2.0.1 patch notes are here
The realms should be coming back online soon, if not already, and the everything is changing throughout the world.... of Warcraft. 2.0.1 is upon us! Duel wielding Shamans! Talking trees! Water elementals! Normalized rage! Arena PVP! LFG summoning! It's almost too much to take.The official site is down at the moment-- no telling what it dropped. Complete patch notes are after the jump. Have fun.
Update: Maintenance extended until 5pm PST. Can't... wait....
World of Warcraft Client Patch 2.0.1
The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/implemented/
Looking for Group Interface Tool
A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.
General
* All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
* All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
* Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
* HoTs, DoTs, and channeled spells have been re-balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
* HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
* New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
* Weapon Skill now does the following:
o Weapon skill will no longer reduce the percentage damage lost due to glancing.
o The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
* When casting a buff on a low level target, the appropriate rank of the buff will automatically be applied.
* In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
* Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.
* Several improvements have been made to the Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.
PvP
* Honor System Revamp
o Current honor totals have been reset.
o Players may display their highest lifetime rank title (accessible from character sheet).
o Honor points earned each day may now be spent as a form of currency.
o Check the PvP tab of your character sheet to see your honor information.
o PvP rewards are no longer unique.
* Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
* Two New Arenas are now available in three different modes.
o 2v2, 3v3, and 5v5 matches
o Players may queue up at Goblin NPC's in Stormwind, Ironforge,
o Orgrimmar, Undercity, and Gadgetzan
Druids
* The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".
* "Feline Swiftness" has been renamed "Feral Swiftness". Dodge % increase now also applies to Bear and Dire Bear Forms.
* "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
* "Insect Swarm" has had damage on all ranks increased. Mana cost of ranks 1,3 increased. Mana cost of ranks 4,5,6 decreased.
* "Nurturing Instinct" now grants the benefit at all times, but the bonus has been reduced to 25/50% of Strength.
* "Omen of Clarity's" duration has been increased to 30 min.
* "Improved Starfire" has been renamed to "Celestial Focus". It now also increases the chance to resist pushback when casting Wrath by 25/50/70%.
* "Blood Frenzy's" benefits have now merged with "Primal Fury".
* "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
* "Pounce" no longer requires the druid to be behind the target.
* "Barkskin" is now usable while stunned.
Hunters
* Traps can be set while in combat, but require a 2 second arming time.
* "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
* 1 Agility will now grant 1 Ranged Attack Power.
* "Auto shot" is now reset when casting Aimed Shot.
* "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
* Freezing Traps will now cancel combat when cast.
Mages
* "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".
Shaman
* Shaman with the appropriate talent spec are now able to dual-wield.
o Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons.
* Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
* Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.
Warlocks
* The range of "Drain Life" and "Drain Mana" spells have been increased.
Warriors
* Rage generation from dealing damage has been normalized.
o All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).
Items
* The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."
* Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
* Items that give bonuses, such as critical strike percentage, have been modified to adhere to a combat rating system.
* All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
* Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
* The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
* Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
* Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
* The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".
* The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
* The Backfire effect on the "Net-O-Matic" will no longer break on damage.
Professions
* All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
* Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
o New Max times required.
+ Level 31+ Green Items at least 8 sec
+ Level 31+ Blue Items at least 15 sec
+ Level 31+ Purple Items at least 25 sec
* Skill level now determines what items you can disenchant.
o Skill 1= Level 1-20
o Skill 25= Level 20-25
o Skill 50= Level 25-30
o Skill 75= Level 30-35
o Skill 100= Level 35-40
o Skill 125= Level 40-45
o Skill 150= Level 45-50
o Skill 175= Level 50-55
o Skill 200= Level 55-60
o Skill 225= Level 60-65
* Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.
User Interface
* Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
* LFG/LFM UI
o Tips have been added to Loading Screen tips and new player tips
o Meeting Stones now function similar to a Warlock Summon spell.
+ Players select party member to be summoned and right click the stone. A second party member then clicks the portal to summon.
