Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

+Damage and healing: what do you mean "up to"?

+Damage is one of every offensive caster's favorite stats, and +healing likewise for healers. Items possessing +damage say something like "Equip: increases damage done by X spells and effects by up to N", where N is a number and X is one of the schools of magic: Fire, Frost, Nature, Shadow, Arcane, and Holy; +healing items say "...healing done by spells and effects..."; and +damage/healing items say "...damage and healing done by magical spells and effects..." (I'm not sure why only +damage/healing specifies that the spells have to be magical).

Let me address one common misconception right of the bat: there is no such thing as simply +damage to all schools. The only items that affect all schools of magic are +damage/healing. This comes into play when people argue that a DPS healing class shouldn't get such an item, as they're not getting full use out of it since they can't heal (this argument is also commonly used to say a healing class shouldn't get the item, since they don't DPS much).On to the main topic of the post, which is: what the heck does "up to N" mean? Well, it doesn't mean that the game randomly picks a number between 1 and N and adds that to your spell. The way you figure out how much of your +damage/healing a particular spell is going to receive is: take the spell's base casting time (casting time before talents are taken into account) and divide by 3.5s; multiply the result by your +damage/healing.

Let's do an example. The warlock spell Shadowbolt has a base casting time of 3.0s (except for the first few ranks). 3.0/3.5 = about 0.86, so Shadowbolt gets 86% of the bonus from your +damage/healing gear and your +shadow gear. The Felheart Crown, for instance, which "Increases damage and healing done by magical spells and effects by up to 20", would add 20 * 0.86 = 17.2 to your Shadowbolt. Heals work the same way. Spells with casting times of greater than 3.5s, like Pyroblast, simply receive the full amount of the +damage/healing. Spells with secondary effects, like those that snare (e.g. Mind Flay) or do both damage and healing (e.g. Drain Life) receive a lesser amount of +damage/healing. DoT (damage over time) and HoT (healing over time) spells are calculated using a similar formula: divide duration of the HoT/DoT by 15s. The quirk here is that this coefficient is allowed to exceed 1, so Curse of Agony with its 24s duration gets 160% of your +damage/healing (thanks, AcceptableRisk!).

This covers all the ins and outs of +damage/healing before patch 2.0.1. This patch introduced one more wrinkle: the downranking nerf. Previously, +damage/healing worked the same way no matter what rank of a spell you used (excluding spells acquired below level 20; those spells are wonky for some reason). Now, there's a penalty for using a spell whose level is too far below your own. Let me elaborate. Let's call a spell's "maximum level" (ML) the level before you get the next rank of the spell. For instance, the priest spell Heal 2 has a ML of 27, since at 28 you can train Heal 3. To determine the amount of +damage/healing a spell will receive on account of its level, the formula is (ML + 6)/(your level). If you're level 60, then, this comes out to (27 + 6)/60 = 55%. Ouch! Note that, of course, if this formula comes out to greater than 1, the spell just receives its normal amount of +damage/healing; there's no bonus for being below (ML+6).

The TL;DR version of the 2.0.1 change, for level 60s: the top few ranks of your spells perform as they used to; lower ranks are now less efficient than they used to be.

P.S. to Priests: If you're confused about what Heal 4's "maximum level" would be, I'm pretty sure it's 39, the level before you get Greater Heal 1. This means it gets 75% as much +heal as it used to. I for one welcome our Greater Heal-casting overlords.

Filed under: Analysis / Opinion, Tips

Reader Comments (Page 1 of 1)

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories