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10-10-2007 @ 5:34PM
I'm interested to see how the Hunter changes balance them with respect to PvP. They were doing some pretty ridiculous damage and Arcane Shot appeared to be one of the worst offenders.The Mage changes seem a little rough especiall because it's imbalanced towards fire. The change impacts fire mages more than frost. Both because Fireball already receives more of a damage bonus than Frostbolt and because the Improved Fireball talent affects the overall DPS of its spell less than Improved Frostbolt. Perhaps mages were doing too much damage in the end stages of the TBC beta and this brings them more in line. I'll reserve total judgement until a ways down the line.The Shadow Word: Pain change brings its coefficient in line with the recent nerfs to Warlock DoT's. Wasn't hard to see that one coming.Overall, I'm a little dissappointed with the way they've been handling this. In 2.0 they unified the way all DoT and HoT effects recieved +damage/healing. It seemed a really reasonable thing to do. Longer durations recieved more benefit and per second everything equaled out. Simplicity in action. Then they started monkeying around with all of it and making special cases. Things get confusing and the justification is difficult to grasp. If the old coefficient of +damage*duration/15 was too high, then make the change across the board. Doing it in bits and pieces makes players feel picked on when the changes come piecemeal and single out one class at a time.
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