Patch 2.0.10 patch notes are upon us!

It's not on the live realms yet, but these patch notes are as official as they come: straight from Blizzard's own mouth. In the mix is the usual assortment of bugfixes and nerfs. I imagine some people in the audience (those who have been screaming "NERF DRUIDS" lately) will be happy, and others not so much. My inner shadow priest is crying.
Complete notes are after the break, but I've got your highlights below.
- Across the board reductions for druids, including:
- Dire bear form armor bonus reduced from 450% to 400%
- Base damage multiplier for mangle (bear) reduced from 130% to 100%
- Predatory Instincts talent changed from +3/6/9/12/15% crit damage bonus to a +2/4/6/8/10% crit damage bonus.
- Improved Leader of the Pack can no longer crit
- A buff to moonkin, with moonkin form's armor bonus changed from +360% to +400%
- A couple of shadow priest nerfs, including:
- Reduction of Vampiric Embrace's healing from 20% to 15%
- Vampiric Embrace can no longer crit
- The threat reduction talent Silent Resolve no longer affects shadow spells
- Not a shadow priest? No worries: Prayer of Mending now has a 20 second cooldown
- Some interesting shaman changes, including:
- The clearcasting effect from Elemental Focus now procs on all (yes, all!) spell critical strikes
- An Unleashed Rage proc will no longer generate additional threat
- The free lightning spell cast from Lightning Overlord will now cause reduced threat
- Stoneclaw totem now has a 50% chance to stun attackers for 3 seconds when struck
- The warlock talent Demonic Tactics now grants the warlock and pet with increased critical strike chance instead of increased damage (no numbers given)
- Rage changes should grant an overall 15% to 20% increase in rage generation for warriors and bear druids
- A handful of interesting warrior changes, including:
- An approximate +1% critical strike chance overall
- Thunderclap now usable in defensive stance and causes additional threat
- The cooldown on Victory Rush has been removed
- Unbridled Wrath now has a fixed chance to generate rage (higher with slower weapons)
- Charge, Intercept, and Intervene will remove all snare effects (this isn't in the patch notes, but was confirmed by Tseric in the warrior forums). Update: Drysc says this change isn't actually going to make it into 2.0.10.
Update 2: Added extra points to the overview, as noted in the comments.
Update 3: Apparently the changes to Charge, Intercept, Intervene, etc aren't going to make it into the patch.
General
- Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
- Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
- More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
- The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
- The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
- Battle of the Crimson Watch
- Illidari Mind Breaker has been weakened.
- Illidari Highlords can now be CC'ed but not Charmed.
- Arenas
- The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
- The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
- The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
- The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
- The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
- The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
- The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
- The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
- The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
- The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
- The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
- The cost of the "Libram of Justice" has been decreased to 1000 arena points.
- The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.
- When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
- "Bear Form" now grants 25% increased stamina instead of 25% increased health.
- "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
- The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
- "Savage Fury" no longer affects "Mangle (Bear)".
- "Savage Fury" no longer applies to "Maul" or "Swipe".
- The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
- "Improved Leader of the Pack" can no longer get critical heals.
- The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
- The rage normalization equation has been adjusted to grant more rage.
- The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.
- The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.
- Prayer of Mending now has a 20 second cooldown.
- If a targeted enemy has a magic effect granting immunity to spell or physical damage, "Mass Dispel" will now always pick that effect as its target.
- The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
- "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
- The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
- All warriors had their critical strike chance adjusted upward slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
- "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
- The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
- The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
- "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
- The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
- Corrected many items that had incorrect stat values assigned to them.
- The rewards from the "Fel Embers" quest are now superior items as intended.
- Reduced the damage dealt by "The Lightning Capacitor".
- Corrected the level requirement of the "Fist of Reckoning".
- "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
- "Burnoose of Shifting Ages" can now be disenchanted.
- "Nethershrike" now has the proper sell value and can be disenchanted.
- Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
- The "Marksman's Bow" now has the proper damage range.
- "Hourglass of the Unraveller" will now properly increase ranged attack power.
- Corrected the socket bonus for "Soul-Collar of the Incarnate".
- Corrected a typo in the set bonus of "Warbringer Armor".
- "Ruby Slippers" now properly have a cast time.
- Corrected the min use level of "Terokk's Shadowstaff".
- "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
- "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
- "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
- "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
- "Aldor Guardian Rifle" now has a range correctly set on it.
- The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
- The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
- The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
- The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
- Shadow Labyrinth
- Reduced the chance of a Cabal Assassin ambush.
- Shattered Halls
- Removed a problematic chest.
- The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
- Serpentshrine Cavern
- Boss creatures have received additional tuning and polish.
- Arcatraz
- Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
- Protean Spawn now deal less damage.
- Tempest Keep Mechanar
- Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
- Caverns of Time
- Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
- A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
- Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
- Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
- Karazhan
- Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
- Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
- Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
- Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
- Nightbane's Restless Skeletons are now immune to non-holy magical damage.
- Restless Skeletons no longer have immolation.
- Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
- Some minor issues with the Library Tomes have been corrected.
- Fixed the credits to display properly.
Filed under: Patches, Blizzard, News items






Reader Comments (Page 1 of 2)
Prauche Feb 24th 2007 12:31AM
All the QQing by Fury Warriors pays off; we once again will have a hard time finding a REAL TANK to tank an instance because no warrior wants to go anything but Arms or Fury and now we've nerfed droods. So much for my favorite 3-man team -- Feral Drood, Glass Cannon, Priesty (shadow OR holy).
So much for not revisiting classes post-expansion.
