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The truth about combat stats in the expansion


Eyonix presents us with the raw numbers behind combat ratings in the expansion -- both for level 60s and level 70s. The various combat ratings will replace percentage-based bonuses and different amounts of each will apply to different amounts of various things, depending on level. Specifically, we now know the following...

At level 60...
  • Weapon Skill Rating: 2.5 rating grants 1 weapon skill
  • Hit Rating: 10 rating grants 1% hit chance
  • Spell Hit Rating: 8 rating grants 1% spell hit chance
  • Critical Strike Rating: 14 rating grants 1% critical strike chance
  • Spell Critical Strike Rating: 14 rating grants 1% spell critical strike chance
  • Haste Rating: 10 rating 1% haste
  • Spell Haste Rating: 10 rating grants 1% spell haste
  • Defense Skill Rating: 1.5 rating grants 1 defense skill (And for every 25 defense, you gain 1% dodge, 1% parry, 1% block chance, 1% decreased chance to be hit, 1% decreased chance to be critically hit.)
  • Dodge Rating: 12 rating grants 1% dodge
  • Parry Rating: 20 rating grants 1% parry
  • Block Rating: 5 rating grants 1% block chance
  • Resilience Rating: 25 rating grants 1% resilience (Which reduces your chance to be critically hit by 1% and reduces the damage of criticals by 2%)
At level 70...
  • Weapon Skill Rating: 3.9 rating grants 1 weapon skill
  • Hit Rating: 15.8 rating grants 1% hit chance
  • Spell Hit Rating: 12.6 rating grants 1% spell hit chance
  • Critical Strike Rating: 22.1 rating grants 1% critical strike chance
  • Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance
  • Haste Rating: 15.8 rating grants 1% haste
  • Spell Haste Rating: 15.8 rating grants 1% spell haste
  • Defense Skill Rating: 2.4 rating grants 1 defense skill
  • Dodge Rating: 18.9 rating grants 1% dodge
  • Block Rating: 7.9 rating grants 1% block chance
  • Parry Rating: 31.5 rating grants 1% parry
  • Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes

Filed under: Odds and ends, Expansions

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