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From MMO to TCG


The TCG launch date is not far off -- you should plan on hitting up your local gaming store on October 25th if you want to pick up your cards immediately -- and with all previews thus far suggesting that playing is a blast, I'm certainly going to be there. But for those of us who haven't had a chance to play yet, the question is how, exactly, a card game could replicate the fun gameplay experience of the online game. Well, in search of that answer, the Escapist interviews Brian Kibler and Danny Mandell, lead developer and lead designer of the TCG.

[Thanks, Dan]

Filed under: Odds and ends

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