changes are taking so long it that a good portion of their key stats are being completely revamped.
While they are at it they should change it so that hunters use focus not mana like their pets do.
rich Oct 3rd 2006 1:50AM
the reason for this:
blackhand's breadth etc give 2% crit flat across to all levels that have it. it 'gets better while staying the same' as long as you keep leveling.
Chance to crit means 'not so much' using a level 55 weap, while it would be brutal with a level 70 2h. (yes, i understand chance to crit is always huge, but they're looking for a way to scale it).
this being the case, BHB is going to get 'worse' if you just continue to wear it all the way to 70. by then, it will have 'decayed' to 1% crit or something, and would be a waste of a trinket slot.
and yes, i'm in alpha.
Obashee Oct 15th 2006 3:40PM
IMO the expansion is stupid as hell, basically you worked long hard hours to get the armor you have now, and when the exp comes out, it means absolutly nothing....and now we're going to have to learn a compeltely new game....which is stupid as hell...they're trying way too hard to make this game "Better" but really they're only making it worse