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10-05-2006 @ 7:46AM
End-game guilds starting MC require people to go with the cookie-cutter builds. Learning an instance takes the best skill set available for that instance. Preists need to be Holy/Disc, Druids & Shaman need to be Resto.Once you reach a point in the learning process (After Rag) it becomes easier to work as a team and allows more flexibility in the specs. Our guild now has one shadow priest, most hunters are 21/30, moonkin/feral druids, etc. Going into BWL, we may require them to respec if we find it too much of a challenge.What I'm getting at is, why make it tougher on a raid and spec out of the norm? If you expect to beat new PVE bosses and win new PVE required armor... spec for PVE. Sure you can't get those super high crits you would want in PVP, but you don't want those in raids anyway. Any good tank would tell you to leave if you kept critting and pulling aggro from him.
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