Patch 2.0.10 patch notes are upon us!

It's not on the live realms yet, but these patch notes are as official as they come: straight from Blizzard's own mouth. In the mix is the usual assortment of bugfixes and nerfs. I imagine some people in the audience (those who have been screaming "NERF DRUIDS" lately) will be happy, and others not so much. My inner shadow priest is crying.
Complete notes are after the break, but I've got your highlights below.
- Across the board reductions for druids, including:
- Dire bear form armor bonus reduced from 450% to 400%
- Base damage multiplier for mangle (bear) reduced from 130% to 100%
- Predatory Instincts talent changed from +3/6/9/12/15% crit damage bonus to a +2/4/6/8/10% crit damage bonus.
- Improved Leader of the Pack can no longer crit
- A buff to moonkin, with moonkin form's armor bonus changed from +360% to +400%
- A couple of shadow priest nerfs, including:
- Reduction of Vampiric Embrace's healing from 20% to 15%
- Vampiric Embrace can no longer crit
- The threat reduction talent Silent Resolve no longer affects shadow spells
- Not a shadow priest? No worries: Prayer of Mending now has a 20 second cooldown
- Some interesting shaman changes, including:
- The clearcasting effect from Elemental Focus now procs on all (yes, all!) spell critical strikes
- An Unleashed Rage proc will no longer generate additional threat
- The free lightning spell cast from Lightning Overlord will now cause reduced threat
- Stoneclaw totem now has a 50% chance to stun attackers for 3 seconds when struck
- The warlock talent Demonic Tactics now grants the warlock and pet with increased critical strike chance instead of increased damage (no numbers given)
- Rage changes should grant an overall 15% to 20% increase in rage generation for warriors and bear druids
- A handful of interesting warrior changes, including:
- An approximate +1% critical strike chance overall
- Thunderclap now usable in defensive stance and causes additional threat
- The cooldown on Victory Rush has been removed
- Unbridled Wrath now has a fixed chance to generate rage (higher with slower weapons)
- Charge, Intercept, and Intervene will remove all snare effects (this isn't in the patch notes, but was confirmed by Tseric in the warrior forums). Update: Drysc says this change isn't actually going to make it into 2.0.10.
Update 2: Added extra points to the overview, as noted in the comments.
Update 3: Apparently the changes to Charge, Intercept, Intervene, etc aren't going to make it into the patch.
General
- Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
- Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
- More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
- The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
- The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
- Battle of the Crimson Watch
- Illidari Mind Breaker has been weakened.
- Illidari Highlords can now be CC'ed but not Charmed.
- Arenas
- The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
- The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
- The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
- The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
- The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
- The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
- The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
- The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
- The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
- The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
- The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
- The cost of the "Libram of Justice" has been decreased to 1000 arena points.
- The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.
- When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
- "Bear Form" now grants 25% increased stamina instead of 25% increased health.
- "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
- The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
- "Savage Fury" no longer affects "Mangle (Bear)".
- "Savage Fury" no longer applies to "Maul" or "Swipe".
- The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
- "Improved Leader of the Pack" can no longer get critical heals.
- The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
- The rage normalization equation has been adjusted to grant more rage.
- The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.
- The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.
- Prayer of Mending now has a 20 second cooldown.
- If a targeted enemy has a magic effect granting immunity to spell or physical damage, "Mass Dispel" will now always pick that effect as its target.
- The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
- "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
- The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
- All warriors had their critical strike chance adjusted upward slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
- "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
- The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
- The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
- "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
- The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
- Corrected many items that had incorrect stat values assigned to them.
- The rewards from the "Fel Embers" quest are now superior items as intended.
- Reduced the damage dealt by "The Lightning Capacitor".
- Corrected the level requirement of the "Fist of Reckoning".
- "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
- "Burnoose of Shifting Ages" can now be disenchanted.
- "Nethershrike" now has the proper sell value and can be disenchanted.
- Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
- The "Marksman's Bow" now has the proper damage range.
- "Hourglass of the Unraveller" will now properly increase ranged attack power.
- Corrected the socket bonus for "Soul-Collar of the Incarnate".
- Corrected a typo in the set bonus of "Warbringer Armor".
- "Ruby Slippers" now properly have a cast time.
- Corrected the min use level of "Terokk's Shadowstaff".
- "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
- "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
- "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
- "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
- "Aldor Guardian Rifle" now has a range correctly set on it.
