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1-22-2007 @ 10:41AM
To me all this PVE content expansion is getting kinda boring. It's just the same thing in a different land or a different dungeon with different mobs and different drops. In order to truly distinguish itself from all other MMORPGs Blizzard should hold more to the Warcraft theme. That is, war between factions. They need to enhance the PVP aspect of the game beyond mass kill-fest battlegrounds and race-to-the-end objectives. The holding territory in EP is a decent idea, but they didn’t make it intriguing enough to work. What I want to see is some elements of the game that involve more simulation of siege type warfare like original Warcraft games. Where are the towers to destroy, the territory to conquer. Where are my siege engines? Hey, maybe as a hero class, you can command a small army of siege peons or other NPC units…even gathering ones for resources? If they can develop some content that would require preparations and more “organized” warfare, it would give guilds new and exciting challenges both within and between different guilds. After all, fighting other people is what the Warcraft series is about. The computer is dumb. Once you beat it a few times…farm status = boring grind.
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