User Chris McDonnald sent us a tip about an issue with a gate in the Mechanar instance in Tempest Keep, Netherstorm. It seems that the gate pictured here has an annoying tendency to lock closed if your party wipes on the final boss. It's been confirmed by Drysc as a known bug here, where Drysc goes on to say that it's not intended, however it requires a client side patch that most likely won't be included in 2.0.7.
Blizzard seems to have a bad track record with implementing gates in dungeons. Anyone remember the door to Baron Rivendare on the undead side of Stratholme? Or the gate right before the Razorgore encounter, just inside the instance in Blackwing Lair, which originally would only reset 2 hours after a wipe? Or the door to Vaelastrasz in Blackwing Lair shortly after it was released, which would jam shut in certain circumstances? Or the gates in the Rend encounter in Upper Blackrock Spire? That's the list I came up with off the top of my head. Why do they need to put these gates in, and why can't they check what's obviously been a problem area in the past (well, except for the Razorgore encounter, which was an intended reset time but someone changed their intention later).
So, a word of warning. Make sure you have a Shaman have an Ankh up, a Warlock have a soulstone up, and a Paladin use Divine Intervention as required, because if your party wipes here, you either get to put in a ticket in order to be transported through or re-clear the dungeon.