- The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
- The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
- The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
- The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
- Shadow Labyrinth
- Reduced the chance of a Cabal Assassin ambush.
- Shattered Halls
- Removed a problematic chest.
- The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
- Serpentshrine Cavern
- Boss creatures have received additional tuning and polish.
- Arcatraz
- Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
- Protean Spawn now deal less damage.
- Tempest Keep Mechanar
- Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
- Caverns of Time
- Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
- A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
- Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
- Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
- Karazhan
- Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
- Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
- Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
- Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
- Nightbane's Restless Skeletons are now immune to non-holy magical damage.
- Restless Skeletons no longer have immolation.
- Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
- Some minor issues with the Library Tomes have been corrected.
- Fixed the credits to display properly.
Filed under: Patches, Blizzard, News items
Transmog yourself into an Avenger!
6 blue posts to read before Diablo 3's launch
Cross-realm zones coming soon
All of the latest Mists of Pandaria news







Reader Comments (Page 2 of 2)
smbgood Feb 24th 2007 1:09PM
W.T.F...
Idol of Brutality swipe damage bonus goes from 50 to 10.... lame..
Druids got fucked, now I guess I HAVE to spec Resto...
Lyon Feb 24th 2007 1:43PM
As a warrior, I thank the little we were given. But, really, I didn't want druids nerfed. I wanted warriors buffed to the same level. We still are using mostly the same skills we had before BC. The game hasn't changed. I am full protection and still don't really see any great advancement. Most every class has a dps boost but my aggro generating ablities are still at pre xpac levels. They've done nothing to improve them. Yes, I appreciate that TC is in def stance but the aggro generating better be decent becasue if a healer fires off a spell and the mob runs from me, then it really isn't worth it. And for millionth time devastate does not. It should focus the mobs attention on me no matter what. Look up the word and its meaning. It doesn't mean a little more aggro it means (per dictionary) to destory or ruin; cause severe or overwhelming shock or grief. Does that sound like our 41pt talent in protection. No.
Also, I have TF. I was fortunate enough to have both bindings drop and got my sword right before xpac. Now, its going to be nerfed. WTF? Its dps is around 70 plus its proc of 300 + it slows target for 20%. Yeah, its nice but dps isn't as good as blues that I get in BC and TC slows for 20% with pts in it and 300 on a proc isn't largest ability I've seen on a sword. The only thing imo that makes it stand out is its ability to create great aggro. It is a tanking sword. It is a legendary sword. It was. Now, they are making it RP prop. I mean why now when the sword has less power (lvl70 vs lvl 60) would you nerf it? If it was ok for the sword to exist as is pre xpac then what changed? With what it takes to get the bindings and the mats, it is an insult.
Matt Feb 26th 2007 12:47PM
@ 20.
You'd be more useful healing instead of DPSing. There's a reason shadow priests don't make it into raids in large numbers.
Stephan Mercatoris Feb 25th 2007 9:12PM
I'm extremely happy to see the shaman buffs this patch. I'm sad to see that they came 2 days after i specced out of elemental, but i'll go back next patch now that i won't have any sustainability issues :P.
tyger Feb 24th 2007 9:51PM
wtf. don't send me back to resto, ffs.
thanks a lot warriors, _now_ who's going to freakin tank?
finality Feb 24th 2007 11:38PM
As a 0/47/14 feral druid... Yeah, we needed a nerf. But it was fun while it lasted. And I think all will agree that we did a great job tanking from 60-70 for y'all.
Oka Feb 26th 2007 1:38AM
NOOOO! my sweet crit heals :(
Kirke Feb 25th 2007 5:49PM
Have i missed something? My VE says 30% not 20% currently and my imp VE is another 10% making it 40%. So are they nerfing it from 30% to 15%? and are they nerfing imp VE too?
Dibbes Feb 26th 2007 1:19PM
LOL, my main is a hunter, my alt a balance-druid. No worries for me :)
Maedhras Feb 26th 2007 2:05PM
Thunderfury nerf + thunderclap in defensive = Why the hell did I spend all this time and energy to get this weapon? Sure it still looks cool, but it's definitely worthless now.
I remember Tseric saying "we don't want to add more legendary loot, because it will devalue the existing ones". You wanna know what else devalues legendary? Idiotic nerfs! That's what!
...
Wow, QQing isn't nearly as fun as I thought it would be. Why do so many do it?
Todd Feb 26th 2007 6:03PM
No changes to mages? What a shocker!