Forum Post of the Day: The death cycle of Nagrand

Davram of Uther expresses a deep concern of his on the WoW General Forums: Nagrand has too much prey and too few predators. The land is full of grass and slow-moving herbivores like talbuk, clefthoof and elekk. The windrocs are too small to really keep the population in check, the elementals don't seem to eat anything, and the ogres and orcs seem too intent on killing each other to take out anything else. How will we prevent mass starvation and overpopulation?
Several people point out the obvious answer: Hemet Nesingwary's already there, and he's all the predator Nagrand needs. Davram responds with "The zone is still in trouble if it expects one crazed, bloodthirsty dwarf to keep the ecosystem balanced," which leads to some fairly awesome math. If there's eight million WoW players, and only one million of them do the Nesingwary quests, then we will be killing 60 million clefhoof, talbuk and windrocs, along with 1 million each of their "best and brightest" leaders. Oh, and a ton of elekk for the Consortium's demented ivory needs.
A couple forumgoers say there are bigger problems: Badlands doesn't have any PREY, and all the water in the rivers in Outlands is apparently flowing into space, killing millions of fish. Clearly, we need to start a cultural exchange program between Badlands and Nagrand. Badlands can use the water, and all those big cats have got to be getting hungry. They could probably do with an elekk or two.
Filed under: Analysis / Opinion, Odds and ends, Quests, The Burning Crusade






Reader Comments (Page 1 of 1)
Sylythn Feb 9th 2007 9:06AM
But you've failed to mention the Alpha predator known as Warlock...especially the Lvl 70 variety with that seed we don't talk about...hey isn't ring of blood in Nagrand?
FadedReality Feb 8th 2007 6:36PM
We were talking about this in my guild the other day. Then the topic moved on to "if the way Blizz explains away eyeballs, hearts, intestines, etc. having a drop rate by saying sometimes you mash up the part you need, how come a level 70 hitting a level 10 mob doesn't yield [Mush]?"
Another interesting question: Why can't we retrieve our thrown weapons? High level bullets are explainable, but throwing knives and arrows? We're digging through these carcasses for spare parts for pete's sake. One would think you'd come across one of the 10 arrows you killed it with.
KB Feb 8th 2007 7:17PM
Man, that post suddenly reminded me of the Death Gate books. The Outlands are Arianus...
RogueJedi86 Feb 8th 2007 10:01PM
On the issue of all that water being lost off the edges in Outland.........where is all that water coming from? Wouldn't it run out of water eventually? Maybe there are like 5,000 mages underground there, summoning water non-stop?
Asspigeon Feb 9th 2007 12:47AM
Funniest...post...ever
Krianna Feb 9th 2007 1:00AM
At least the re-pop isn't a problem-- we know that there's a delay because the mob is running back from the graveyard.
Because Alliance that have been eaten by Undead can still rez, we know that it doesn't matter if we skin them, take their organs, etc.
I'm not too sure on how a python has a plate chest in him, though.....
Patrick Schriner Feb 9th 2007 7:36AM
Blizzard's sense of humor is awesome at times. Talk about the "Circle of life"...