Dragonkillers, draenei and deranged elves: An overview of Burning Crusade instances
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Are you ready to step into the dungeons of the Burning Crusade, but are quaking in terror upon reading the Raid Attunement Chart? Fear not! WOW Insider present a quick and relatively painless guide to the dungeons available in the Burning Crusade, including level recommendations, bosses, and links to loot if we've got it!
Hellfire Citadel is the first winged dungeon in the Burning Crusade. It is the headquarters of the Fel Orcs in Outland, and is located in Hellfire Peninsula. Kargath Bladefist and his Orcs are keeping the injured demon Magtheridon captive and using his blood in experiments. It's kind of like UBRS, except split into three parts, and all the orcs are red instead of green. The Ramparts (mob level 60-62) features Watchkeeper Gargolmar, Omor the Unscarred, Vazruden and Nazan. The Blood Furnace (61-63) has The Maker, Broggok and Keli'Dan. The loot from the first two wings is about Molten Core-level, and you can come back at 70 and do them on Heroic difficulty for better items. The Shattered Halls (70) contains Nethekurse, O'mrogg, and Kargath Bladefist. The first three wings are all five-man. Magtheridon's Lair is a 25-man level 70 raid encounter in which you fight Magtheridon (sorry, he hasn't been killed yet, so no loot links!)
Coilfang Reservoir is another four-wing dungeon with three 5-mans and a raid instance. It's the home of Lady Vashj, leader of the Naga and one of Illidan's two lieutenants. It's also partially underwater. Gee, underwater and full of naga -- where can I sign up? The Slave Pens (mob level 62-64) contains Mennu, Rokmar and Quagmirran. The Underbog (63-65) has FIVE bosses: Hungarfen, the optional boss Tidewrath, Gha'zan, Musel'ek, and The Black Stalker, whose leggings I want already. Then, like in Hellfire Citadel, you go away for a while and come back at 70 for the other two wings. In the Steamvault (70), you fight Hydromancer Thespia, Mekengineer Steamrigger (not another Gnomeregan!) and Warlord Kalithresh, all of whom drop a ton of nice stuff. Finally, in Serpentshrine Cavern (70) you and 24 of your buddies fight Lady Vashj, who wasn't in the beta so we don't know much about her.
Auchindoun wrecks the otherwise beautiful landscape of Terrokar Forest. It is the headquarters of the Bleeding Hollow orcs, who tried to summon a demon but managed to wake up a ton of dead Draenei instead. The ethereal Mana Tombs (64-66) contains the giant voidwalker Pandemonius, the colossus Tavarok, and Nexus-Prince Shaffar. The Auchenai Crypts (65-67) house Shirrak and Exarch Maladaar, who drops very nice helms for rogues, feral druids and hunters. The Sethekk Halls (67-69) have Syth and Talon King Ikiss. Ikiss drops the key to the Shadow Labyrinth (70-72), which is populated by forces of the Shadow Council. Inside, you fight Ambassador Hellmaw, Blackheart the Inciter (useless ring incoming!), Grandmaster Vorpil, and the final boss, the primordial essence of sound, Murmur.
Getting tired of Outland's dungeons? Then head back to Azeroth, and back to the future, in the Caverns of Time. In the Caverns, you have to defend three key events in Azeroth's history from corruption by the Infinite Dragonflight. The first event, Escape from Durnholde Keep (65-68), sends you to Tarren Mill to help Thrall escape from captivity. Woo hoo, it's an escort quest! Along the way, you kill Lieutenant Drake and Captain Skarloc before facing the Epoch Hunter. Next, it's time for you to defend Medivh as he opens the Dark Portal ( 70) to ... uh ... help the Burning Legion invade Azeroth? Maybe you should just let the dragons change history this time. If you decide to intervene, you will fight Chrono Lord Deja, Temporus and Aeonus, who are all dragons. Finally, we have the 25-man Battle of Mount Hyjal (70), which has yet to be beta-tested -- which is kind of a good thing, because this is what that ridiculous raid attunement chart attunes you to.
By this time, you're about level 70 and can start doing the first available raids. But first, we have one last four-wing dungeon, Tempest Keep. Tempest Keep is in the Netherstorm and requires a flying mount to enter, so all of the wings are level 70 unless you really like having an all-druid party. It's the home of Kael'Thas and the Blood Elves. The first area of Tempest Keep, the Mechanar, has two levels. In the first level, you'll kill the gatewatchers Gyro-Kill and Iron-Hand to open an elevator and face Mechano-Lord Capacitus. On the second level, you'll fight Nethermancer Sepethrea and Pathaleon the Calculator. The Botanica has five bosses: Commander Saraniss, Freywinn, Thorngrin (nice druid staff!), Laj, and the Warp Splinter, whose dagger goes to me. Next, you can head to the Arcatraz and defeat Zereketh, Soccothrates, Dalliah the Doomsayer and the as-yet unlootlinked Warden Melicharr. At last, you head to The Eye and face the raid encounter with Prince Kael'Thas, which was .... say it with me, "Not Available In Beta."
