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PVP glove bonuses: winners and losers

Among the arena armor rewards you can get are a rather nifty pair of gloves. Unlike most items, these gloves have a class-specific bonus that decreases cast time or adds effects to one of your spells and abilities. The gloves all cost 1125 arena points and are available for different specs. You can also get gloves with the same bonuses by the usual PVP honor system.

Druid: While there are sets for balance, resto, and some sort of odd hybrid that is probably meant to be feral, all the gloves have the same bonus: reducing the cast time for Cyclone by 0.1 seconds. The druids of my guild rated this as pretty awful -- "I don't use cyclone pretty much ever," and since it already has a 1.5 second cast time, I would not call this an excellent bonus.

Hunter: The hunter set bonus is 4 percent increased damage to multishot. Since multishot is a regular part of the hunter's shot rotation in PVP and PVE, I would rate this bonus as pretty good, particularly since it can also help during raids, although "when you're all buffed up for raids you won't notice it."

Mage: The mage bonus increases the range of fire blast by 5 yards. More range is always good, and a mage friend informs me he uses fire blast often in PVP. It might be good for catching people running away from you.

Paladin: Paladins have two separate bonuses, depending on what set you pick. The magic damage and the healing sets increase the crit chance of Flash of Light by 2 percent, while the retribution set increases the holy damage done by Judgement of the Crusader by 20. The crit chance is nice for healing pallies, as it gives them free mana, while a pally in my guild ranked the crusader damage increase as "nothing too special" for PVP.

Priest: Both the priest sets give an increased Psychic Scream duration by 1 second. This sounds nicer than it is, because fears usually don't last the full duration. Priests are not too happy.

Rogue: The rogue set lets Deadly Throw (the ranged eviscerate of rogues) interrupt spellcasting and prevent any spell in the school from being cast for three seconds. This is probably the best PVP bonus of them all, and combined with Cloak of Shadows, will exponentially increase the number of mages and warlocks complaining on the rogue forums.

Shaman: Shaman have three different glove bonuses. The enhancement gloves increase the damage done by Lightning Shield by 8 percent. The elemental gloves increase the range of all Shock spells by 5 yards. And the resto gloves improve the crit chance of Lesser Healing Wave by 2 percent. The shock range increase is really nice for PVP, as is Lightning Shield. The resto one is kind of weak since a lot of shaman prefer healing wave.

Warlock: Warlocks have two sets for some reason, and I'll be damned if I can tell which spec each is supposed to be for. Affliction and Destruction, maybe? Anyway, the bonuses are 50 percent chance to avoid damage interruption while casting fear and the same chance to avoid damage interruption while casting Searing Pain. The fear bonus is excellent, while the Searing Pain one is pretty meh due to low usage.

Warrior: The rage cost of Hamstring is reduced by 3. Not bad for PVP, since you use it all the time.

All in all, I'd say warlocks, shaman and rogues come out the big winners, while priests and druids are unimpressive. What do you think?

Filed under: Items, Analysis / Opinion, PvP

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