Adventures in Beta: The Aldors and the Scryers

Get ready for the reputation grind of all reputation grinds. The Aldors and the Scryers are two competing factions in the Burning Crusade -- and they offer enough profession recipes that you just might want to do the grind twice.
The Aldors and the Scryers both make their home in Shattrath City, the Orgrimmar/Ironforge of the Outlands. The Aldors are a group of Draenei priests, while the Scryers are Blood Elf magic-users. Both factions are helping the Naaru fight the Burning Legion, but they're also competing with each other for power. This has a nasty effect on you, the player, because completing quests for the Scryers will decrease your Aldor faction, and vice versa. It's kind of like the Magram and Gelkis centaur clans all over again, except this one actually matters.
So who do you ally with? WoWWiki provides a pretty nice guide of the reputation rewards, which we'll summarize here. Weapon-wise, Aldor reputation will get you a hit/crit/damage/healing staff and a hit/attack power sword, while the Scryers will give you a healing/mana regen staff and an agi/stam dagger. The Aldor provide caster robes, a melee DPS ring, a tank chest, and a mana regen neck for armor -- but the Scryers give you rogue/feral druid leggings, a spell damage/hit ring, tank gloves, and a spell damage/crit ring.
Both sides offer shoulder enchantments with similar stats in different proportions. The Aldor weight their enchantments more toward attack power, dodge, healing and spell damage, while the Scryers go more for crit, spell crit, mana regen and defense. The Aldors give leatherworkers and blacksmith recipes for fire resistance gear (yes, AGAIN!) and the Scryers give them arcane resistance recipes. Tailors get healing spellthread from the Aldors and spell damage spellthread from the Scryers, and the alchemists among us can get a single recipe from the Scryers only.
Unless you have a burning desire for a specific exalted shoulder enchantment or REALLY want to make fire resistance gear, you may want to make your pick based on the equipment rewards. As a combat dagger rogue who happens to be an alchemist, my choice is easily the Scryers for the dagger, the legs and the alchemy recipe. Everyone else may have a more difficult time deciding. And yes, before you ask, you can apparently switch sides, and you can still use the recipes you learned from your first side (though not the equipment.)
What faction do you think you will side with? Or will you just skip the whole headache and head for Karazhan?
Filed under: Alchemy, The Burning Crusade, Blood Elves, Draenei, Jewelcrafting, Tips, Tailoring, Leatherworking, Blacksmithing, Factions






Reader Comments (Page 1 of 1)
slybri Jan 11th 2007 1:20PM
As usual, absolutely nothing for engineers.
Are they phasing out engineering altogether? Is there any reason to have engineering now, with Jewelcrafting having so much to offer?
Santa Jan 11th 2007 1:48PM
Well it very much cool!
crsh Jan 11th 2007 2:09PM
I don't see the point in the caster weapons; lv70 is required (on top of appropriate rep), but they have lower bonuses than current GM weapons (+121 healing on a staff, GM healing mace is 1H and offers more +heal; the +spell dmg staff is crap as well).
The melee weapons have very good stats tho, but too fast for main hand (for rogues at least, tanks are going to like that).
Oh, and FR craftables? Can I get a nice big "WTF"?
Matt Jan 11th 2007 2:18PM
My bet is on the Goblins at Area 52 to have some hella cool stuff for Engineers.
Kahja Jan 11th 2007 3:01PM
Engineers always get screwed over. I can't make anything plate that has a nice effect or is fancy in any way...
Even the new epics we get are cloth and leather... at least gnomish anyways... maybe goblins get something but I sure as hell don't.