I call shenanigans!!!
jellywerker Feb 24th 2007 12:57AM
WTF! No crit VE's, and a 5% reduction! That basically means shadow priests now have even less of their small chance to be semi-effective healers for groups with a non-healing spec combo class that's helping out. And no crit, wow, thanks Blizz >.< Crit VE's have helped me more than I can count.
I call boredom at big blue's hq!
And druids, wow, buff warriors, don't nerf druids, they do their jobs well, not too well as some would say, unless someone playing the angry class just sucks, but with no warriors wanting to tank, it was nice to have very capable druids to help. Still, it doesn't seem like too much of a nerf, so we'll see.
Finnicks Feb 24th 2007 1:01AM
Nerfed Demonic Tactics.
I QQed.
Induron Feb 24th 2007 1:01AM
As a warrior, the changes actually make protection even more attractive, especially now that thunderclap will be available in def stance.
I would like to note that Tseric edited his post in the warrior forums to say that the removing snare effect is not going in with this patch because the change in game mechanics is more complicated, but that it should make it in on the next patch.
Chleo Feb 24th 2007 1:41AM
"Prayer of Mending now has a 20 second cooldown."
Forget shadow priests, my holy priest is crying right now.
Chris(Raszun) Feb 24th 2007 2:06AM
Great good job blizz fix warriors and break druids it is back to normal druids suck again
bartel Feb 24th 2007 2:18AM
I guess its a good thing i was collecting all that Doomkin loot now that my job as a tank is gone...
Baluki Feb 24th 2007 2:18AM
You missed the most important one in the shaman talents: Our clearcasting talent now procs on all spell crits. Previously it was a flat 10% chance on spell cast. This is HUGE because it basically means that every percentage point of spell crit that we get will mean an equal percentage reduction in mana costs for our damage spells. It's very easy for an Elemental shaman to get a 25% crit rate with lightning spells (we can get 11% with talents alone), so this is going to increase our longevity a great deal. It also makes Totem of Wrath a bit more desirable.
Of course, with all the extra hoarding of +crit gear that elemental shamans are going to be doing, we still don't have an aggro dump. Maybe next patch. Until then, save me Paladins!
This change also greatly diminishes the desirability of MP5 for elementalists. We can focus exclusively on Int, +SpellDmg, and +SpellCrit. Int will be especially important, since it increases crit rate AND improves our regeneration via Unrelenting Storm AND increases our mana pool.
Things are going to get very interesting indeed.
Matthew Rossi Feb 24th 2007 4:26AM
Wow, I don't know what to say, aside from "There IS a God."
Warriors will be able to tank effectively again. I'll be speccing Prot.
uncaringbear Feb 24th 2007 5:15AM
I guess it was going to be inevitable, post-release of TBC, with the huge increase of re-specced shadow priests for levelling purposes. Blizz probably noticed that Shadow Priests weren't completely useless as healers after all. Now that most of those priests hitting 70 have respecced back to disc/holy, now is as good a time as anytime to bring the nerf bat down on those of us who are full-time shadow. Thanks Blizz. I also look forward to Shadowfiend getting 're-balanced' in the not too distant future.
nea Feb 24th 2007 5:15AM
JUSTICE! :D
Wasn't so happy since they allowed our self-buffs to last upon stance-switch.
Kyrra Feb 24th 2007 6:02AM
Did the poster of this article read the post they linked to by Tseric about the Warrior Charge/Intercept/Intervene change?
"The technology for this has not been completed, so we are holding off implementation to a future patch. We are still working to get this functionality into the game, but simply couldn't finish it for this patch's cut off date."
It is not in this patch. It was included in the patch notes in the Patch Download, but not actually in the patch.
BaboonNL Feb 24th 2007 6:55AM
...Prayer of Mending on a 20 second cooldown.
I know it was slightly overpowered in PvP, but 20 seconds?
Should've been 6 imo.
Prismite Feb 24th 2007 7:27AM
Heck yeah. About time warriors got some love.
HHUK Feb 24th 2007 7:48AM
Is this Warrior buff enough though?
I'm kinda glad to see Druids nerfed abit, I can still see Druids being good though. Warlocks needed it also.
Zach Feb 24th 2007 9:13AM
Yeah, I QQed about the Demonic Tactics Nerf. Maybe I'll spec back to affliction, now. Maybe.
Matt Feb 24th 2007 9:24AM
@ 2
Spec holy. If you wanted to do shadow damage, you should have rolled a lock.
Frame Feb 24th 2007 9:49AM
Playing both a shadow priest and holy/disc priest in PvE I am a little sad to see they nerfed us both a bit. I mean, I'd agree that VE might have been a little over-powered, but removing 5% of it's effectiveness and its chance to crit-heal seems a little too much.
Plus silent resolve was a really excellent talent to take in raids and with three more points I could sneak some meditation in there as well... But now except for imp fortitude to help with buffing, I have little reason to spec into the disc tree at all.
In terms of PoM, it's not a huge nerf, but it's the principle behind it... PoM seemed to a lot of healing priests as the only bit of love we've gotten from Blizz in quite a while, and to see it nerfed in the first proper post-TBC patch is a little tiring...
The Ron Feb 24th 2007 9:51AM
I'm just surprised they still didn't add [Cut Citrine] to the game.
jellywerker Feb 24th 2007 10:47AM
#17, seriously, what good was that comment at all? As far as I know, warlocks can't increase all the other warlocks dps while healing them at the same time. We have a use besides just pure shadow damage, and if you'd notice, they didn't nerf our damage capabilities (this time...) just our only healing one, and that's what I was complaining about. So basically, I don't want to do just do shadow damage, I want to help my raid.