* Enchanting UI has been vastly improved.
* Raid UI now supports frame for Main Tank.
* Spell Alert (Enemy Cast bar)
o Defaults to off
o Enabled through Interface Options
o Displays targeted enemy's cast bar when they are casting.
o May also be displayed with "V" key functionality.
* Auto-loot may be enabled with just one click in the Interface Options.
* Character sheet UI now displays more precise melee, ranged, and spell stats.
* Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
* Semi-charged items can no longer be placed in the Auction House.
* A knowledge base has been added to the in-game UI.
o Searchable database of FAQ's and common support issues.
* Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
* The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
* Players will now be able to disable ability messages in the floating combat text.
* Players will now be able to scroll down their ignore list if it extends beyond one page.
* The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
* Significant changes have been made to User Interface customization.
o For specific details, please visit http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1.
Bugs
* The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
* Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
* Fixed an issue where effects with 100% chance to be applied were being resisted.
* Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
* Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
* Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
* Fixed an issue where players were re-taining talent based abilities even after re-training.
* Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.
* Fixed an issue where players were unable to click on anything if they had any add-ons installed.
* Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.
* Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
* Fixed many interface overlapping graphic issues.
* Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
* Blood Elf mobs in Azshara will now have the correct model.
* Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
* Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.
* Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
* Fixed an issue where players interrupted while casting would have a longer cast time than normal.
* Fixed an issue where players could not see enchants when inspecting another player.
* Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.
* Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
* Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.
* Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.
* Fixed an issue where players were able to consume a Mana Emerald at full mana.
* The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
* Fixed an issue where Warrior "Battle Shout" was causing too much threat.
* Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
* Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".
* Player pets will no longer attack CC'ed targets while in Passive mode.
* "Prayer of Spirit" will no longer cast on the user if there is no other target selected.
* "Lightning Shield" will now have the appropriate cool-down time between uses.
* Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
* The Hunter, "Auto Shot," ability will no longer activate on resurrection.
* Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."
* Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.
* Warlock pet dismiss sounds will now play properly.
* Fixed an issue where Fist weapons were sheathing improperly.
* Bags will no longer overlap the Bank UI when the game window is resized.
* Players will no longer be able to whisper to enemy players in Battlegrounds.
* The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
* Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.
* Shapeshifting will now break "Nogginfogger Elixir" effect.
* You will no longer die when Feign Death is finished channeling.
* "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
* "Aspect of the Cheetah" will now properly trigger with absorbed damage.
* Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
* The talent, "Master of Elements," will now properly proc off of totems.
* Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
* "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.
* The talent, "Improved Chain Heal," will now properly add to the base healing done.
* "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."
* "Improved Curse of Agony" will now properly increase the base and spell power.
* Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
* Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
* Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
* Casting "Dark Pact" after exiting combat will no longer put you back in combat.
* The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.
* Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
* Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
* "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
* Fixed a bug where you can end up with overlapping bags after resizing the window.
* Various graphical errors will be noticeable while viewing maps.
Mac
* Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. Depending on hardware, scene and graphical settings, this can raise frame rates up to a factor of 2X.
* Improved video hardware detection and default settings, especially with Intel video.
* Vertex Animation Shaders have been disabled for systems with Intel video.
* Improved iTunes key-binding feature for smoothness and track name display.
* Fixed a bug where Tutorial Tips would not be marked as viewed correctly on PowerPC Macs.
* Fixed a rare crash bug in the audio code.
* Improved support for Weather Shaders.
* Added support for changing the mouse sensitivity in WoW. Previously, the Mac version ignored the value from the slider in the Interface Options dialog.
Filed under: Patches, Blizzard, News items, PvP






Reader Comments (Page 1 of 1)
mitchell Dec 5th 2006 3:25PM
Best addition yet:
* Players will now be able to scroll down their ignore list if it extends beyond one page.
