How to be lucky (or just seem like it)
So how do you get better rolls? If you're going to be all scientific about it, you don't. Blizzard has gone to all kinds of trouble to make sure that random rolls are as random as they come. They've even put measures in the game to make sure players can't spoof rolls-- roll "emotes" are yellow, not orange, and rolls are generated by the server, not the client software.
But if you want to be silly about it, there are a few methods. Some players swear by keeping Lucky Charms in your bag (while it would be awesome if that worked, it doesn't). Others say higher intelligence helps rolls, and have special gear just to use for good rolling (again, that won't work either, but it makes me laugh). And still other players believe the /rolls are set to a certain time-- they'll roll on the hour or minute just to try and catch the server on a particularly high random seed. Doesn't work either, but don't tell that to the players who swear by it.
Here's what I do: whenever I'm on a particularly bad streak of rolls, I warn the group that I'm "clearing out my bad rolls," and then run /roll a few times. You'll get a few low numbers (34, 20, 52, 30), and then you'll get a higher number (something like 84 or 91). At that point, you stop rolling, and then the next roll, you'll win the loot roll. Again, according to science, that's not supposed to work (and it probably doesn't, except in my head). But believe me-- my characters have become better geared more than a few times because I "cleared out the bad rolls."
Filed under: Items, Tips, Tricks, How-tos, Fan stuff, Odds and ends, Quests






Reader Comments (Page 1 of 1)
Ariel Dec 16th 2006 3:35PM
I generally have pretty bad luck with rolls. Except this one time I was running Wailing Caverns, and I was winning every single roll. Eventually, I just started passing on stuff because the people in my group started (semi-seriously) accusing me of somehow cheating.
esX Dec 17th 2006 6:51AM
This made me chuckle because I'm renown by everyone I party with as being a great roller. That is, as long as it's the default need/greed pop up. Recently I helped a mate (Prot Warrior) grind Taer's Hand. We had about 9 green drops including a enchanting recipe drop. I won all but 1 of them. I felt quite bad and even decided to stop greeding after the eighth one. There's multiple times I've run instances and won 75% of the greed rolls (quite often resulting in "WTF"s and "FFS!"). :)
Totally the opposite for /roll commands though. My guild used to use rolls before we switched to DKP, I went to every ZG for a month (12 or 15 runs) and never rolled over 30, and never won anything.
Daveti Dec 17th 2006 1:09PM
Out here in the real world, I work in gaming - y'know, slot machines and all that... So when I see a post about "Clearing out the bad rolls" or suggesting that a server-side RNG (Random Number Generator) might be anything other than random, that its results might somehow be influenced by crossing yourself, spinning around in your deskchair, and clucking like a chicken before clicking that need button, I have to chuckle more than a bit. If you seriously believe you can affect the outcome of a RNG in your favor, come see me in Vegas, I've got a slot machine for you to play.
Ngnsewa Dec 17th 2006 11:07PM
I've had bad days and good days.
I have seriously contemplated doing a series of /rand and getting and average 'Before' agreeing to go to an instance. Not to see if I can 'seed' myself a win. But to make sure my average ain't so poor as to not win anything.