2.0.6 hits PTRs: small nerfs for Priests and Hunters, nerfs and buffs for Mages

Another week, another patch. WoW 2.0.6 PTRs are now up, and with them, patch notes. Here's the Priest, Hunter, and Mage stuff; behind the cut is the bug fixes (not much interesting there besides hopefully pet bars being fixed). Marksmanship Hunters lost a bit of damage, Priests' Shadow Word: Pain lost a bit of damage, and Mages' Fireball and Frostbolt lost a bit as well. However, Counterspell is now non-Global Cooldown, which means you can (for example) Counterspell and then immediately cast another spell. I honestly thought Mana Shield already did absorb magical damage as well as physical; shows what I know about mages.
Hunters
- "Silencing Shot" now does only 50% of weapon damage instead of 75%.
- The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
- The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3. [used to be 5/10/15%]
- The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3. [used to be 5/10/15%]
- Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%.
- Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%.
- "Counterspell" no longer triggers the global cooldown.
- "Mana Shield" now absorbs magical damage as well as physical damage.
- The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest.
Bug Fixes
- The "Frozen Shadoweave Boots" will now properly increase shadow damage.
- Players will no longer lose control of their character if they tryto talk to an NPC while mobs are aggro on them.
- The /equip command will now work on pieces of gear that are not in your primary bag.
- Fixed an issue that was causing some players to disconnect in Hellfire Citadel:Blood Furnace.
- The "Corruptor" 4 piece set bonus will now be properly applied.
- The Legion Fel Cannons at Forge Camp Anger in Blades Edge will now properly spawn above ground.
- The Arena queue tooltip will now show the arena that the player is queued for.
- Fixed an error that was causing players to disconnect if they tried to socket a gem that had been gift wrapped.
- Fixed an error that was causing players to disconnect forming a party with other members in the same area.
- Pet icons will now properly update in the Stables window.Improved the robustness of the pet action bar display. It is now less likely to be accidentally blocked by addons.
- Players will no longer hear the gong sound repeated after initially joining a queue for the battlegrounds.
- Having a group invite declined while queued via "Looking for More" will no longer remove you from the queue.
- Nethershards will no longer cost honor to purchase but will cost gold instead.
- Players will no longer be given access to both quest lines following the Declaration of Allegiance to the Scryers or Aldor in Shattrath City.
Filed under: Hunter, Mage, Priest, Patches, News items
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Reader Comments (Page 2 of 2)
Erich Jan 22nd 2007 2:05PM
@#19 The druids doing the instant heals are not the same druids doing massive damamge. The spell that makes the next spell instant is 21 points into the Resto tree. This means you aren't left with enough points to get the really DPS-heavy feral talents.
I just respeced from resto to feral and while I do awesome damage, my healing utility is greatly, greatly reduced. If a druid is doing isntant heals or several big heals in a short span without running out of mana, he's relenquished a lot of DPS he could otherwise have. Feral druids are viable spec now, don't hate.
Clementure Jan 22nd 2007 2:57PM
In you've ever been two-shotted by a hunter in the BGs, then you are welcome to join me in being happy at this hunter nerf.
Meden Jan 23rd 2007 12:39PM
They just gave you morons level 70, and you're bitching about a nerf?! What in the hell is wrong with you.
nailbunny Jan 23rd 2007 2:55PM
I /cry at mages complaining about nerfs.
Go roll a warrior and see how many classes you can kill.
That's right, O.
And #2, if you think your mage is the worst at 1v1 PvP, go re-roll, or just stop paying your monthly fee altogether.
yog Jan 24th 2007 7:52AM
"Mana Shield now absorbs magical damage as well as physical damage."
for all mage-whiners, pls stop to whine for while ok?
every patch you scream AMAGAAAD THEY NERF US!
what do you want? heal, fear spell?
yes, if you do lots of dmg - you have to have other waekness - live with this. Otherwise we all will play one class.
nerf loks pls, realy
Atie Jan 24th 2007 11:24AM
Um...Invis takes 5 seconds to "fade" you out. A mage can die very quickly in that 5 seconds...so I would not suggest relying on it to escape anything. It is nothing like the Rogues Vanish.
"nvisibility
16% of base Mana
Instant cast 5 min cooldown
Fades the caster to invisibility over 5 sec, reducing threat each second. The effect is cancelled if you perform or receive any hostile actions. While invisible, you can only see other invisible targets and those whom can see invisible. Lasts 20 sec."