Of warlocks and their fiery little friends...
Back at the beginning of February, Blizzard removed the spell damage coefficient from the warlock's imp pet's damage abilities, causing, obviously, a decrease in its damage. Why'd they do it? Because their calculations were bugged, resulting in the imp gaining too much damage. The solution to remove all damage bonuses seemed like something of an overkill, but today they've come back and fixed it to their satisfaction, re-implementing spell damage coefficients, though at a lower level than before.In addition to this, Tseric has reports back on the long bugged talent Improved Firebolt, which reduced the casting time of the imp's firebolt ability by a half second per point. But due to the fact that the game isn't capable of understanding casting times lower than 1.5 seconds (Tseric is not specific, but I assume this is a pet-based limitation, since player spells do not have this problem), the second point of the talent (which would reduce cast time to a single second) wasn't granting the full benefit. I am having some difficulty typing this with a straight face, but in order to fix this, they have changed the talent from reducing cast time by .5 seconds per point to reducing cast time by .25 seconds per point.






Reader Comments (Page 1 of 1)
Kludama Feb 26th 2007 9:21PM
Considering my Shadowfury spell has a .5 cast time im gonna have to call BS. If your gonna nerf it just come out and say it.
Joshua Ochs Feb 26th 2007 10:10PM
Well I know what talent I'm NOT taking when I respec...
Derkus Feb 26th 2007 10:16PM
I think it has to do with the 1.5 sec global cooldown more than the cast time. The initial cast would cast at 1sec but when the user side tried to push to cast the second time the server would not recognize it because of the GCD. I'd think they would have fixed this, as another example Ice Lance was initially suppose to be a 1.5 sec caste as not to follow the same fate, but I can't really talk too much about that, first and second rule of it and all.
Mike Hunt Feb 26th 2007 10:32PM
Balance druids have a main spell, Wrath, with a talented 1.5 sec cast time, and after a critical spell strike, we get .5 seconds knocked off that spell cast...
Great in theory, but it just means I can't cast anything for half a second...
Acceptable Risk Feb 26th 2007 11:19PM
It wasn't the casting time that was the problem, it was getting around the global cooldown. They say they don't have any way of reducing it from 1.5 seconds. It's complete crap of course, since there are plenty of other spells that don't observe the GCD, and of course there is the several weeks immediately following the 2.0 patch when Improved Firebolt was working correctly, sub-1.5 cooldown and everything. Of course, this didn't make it into the patch notes. Then they finally get around to "fixing" Improved Firebolt in 2.0.7 and give us a line of bullshit about how they can't make it work the way it was originally intended so now they're finally making that second point worth something by devaluing previous points by half.
So in summary, from retail to 2.0, the second point of Improved Firebolt did exactly nothing. No Warlock took more than one point if they knew better. Then from 2.0.0 to 2.0.6 the second point actually worked and the Imp was throwing one fireball per second and Warlocks did rejoice. Then they "fix" it in 2.0.7 with a clear nerf.
And of course none of this made it into the patch notes.
Thestormo Feb 27th 2007 1:30AM
The problem is that it was casting at 1 second, now they broke it so it doesn't cast at one second anymore.
Here is a series of events.
1. The spell is broken: 1 pt was the same as 2 points in it.
2. The spell was fixed: 2 points resulted in a 1 second cast time
3. They changed the spell to go from .25 to .5 instead of .5 to 1 second off.
4. They said it wasn't possible to make it go with 1 second.
The big catch is that it was 1 second cast time a month ago.
Twinny Feb 27th 2007 4:58AM
i call complete BS, i remember my imp firing at a 1sec interval prior to 2.0.
Reygar Feb 27th 2007 9:24AM
i don't know what the big deal with this anyway, my main is a warlock and i hardly ever use my imp, except for instances where everyone wants the stamina buff, and even then i keep him on passive so i can suck his mana out when i need it.
so to me.... imp= stam buff+ mana pot... that is all.
Zuuler Feb 27th 2007 10:04AM
@8
Not everyone uses their imp that way though. I have 2 locks, a lvl 68 undead destro lock and a lvl 23 BE afflock. I haven't specced to drain mana from my pets, so in an instance, the imp is useful to keep for an emergency, a bad pull where I need to focus on more than one target, I can dot up one target, set the imp off on him, and work on another target. If he gets in trouble I can use searing pain to get the aggro off him, but that rarely happens if I pick my targets properly.
Dewbie Feb 27th 2007 10:40AM
#6 is right on the timeline. The talent was working to reduce the cast time to 1 sec. This is not a subtle misbegotten "fix", it's a flat-out nerf.
The joke is that it's a nerf to one of the most useless talents in the tree.
Acceptable Risk Feb 27th 2007 10:42AM
It's not really an issue over how good the imp is. They could make it so all he does is shoot candy out his ass and I couldn't care less.
The point is, they're messing with our class without saying anything and then clearly lying to us about it when we discover it.
Zuuler Feb 27th 2007 12:18PM
I never considered this talent useless. In instances it makes the imps DPS closer to burst damage, so when you need a lot of damage fast, he was very useful... till he died.
In PVP its very useful against anyone trying to cast a long spell. Having this hit every second can make casting a real death trap as you have to stand still for longer. Gives more time for meelee to get in close.
.5 seconds isn't going to hurt much in PVE, and most locks don't use their imps in PVP. Only PVP I have used my imp for is Halaa, since my pet isn't rezzed everytime I am, and I didn't want to waste the shards.
Karl Feb 27th 2007 5:12PM
I've never claimed to be a math genius, but this certainly does not add up...