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Reader Comments (Page 1 of 1)
1-03-2007 @ 12:16PM
kuri said...
DKP is indeed a necessary evil. If you're in any type of an end-game progression guild and can't manage to elicit 40 dedicated raiders to attend each raid (with little to no substitutions), DKP is necessary to keep new raiders around and veteran raiders happy.
With group loot or random rolls, that brand-new member could end up snagging some extremely rare loot with little to no consistent raid contribution. Then, the person who sits through every raid trying to drag the guild through new content gets shafted (and frustrated), and in the end, the gear might end up going to people that don't help progress.
Is DKP akin to a seniority system, and does it make raiding feel like a job? Perhaps. I raid because I love it, and I know my DKP will reflect my attendance (and thus accurately allow me to receive loot). DKP is all how you look at it. I consider it a fair shake for all, and very representative of guild contribution.
Of course, DKP only applies to AQ40/Naxx for us. MC/BWL loot is typically /randomed, minus Drake Fang Talisman and other powerful (and rare) trinkets/weapons.
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