Meeting stones useless no longer
According to Nethaera in the WoW.com forums, meeting stones will be quite useful come the Burning Crusade expansion. Instead of simply being a place to try to find potential party members (a feature that has been a terrible failure), the stones will be used to summon party members to the instance provided at least two party members are present.Out of all the neat little tweaks and features Blizzard is adding to WoW via the expansion, this one sounds like it might be my favorite. Nothing is more frustrating than finally locating a priest to help out in Dire Maul, only to have to wait for them to travel all the way from the Blasted Lands to Feralas. Now every group has the ability to get the last couple of stragglers to the instance whether they have a warlock in their party or not. Great news!
[Thanks to Nelson for the quick heads up via the news tip form, and Sageblade for his comment in the LFG post.]
Filed under: Instances, Expansions






Reader Comments (Page 1 of 1)
Christopher Oct 16th 2006 5:50PM
Now there's really no reason to have a Warlock in your group!
Drew Oct 17th 2006 7:41AM
Very interesting ... but as a warlock I'm a little hurt :) I'd ask that they make it so locks could summon by themselves in addition to this meeting stone change, but I realize the number of tells I'd get ...
Clementure Oct 16th 2006 5:54PM
There will always be a good reason to have a warlock in any group. But this does take down our market value, no doubt.
Tholrom Oct 16th 2006 6:06PM
Soulstone+debuffs > summoning ability...
Azuress Oct 16th 2006 6:07PM
Cool now when I need a port I can just get in que for an instance, get summoned by the meeting stone and /leave lol
But really I don't like the meeting stones, not their function just the fact its a stone. A npc would be more realistic if such a thing exists in a fantasy world.
I can't read the post on the forums but will this work with 40man raids because waiting for every person to get in can take an half an hour sometimes. Good idea I think, have to see it in action.
Azuress of Stonemaul
Ghostle Oct 17th 2006 7:45AM
What reason exactly? I love my lock, but come on, blizz is really marginalizing us.
Now - TBC
Locks used for summoning - Meeting Stones
Locks used to prevent wipes with soul stones - Both sides get shamans
Pulling aggro - Mages, Rogues and Bad healers can all do this
So whats left? The imp buff? the health stones? cures of elements/shadow?
Like I said, I love my lock, hell, pvp has never been so much fun, but just as much love as rogues get, warlocks are getting shafted as well.
Nelson Oct 16th 2006 6:27PM
Azure. I've never seen a meeting stone for Nax and AQ. But for AQ, making groups of 5 then porting to ZF would help out a lot. For Nax i think you could port to scholo first, then fly to EPL.
Loubear Oct 16th 2006 6:34PM
Totally awesome. For the warlocks though, maybe they can summon someone when they are in the vicinity of a meeting stone.
Roseroyce04 Oct 16th 2006 7:30PM
I demand food and water stones!
foip Oct 16th 2006 7:36PM
How long until all bigger guilds have a bunch of port chars parked at all meeting stones so anyone can at any time jump across the map in zero time?
I really think this is a damn bad idea.
Chef Oct 16th 2006 7:59PM
Yes! I love you Blizzard! This is really, really good news. :D
And Dire Maul is the perfect example, it's so out of the way, I've often had to sit around waiting for our 5th party member. This is so much better!
steph Oct 16th 2006 8:06PM
"How long until all bigger guilds have a bunch of port chars parked at all meeting stones so anyone can at any time jump across the map in zero time?"
They already do this on my server. The huge uber-guilds have 10 low level warlocks just sitting near where world bosses spawn, and as soon as one pops, they are there in 10 minutes.
I don't think the meeting stones will make any difference in them jumping across the map in zero time, as they already do! :)
Bert Oct 16th 2006 8:32PM
Stop complaining! ZOMG this does not make a lock useless. If you really believe that, then roll a new character because you do not know how to be a lock.
Rosemary Oct 16th 2006 8:36PM
OK, so I hear all these complaints from 'locks about being considered no more than taxi services, and now when the meeting stones are being changed to portals they're unhappy because they're no longer needed? Come on, folks.
As for 'locks vs. shamans, all the Horde groups I played in (as a warrior) welcomed both. Soulstone and self-res each have a significant cooldown/timer, so the redundancy is nice.
Stonedeath Oct 17th 2006 4:06PM
If you think locks are useless..get gear. Locks can be at the top of the DPS if played right. Not to mention Soulstones, Healthstones, inner instance summoning and crowd control. Stop saying locks are overpowered if you only think we're good for summons.
Deej Oct 17th 2006 8:28AM
I know that in my guild, and on my server for that matter, i've seen a big lack of warlocks for 20man+ raids. This really hinders us. No locks = no banishes, no Moam, the MT losing lots of health, and no fears. I personally hate locks because 1 lock can beat 2 t1 hunters and a t1 mage. But i would love to have some moer in my guild ^^
gill Oct 17th 2006 10:01AM
Wow! It's about damn time they put those things to good use. Though I'd still like to see it used as a "queue" of sorts (click on it, queue up, and once 5 players are available you automatically join a group).
This xpac is gonna rock!!!