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Crafting for Profit

So what can you do with crafting to actually make money? I haven't found a single thing in leatherworking, herbalism, engineering or blacksmithing that I can actually turn a profit on. Specifically, there's nothing that I can make that I can sell for more money than what I'd sell the raw materials for. Just because I can gather the materials myself, if I can sell them on the auction house for more than I can sell a crafted item with, then I sell the raw materials.

There's only one exception I've found: Bags. I can almost always buy runecloth, rugged leather, and rune thread from the auction house and the vendor and make a profit. I'm not sure if it's still people doing Argent Dawn turnins, or if people really do start up that many new characters, but I can generally sell runecloth bags on the auction house for 2g75s at a minimum but up to 4g sometimes, and the material cost is under 2g25s. It's not a huge profit, but it makes more money for me than simply selling the runecloth.

My guild's alchemists tell me that it's generally cheaper, even with the expansion coming soon, to sell dreamfoil than to gather the rest of the materials for fire protection potions. I believe it. Are there professions and items I'm missing, or did I manage to luck into tailoring since it's the only one that can consistently turn a profit?

Filed under: Herbalism, Alchemy, Engineering, Leatherworking, Tailoring, Items, Economy, Making money

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