Karazhan is the only ten-man raid available in BC, and it's for level 70s only. Karazhan is Medivh's old tower, and is likely to replace Naxxramas as the world's most mispelled instance. You get twelve, count 'em, twelve bosses to fight as you ascend the tower. This is also where you start seeing epics dropping. Quite a few of the bosses have known loot to link: Attumen, Moroes, the Maiden of Virtue, the Curator, and Terestrian Illhoof. Others, like the Shade of Aran, Netherspite, Nightbane and Prince Malchezzar, have complex strategies but few kills and thus little loot information. Malchezzar does drop the Tier 4 helm tokens. There are also three random plays that appear at the opera house, each of which becomes a boss encounter.
Gruul's Lair was the only 25-man raid encounter available in Beta. In the Lair, which is about the size of Onyxia's hideout and located in Blade's Edge Mountains, you face High King Maulgar and his council before fighting Gruul himself. Maulgar and Gruul haven't been killed enough for loot information, but according to WoWWiki, Maulgar drops the Tier 4 shoulder tokens while Gruul drops the Tier 4 pants tokens.
Black Temple is in Shadowmoon Valley and houses Illidan and his crew. This dungeon will not ship with the expansion, but will be patched in later. Illidan is reportedly the most difficult boss in Burning Crusade. Little is known about this instance, but the picture that accompanies this article was taken in a version of the final room of Black Temple.
Filed under: Tips, Instances, The Burning Crusade, Features, Raiding, Guides






Reader Comments (Page 1 of 1)
CTDeLude Jan 14th 2007 7:41PM
No Grim Batol?
Kyle Jan 14th 2007 8:34PM
Grim Batol likely won't be in for a long while. Maybe the next expansion or something.
Irna Jan 14th 2007 9:11PM
so there really is no pre-60 content in the BC at all, other than the new starting zones? this post alone put me off purchasing the expansion for at least a few months.
Sergio Jan 14th 2007 9:44PM
Zul'Aman.
Kerni Jan 14th 2007 10:38PM
#3, by now people aren't looking for pre-60 content. It's the Post-60 content they want.
crsh Jan 14th 2007 10:34PM
Zul'Aman is a lv70 raid dungeon to be patched in at a later time though (not official whether it's a 10 or 25-man either), so no, no new pre-60 content so far.
Sergio Jan 15th 2007 12:09AM
Wasn't saying it was pre-60, was mentioning that you will need TBC for Zul'Aman also. I already knew it was going to be patched in, but since they mentioned the Black Temple, which is also going to be patched in, thought they might also like to mention this dungeon as well. :)
Sergio Jan 15th 2007 12:14AM
http://www.youtube.com/watch?v=sdmHs0INjM8
Atrius Jan 15th 2007 1:32AM
/drool over all the Doomkin gear...but it seems to me like there really isnt all that much of it...I could be wrong tho. *shrugs* ill just steal clothy gear if i have to *grin*
mathayus Jan 15th 2007 1:52AM
Only one 10men instance? Very disappointing.
Few more be great, esp for guilds that have 15+ members on at a time.
Bartholemues Jan 15th 2007 7:04AM
@ #6
I think new content in pre-60 areas would be a great thing personally and I'm sure there must be plenty of other people out there who would agree. The new 60+ content looks cool but it would be nice to have somewhere new to go when leveling that new Blood Elf or Draenei after level 20 as the current leveling path gets pretty old after the first few times.
Brim Jan 15th 2007 7:23AM
I'm getting my BC disk in about eleven hours encounting...
Thank god it's the 16th here faster in Europe...
We'll let ye know who gets the first Boss Kills.... Harhar!
John Morton Jan 15th 2007 3:54PM
So I'm relatively new to live-at-60, having leveled up my first 60 about a month ago. I'm still barely understanding the order that (pre TBC) end-game instances can be done - BRD, LBRS, Strat, Scholo, DM, UBRS, Onyxia, MC, AQ20, ZG, AQ40, Nax... maybe I have that wrong though).
From what my feeble brain can comprehend, besides attunement, keys, and group-play experience, a lot of that order is gear dependent (i.e.: you need FR gear found from BRD-through-UBRS to do Onyxia).
I'm probably not the only person wondering how these new instances will fit in with the pre-TBC end-games. For example, will we need drops from AQ40 in order to do Hellfire Citadel?
Elizabeth Wachowski Jan 15th 2007 2:59PM
I didn't include Zul'Aman because there's little to no information on when or if it'll ever come out. Whereas the Black Temple is definitely going to be in there.
John, you shouldn't need to do MC/BWL/AQ40/Naxx to do anything in Burning Crusade. While the gear from those instances will make leveling easier, you can definitely get to 70 and do these instances without it.
Dastardly Jan 16th 2007 5:11AM
Hellfire Citadel (blood furnace in particuar) is easily do-able with no current epics, for people with above MC epics it's going to be a piece of cake.