2.0.10 live [updated]
Patch 2.0.10 is now available for download. The patch notes look exactly like the last set of PTR notes, except without any mage nerf -- which I guess is to say they look exactly like the set of PTR notes before last. No word on whether the mage nerf was actually reversed or just inadvertently left out of the patch notes again, but stay posted. Full patch notes after the cut; let me know if you see a change I missed.Update: That didn't take long. Looks like the mage nerf is in:
The chance Frozen effects are broken when the target is critically struck by a spell has been increased.
This should only affect Frozen targets that are hit with a spell crit; the Frozen effect can be broken by a spell crit from any player, not just the player that created the Frozen effect. However, please keep in mind that this is already how the game currently works. Only the chance of the Frozen effect being broken has been changed; the types of attacks that can break the Frozen effect will not be changed.
It is still possible to score Frostbolt followed by Ice Lance on a frozen target and get double crit, however the situation will still be closely monitored and may be adjusted in the future.
- General
- Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
- Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
- More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
- The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
- The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
- Battle of the Crimson Watch
- Illidari Mind Breaker has been weakened.
- Illidari Highlords can now be CC'ed but not Charmed.
- PvP
- Arenas
- The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
- The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
- The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
- The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
- The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
- The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
- The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
- The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
- The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
- The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
- The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
- The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
- The cost of the "Libram of Justice" has been decreased to 1000 arena points.
- The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.
- Druids
- When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
- "Bear Form" now grants 25% increased stamina instead of 25% increased health.
- "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
- The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
- "Savage Fury" no longer affects "Mangle (Bear)".
- "Savage Fury" no longer applies to "Maul" or "Swipe".
- The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
- "Improved Leader of the Pack" can no longer get critical heals.
- The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
- The rage normalization equation has been adjusted to grant more rage.
- Paladins
- The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.
- Priests
- The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.
- Prayer of Mending now has a 10 second cooldown.
- Mass Dispel will now target immunity effects first.
- Circle of Healing mana cost reduced by 25%.
- The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
- The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.
- Shaman
- The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
- The bonus of the "Wrath of Air" totem now applies to healing spells as well.
- Warlock
- "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
- Warriors
- The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
- All warriors had their critical strike chance adjusted upward slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
- "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
- Increased the health bonus from "Commanding Shout" by 50%.
- "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
- Items
- The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
- The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
- "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
- The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
- Corrected many items that had incorrect stat values assigned to them.
- The rewards from the "Fel Embers" quest are now superior items as intended.
- Reduced the damage dealt by "The Lightning Capacitor".
- Corrected the level requirement of the "Fist of Reckoning".
- "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
- "Burnoose of Shifting Ages" can now be disenchanted.
- "Nethershrike" now has the proper sell value and can be disenchanted.
- Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
- The "Marksman's Bow" now has the proper damage range.
- "Hourglass of the Unraveller" will now properly increase ranged attack power.
- Corrected the socket bonus for "Soul-Collar of the Incarnate".
- Corrected a typo in the set bonus of "Warbringer Armor".
- "Ruby Slippers" now properly have a cast time.
- Corrected the min use level of "Terokk's Shadowstaff".
- "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
- "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
- "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
- "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
- "Aldor Guardian Rifle" now has a range correctly set on it.
- The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
- The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
- The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
- The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
- The "Mark of Conquest" trinket now correctly triggers the mana regen effect.
- Raids and Dungeons
- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
- Shadow Labyrinth
- Reduced the chance of a Cabal Assassin ambush.
- Hellfire Citadel:Shattered Halls
- Removed a problematic chest.
- The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
- Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.
- Serpentshrine Cavern
- Boss creatures have received additional tuning and polish.
- Tempest Keep: Arcatraz
- Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
- Protean Spawn now deal less damage.
- The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.
- Auchindoun Shadow
- Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
- Tempest Keep: Botanica
- Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.
- Mutate Fleshlashers now deal less melee damage.
- Mutate Horrors and Fear-Shriekers now have less health.
- Sunseeker Researchers will now cast shocks less frequently.
- Sunseeker Chemists are now Paladin type instead of Warrior type.
- The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
- High Botanist Freywinn will now plant seedlings at a slightly reduced rate.
- Tempest Keep: Mechanar
- Gatewatcher Iron-Hand now wields a Jackhammer.
- Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
- Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
- Caverns of Time
- Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
- A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
- Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
- Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
- Karazhan
- Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
- Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
- Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
- Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
- Nightbane's Restless Skeletons are now immune to non-holy magical damage.
- Restless Skeletons no longer have immolation.
- Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
- Some minor issues with the Library Tomes have been corrected.
- The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
- Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
- The cooldown of Bellowing Roar has been adjusted to be a more consistent value.
- Bug Fixes
- Fixed the credits to display properly.
Filed under: Patches, News items






Reader Comments (Page 1 of 1)
Luis D. Mar 6th 2007 10:05AM
Didn't you guys already post the patch notes a couple of hours ago?
Just sayin'...
Eliah Hecht Mar 6th 2007 10:15AM
The ones last night were PTR notes. These are the notes for the actual live patch; often there are more changes between PTR and live than there were this time.
Rich Mar 6th 2007 10:26AM
nice... give my warrior all my rage!
Strongmark on Arthas Mar 6th 2007 10:30AM
Loving it, warrior finally getting some sort of tweak... I like the thunderclap in defensive, I am so used to it, it's weird when its not there. Now if they added it to Zerker, I'd be incredibly happy!
Dewbie Mar 6th 2007 10:37AM
The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
Nether Protection???
Glocky Mar 6th 2007 10:39AM
This shammy will be happy about his 33-35% crit rate on his lightning bolt. Free mana FTW !
Ryan Mar 6th 2007 11:01AM
Its getting quite annoying the way they're staring to change items; you spend DKP on these and then the stats change on you, can be quite infuriating. In fact, many of the way Blizz has been changing things seems to minimize their work at the expense of player frustration. You have to wonder how long this can keep up.
nea Mar 6th 2007 11:05AM
@7
Imagine what would happen if you got a full (or almost full) epic dps set from raiding instance, and they suddenly change it to full tanking gear. Upset? Well, it actually DID happen with might and wrath...
Samidare Mar 6th 2007 12:57PM
is the change to dual wf change in there or did i miss something? or was that a stealth change?
Bill G Mar 6th 2007 1:17PM
Blizzard mucked up the simplest of things like making blue 5 man instance drops better than Kharazan drops.
Now they're nerfing the blues to "balance" things. I just wish they'd take care of the little things before releasing new content.
Randomdruid Mar 6th 2007 1:21PM
Can't wait, I'm one of the few happy druids. 400% armor in moonkin form, awesome.
Griimnir Mar 7th 2007 11:56AM
Oh wow......what a 'buff' to warriors....
That's a joke. The only decent thing out of that is the 15-20% more rage. 1% increase in criticals doesn't make that much of a difference. I guess I can't blame blizzard for making an attempt, even if it is a half-assed joke of a buff to warriors (which btw, the buff really only helps fury/arms warriors for the most part), since this is the first time in god knows how long since they tweaked warriors at all.
Seriously blizz, either properly buff warriors or just don't do it at all....
Yumanie Mar 6th 2007 4:54PM
They snuck in a ninja nerf to the meta gem Mystical Skyfire Diamond. Before the patch you would have a 2% chance of your next spell cast being instant. And after the GCD you could cast your next non channeled spell instantly.
But now, it lowers the cast time of your next spell is halfed.