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Better Know an Interface Element: The minimap

Today I would like to take a look at WoW's UI -- not any of those newfangled mods, but the default UI, the one that Blizzard wrote. We'll start at the top-right corner: everybody, say hi to the minimap!

As far as I've been able to determine, the minimap hasn't changed since I've started playing the game (circa patch 1.4 or so) -- until now! Yes, as I'm sure you've all noticed by this point, patch 2.0.1 introduced a new minimap button, one to open the world map (it's the one in the top-left corner of the minimap pic to the right, all looking like the Atlas button). I was rather confused about this for quite some time, until I realized that they had to take the world map button off the micro-buttons at the bottom of the screen to make room for one for the new LFG interface. But the micro-buttons are a topic for another post.
Besides the obvious -- getting a quick sense for your surroundings, which direction you're facing, and the like, the minimap also serves as a convenient location for buttons and notifiers of all sorts. Presumably inspired by Blizzard's placement of the day/night indicator, tracking indicator, and new mail notifier, as well as the minimap zoom controls, authors of early mod compilations (Cosmos, CT) tended to tack their configurator buttons onto the minimap. The trend has continued, of course, to this day; in fact, I've been having trouble recently finding space for all the buttons I have up there (and Buttonhole hasn't been updated yet). I understand why the mod authors do it: many people are scared off by having to memorize slash commands and keybindings, so a clickable minimap button makes the mod seem a lot more friendly. Still, it can get a bit overwhelming when you're as much of a mod addict as I am.

Mod icons, player orientation, surroundings check. Can there be still more to the minimap's marvelous moxie? Yes! In fact, my favorite minimap functions have yet to be mentioned. To wit: little gold dots and little arrows. I can't tell you the number of times a gold dot has pointed me to a NPC whose location I'd completely forgotten that I had to turn a quest into (doesn't happen so much these days, as I have most of the game memorized, but the BC's just around the corner, folks). Furthermore, of course, there's the gold dots that tell you there's a flower or ore vein nearby. Complaint: why can't we track a mob type and a resource type at the same time? They have different icons in the minimap, even! It just ends up making it so my gathering Hunters almost never use their tracking skills. /sigh. The little arrows that point you to nearby towns and/or your corpse are neat too, though in a not-overly-useful way.

As far as the graphic design elements of the minimap go, not much to say. It's consistent with the WoW UI's overall antique-by-way-of-Disney style, of course. It's an interesting choice to make it circular, and see Square Minimap if you don't like it that way. The day indicator is a little too bright, tending to overwhelm dark map tiles (like in the screenshot). I have never known anyone to use the minimap close box, since it's such a useful thing to have open, but I suppose more options never hurt anyone. I do like the little "N" for north at the top of the map. It's pleasantly non-interactive, and it subtly reminds you that the minimap has a fixed orientation (some games' minimaps don't).

Most elements of Blizzard's UI, in this player's humble opinion, can be replaced by superior add-ons. Is the minimap one of them? I'd say not. There is Square Minimap, but honestly, I think that looks ugly. There's very little wrong with the default minimap, and so it earns the honor of being the only one of the main UI elements that is usually visible on my screen while I'm playing (the default unit frames and action bars are so inadequate; but that's a topic for yet another overly long post).

My grades for this element:
Functionality: A-
Irreplaceability: A
Attractiveness: B
Overall Grade: A-

[This is a test post of sorts. I am, among other things, a bit of a design geek, and so I thought it might be interesting to do a feature where I examine various bits of Blizz's interface. Please let me know in the comments if you want to see more posts like this or not. Also, if you have any favorite/least favorite bits of the UI that you think might make good post subjects.]

Filed under: Analysis / Opinion, Features

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