DJTyrant Dec 5th 2006 3:04PM
Can't wait to see which talents they put in. Good thing I'm at school till 3PM (PST)
Melf Dec 5th 2006 3:11PM
Don't forget the "unlisted" patch notes
http://www.worldofraids.com/forum/viewtopic.php?t=1444
Tibbsy Dec 5th 2006 4:15PM
Couple observations about the patch notes, which I must say that I'm uber-thrilled about:
Though I know a lot of druids were looking to use consumables in feral forms, I must say that they got a really healthy boost in terms of their talent updates. One quick question: I never noticed that Wrath had a "pushback" effect - is it so powerful that the druid is thrown back some times while using it?? And Pounce is pretty much a cheapshot now - that's tasty. Druids ftw.
There's been a long-winded discussion in the forums on the changes to hunters, and I must say that I'm pretty excited about them: their trees looks awesome, pets are scaling, and Agility is finally not the only important stat. Overall I think Hunters came out for the better.
Mages have always been powerful, and in my personal perspective a little too powerful. But that's neither here nor there. I have looked at tweaks and additions to their trees, and I must say that frost mages will be frightening me even more than they used to be. I will be wanting to try a 17/0/34 mage (silencing Counterspell, Ice Barrier with a 24 sec cooldown instead of 30). Very sick.
I don't play Horde, and so I can't speak for shamans. But correct me if I'm wrong, but that change to Windfury is a nerf right? Well, they got dual wield and that's gonna make them even more powerhouse than they already are :P
And what would a patch be without more buffs to Warlocks? I think Blizzard has been feeling bad about giving them the short end of the stick a little too long now, personally. Combine the listed buff with the fact that their DoTs (read: the majority of their dmg spells) will be receiving more spell damage from gear, and you get... well you die faster than you did previously if that's even possible. At least they're cutting me some slack: now I'll be Death Coiled and running in fear for 5 seconds before I die instead of 8 seconds. Hawt.
Fellow warriors, I know it looks like we got the short end of the stick here. 'Normalization' has always been one of those words that made us cringe. But please, PLEASE look at the talent trees before you say anything more. I want to point a few things out. Tactical mastery moved to Protection and it's a 3-pointer instead - that's because ALL warriors will get a passive rage retaining when they switch stances at level 20. Now look to the Arms tree, where I personally think the absolute best talent is: Anger Management - reads "Generates 1 rage per 3 seconds." SAY WHAT?! I'm gaining rage? Yes that's right, you're GAINING rage, like mana-users gain mana. Okay, let's talk about who's pwning face now. You're a tank: you charge in and you'll be able to hammer Sunder 5 times and in 5 seconds you'll have 5 sunders applied. Why? Cuz you had 100 freakin' rage going into the fight. That wasn't even remotely possible at one point in time. PVP? Oh hell forget Battle Stance, switch Zerker stance, let the rage build to 100 and then freakin open with an Intercept, Mortal-Strike, Whirlwind. Add to that 1 or 2 white hits and we're talking big damage here. Oh but wait? We need gear right? *points at the Champion's Hall with big shiny Grand Marshal 2-handers* yes that's right, the changes in the Honor system is making it stupid-easy to acquire 2-handers with DPS that exceeds all but the finest raid-acquired weapons. With relative ease, you can wield a 2-hander that has 77.4 DPS, gives you 1% crit, 52 AP, and 410 HP. Stick that in your crack pipe and smoke it! Yes it's true - warriors have always been weak against many ranged classes, but with the changes to the Honor system and changes to our talent trees, I believe that we'll be MUCH MUCH better off than before. I personally will be going 41/5/5 (link here: http://www.wowhead.com/?talent-bc=TV0xdNioM0dioVZf)- notable items include 10% crit from talents alone, GAINING rage, full Tactical mastery, immunity to disarm in pvp, 5 sec Mortal Strike, 25% more rage gen from all attacks, and 10% rage and health regen whenever I am stunned or immobilized (happens a lot). Yes, I will still die a lot, but I think things have changed slightly. I'm gonna die because my opponents KNOW that if they don't kill me fast, I WILL kill them. Before this patch, I don't think I could make the same claim.
As for the bugs - well, they're bugs and so I'm they've finally be worked out after, you know, 12 versions of the game. And the LFG changes make me happy, as do the meeting stones. Maybe that's the indirect nerf to locks: "oh we don't need locks anymore because we have meeting stones that can summon group members for us. Mage plx." So yes. Very excited about the patch.
J-Bob Dec 5th 2006 3:26PM
maintenance extended to 5pm PST today
Kahja Dec 5th 2006 4:27PM
I think the mage update is as significant as the paladin / priest update :)
Rud Dec 5th 2006 4:03PM
five pm :O gahhh!
Ben Dec 5th 2006 5:10PM
I cant seem to confirm the additional debuff spots from 16 up to 40. Does anyone know if this has been implemented?
Daveti Dec 5th 2006 5:30PM
As a lock, I'm obviously happy to see my DPS go up, and maybe that's the piece of candy Blizzard is throwing us in hopes we don't notice all the group invites we suddenly aren't getting because everyone with a meeting stone can freakin' summon now - and with one less person needed to boot! Sure, let them summon but why do I need myself and 2 others (3 total) when apparently only 2 are necessary with a meeting stone... I guess I can't complain too much about such an indirect nerf that will help so many others, but the second a meeting stone can SS the healer, I'm changing classes.
Tibbsy Dec 5th 2006 9:41PM
@ Daveti
LOL I suppose mages might be saying the same thing if they saw on the patch notes:
- Meeting stones now pop out food and water when you kick them.
People would be like "well fook those mages who're sittin all high in their chairs thinkin they're the shiz cuz they can make magical muffins and water. I'll take the SS plx."
jpc Dec 6th 2006 1:29PM
"Various graphical errors will be noticeable while viewing maps."
Does this mean that I'll get error messages while I'm looking at the map? Anybody know what this means?
Cormack Dec 5th 2006 6:02PM
@ Tibbsy, sorry to burst your bubble, but here's a couple of things.
Anger management is going to work the same way it always did, they just changed the tool tip to reflect the way the talent actually works. You will *not* gain 1 rage/tick all the while out of combat. You will gain ticks of rage while in combat, and lose it more slowly while out of combat.
And yeah, if all you do is PVP, you might like the changes. Endless rage should make up for the rage nerf. However, I like to PVE as well as PVP. The 15 points in prot are pretty damn useful, and I can't reasonably maintain my 31/5/15 build to be able to do both things reasonably well. So I can specialize to do one thing about as well as I did before, while losing my ability to do the other. Sorry, but it sounds like a pretty hard edged nerf to me.
As much fun as epiced out at 70 may be, two months of rage generation at level 60 balanced around 70 is not going to be fun.
Tibbsy Dec 5th 2006 9:41PM
@ Cormack
Yes, it did sound too good to be true :( Thank you for the clarification on that.
My warr was a fury-hybrid 8/31/12 and I had no problems tanking. I was considering a 31/5/15 build, but didn't find that the deeper ends of the Arms tree helping a 1h + shield loadout as much as fury did.
As for choosing builds, it was a toss up for me because I wanted to continue doing the Tier 0.5 quest chain with my guildies for the fun and challenge of it, but with GM gear being as accessible as it is, I definitely like the idea of getting in on as much of that gear as I can. Thus, I did want to try a pvp spec for once (at least until BC comes out, at which time I'll respec).
Thanks!
Guernia Dec 5th 2006 7:02PM
My favorite is still:
Various graphical errors will be noticeable while viewing maps.
as a bugfix. I can just see the troubleshooting forums of old now:
"Dear Blizzard, there are not enough noticeable graphical errors in your maps, please add some. Signed, level 1 alt." GG Blizzard, glad you jumped on this one and got it sorted.
blizghatesdrooods Dec 5th 2006 10:33PM
Bliz was just messing with us druids again. only the swiftmend and the omen change actually went in. why are we mistreated so?