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10-05-2006 @ 3:30PM
I think we'll see some great synergies that other classses can get from "off-spec" classes. There is a BC pally talent in the retribution tree that makes sanctity aura not only increase holy damage by 15% (total) but also adds an increase to healing by 6%. You group that paladin with some priests and they've 6% more to healing! That's like adding 2 talent points to the increase healing talent. (I'm not too sure on the exacts of the talent, since we haven't really played with it yet). Those synergies create higher level of efficency than straight-up raid specs for everyone. I mean, what's the use of having all priests with the Spirit buff? that's inefficient!And damage meters/higher dps is crap if you can't keep your toon alive and follow strategy. I'd take a great off-spec player over a bad raid-spec player. It really comes down to how good everyone is at playing. What gets you progressing through instances faster is how quickly everyone learns what to do. Also, I've noticed that a good raid/guild leader in vent/t.s. goes a long way to downing bosses. Essentially, there are much bigger factors to raid success than your spec.This game is way too forgiving to really demand everyone be a certain spec.
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