2.0.7 PTRs now live
The public test realms, everybody's favorite WoW sandbox, are now up and running for patch 2.0.7:- The 2.0.7 Public Test Realms are now live and we invite all players to help test the upcoming changes by copying characters and downloading the PTR client. You can find the most current 2.0.7 patch notes here.
You can begin copying your characters and downloading the 2.0.7 client through Account Management here: https://www.worldofwarcraft.com/ptr/
As always please use the Test Realm Forum for any reports of bugs or issues with the patch being tested, as well as any conversation concerning the PTRs.
Test Realm Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11572
World of Warcraft PTR Patch 2.0.7
The latest patch notes can always be found at http://worldofwarcraft.com/patchnotes/
General- The amount of haste granted by a point of haste rating has been increased by about 50%.
- 20 slot bags are now bind on equip.
- Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: "Eye for an Eye", "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of the Storm", and "Bonespike Shoulder".
- The Crust Bruster has had a loot icon and sound change.
- Players can no longer send gift wrapped packages via COD.
- When sharing a quest, the order logic has changed to check whether or not the player has completed or is ineligible for the quest before checking whether their quest log is full.
- Battlegrounds
- If Primalist Thurloga is attacked and pulled off her pathing on the way to summon Lokholar the Ice Lord, she will now properly path back to the summoning ring to complete the event.
- PVP flags and graveyard nodes can no longer be captured through collision.
Raids and Dungeons
- Players are no longer able to accept the quest "The Opening of the Dark Portal" while the Black Morass encounter is engaged.
- In the Black Morass, Chrono Lord Deja will now properly spawn during a Heroic Mode attempt.
- After completing the Black Morass encounter, all the additional mobs in the zone will no longer all aggro.
- Durnholde Lookouts will now properly despawn after all 5 of the Baracks in Caverns of Time: Escape from Durnholde are burned down.
- The items required to complete the Karazhan key quest can now only be looted by the first group in the instance to reach them.
- A teleporter has been added to Barnes (in the front entrance of Karazhan) that activates after the Shade of Aran is killed. This will port players back up to the Shade of Aran's room to allow more attempts on Prince Malchazzar.
- The aggro range for players when under the effect of "Incite Chaos" while fighting Blackheart the Inciter in the Shadow Labrynth has been adjusted.
- Many creatures within Coilfang Resevoir have been slightly retuned.
- Many creatures within the Mana Tombs have been slightly retuned.
- Stability improvements in Multi-Threaded OpenGL support on future OS X releases.
- The talent "Combat Potency" no longer causes rogues to have a chance to gain energy when other players hit them with off-hand attacks.
- Players with multiple chat windows will no longer have fixed channels (ie. general, trade) added back to the main chat window every time they log on.
- Attempting to prospect less than 5 pieces of ore will no longer cause a game crash. (Spanish Only)
- The Fel Reaver for "It's A Fel Reaver, But With Heart" quest will now respawn properly if you wipe on the quest.
- Fixed a crash that could occur when on a flight path.
- Fixed the local defense channel so that it will properly change based on the player's zone.
Filed under: Patches, News items






Reader Comments (Page 1 of 1)
Twinny Feb 9th 2007 6:33AM
"When sharing a quest, the order logic has changed to check whether or not the player has completed or is ineligible for the quest before checking whether their quest log is full."
oh thank christ for that.
Zuuler Feb 9th 2007 7:22AM
I have 2 comments.
There is a quest in bone wastes that has a known issue (if someone fails the quest, no one can complete it unless they do a server restart). How about a fix for this?
What about my imp? They beat him to death with the nerf bat as a "temporary fix" and said there would be corrections in a patch. Why is my imp not being fixed?
Nerf Devs!
StupidDevs Feb 9th 2007 9:30AM
Their devs are already as nerfed as can be -- they're constantly screwing stuff up; they've been so nerfed that they're now EQ devs!
Pritchard Feb 9th 2007 10:41AM
Jesus, what a boring patch.
Kahja Feb 9th 2007 12:03PM
If they said the imp would be fixed in "a" patch doesn't mean "next patch".
This isn't a content patch this is just a quick fixer upper of what didn't get fixed for BC and what arose as a result of BC. Just minor changes, although the CoD and the haste one are the biggest imo.
Zuuler Feb 9th 2007 12:48PM
I know it didn't specifically say it would be in the next patch, but it just aggitates me that they had to nerf the imp so badly and then not get on to fixing it.
Only time I ever use him is in instances. Yes he has the stamina buff but if things get bad he can provide some emergency firepower. Or at least he used to.
I used him in Underbog last week. We pulled a few too many, I set him loose on a mob to try and knock a few out fast, and that when I realized the extent of the nerf.
His firebolts do less damage than my wand for each cast. DPS wise he is slightly higher than the wand due to the speed of his casts. This was also with curse of elements in place. Without CoE he would have been on par with my wand.
This just seems like something they should have left alone till the next patch, or have fixed it by now.