Adventures in Beta: Head, leg and shoulder enchants
Everyone can breathe a sigh of relief: you don't have to go back to Zul'Gurub to get decent head, shoulder and leg enchantments for your new Burning Crusade gear. The old days of Jindo/Bloodlord runs are over, to be replaced with a myriad of non-enchanting enchantment options, as ably documented by Macalister on World of Raids.
To summarize Macalister's list, most of the shoulder enchantments come from reputation with the Aldors and the Scryers, two competing groups of casters (more on them later). Raising your reputation with one will decrease your reputation with the other, so choose wisely! Both sides offer enhancements for most stats, but in different combinations, so it's not the end of the world if you go for one reputation over the other.
Head enhancements are available from a wide variety of rep grinds in the Outlands. There are a ton of resistance enchantments at honored reputation with factions, and ZG-like stat enhancers at revered reputation. The revered enhancements cost 100 gold, and are available at revered with Thrallmar/Honor Hold (healing and mana regen), The Sha'Tar (damage/healing and spell hit), Keepers of Time (defense and dodge), Lower City (strength and intellect for some reason) and Cenarion Expedition (attack power and hit).
If you're looking for leg enchantments, just find your local tailor or leatherworker. Tailors who do the whole Aldor/Scryer grind can learn either healing/stam spellthread from the Aldors or damage/stam spellthread from the Scryers. They can then embroider the thread onto your pants. (Note: Remove pants before embroidery.) Melee characters can look for the leg armor that is crafted by leatherworkers. Leatherworkers can learn to create stamina/agility leg armor with Cenarion Expedition reputation, and attack power/crit leg armor with Honor Hold/Thrallmar reputation.
Filed under: Leatherworking, Tailoring, Items, The Burning Crusade






Reader Comments (Page 1 of 1)
Bloodmagick Jan 10th 2007 5:49PM
Stength/Intellect chants would be for Pallies.
Jimmy Blocksom Jan 10th 2007 6:25PM
Holy crap they're making Leatherworking useful! And everyone mocked me for keeping with it since launch HAH! They'll be coming to me for enchants now :P
Curt Jan 11th 2007 12:06AM
what scares me is the fact that its gonna split groups apart.. one group will want Jindo, the other Bloodlord.
and they can't help eachother.
TheTreasoner Jan 10th 2007 9:10PM
Str/Int could be for paladins or druids. They really kind of make out sweet as far as head enchants, what with four (maybe even all five) having some utility for them, whereas other classes get perhaps two. Of course, that's why Paladins and Druids are nice, so many ways to play!
Anyway. As a prot warrior (wait, what, one of us who actually -wants- to tank?!), I am rather torn between the +16 def rating/+17 dodge, or +10 sta/+10 def rating/+15 block value that the ZG head enchant offers. Both are very nice, in their own way.
Hide-Eitrigg Jan 10th 2007 7:53PM
Anyone home...?
I'm surprised there's no article about the furor over the new ranged flag capping exploit... AV queues down to under a minute at times, as Horde cash in on the free honor...
Remil Jan 10th 2007 9:02PM
#3 explain please. I've been working on my alt so I have not experienced this.
Luxicon Jan 10th 2007 9:26PM
#3 What the heck are you talking about? Where's my free honor. As a horde we win like 10% of the time.
Swiftlydead Jan 11th 2007 8:49AM
LRN2ONTOPIC
OFF TOPIC POSTS SUCK, #3 LOALAWLWOLOALAOWLAWOAWL