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Forum post of the day: "The Priest Class: Game Design, Philosophy"



Special thanks to Kamakahema of Shadow Council-US for tipping me off to this thread. Today's thread of the day tackles the question of whether a healing priest is as fun to play as it could be (WoW is a game, after all, and one of games' major goals is fun). Voryk/Kryvor of Matheridon-US approaches the philosophy of the class as a whole and, in one of the best written forum threads I've seen in a while (especially in the unruly Priest forums), determines that at least in a healing role, the class is just too monotonous -- you can only play whack-a-mole for a certain amount of time before it gets dull, generally speaking. Most of our talents are passive, for mana efficiency, extra strength for a particular set of spells, etc.; as players, our job is relatively simple and limited.

All well and good, you ask, but does he have any constructive comments? Why, yes. He suggests expanding dramatically on the "Power Word" motif, giving us short (15s) mutually exclusive (only one up per target at a time) active abilities that a smart priest could use to negate incoming damage (PW: Arcane Protection, for instance) or buff up group members in the short term (e.g. PW: Haste on a rogue); the Discipline tree could then be used to house talents relating to these instead of being the catch-all tree it is today. Another spell that would seem to fit into this mold is Brainwash, which Priests had in the WoW Beta, that would reduce the threat level of the player you cast it on. I know threat management is a big part of group play these days, so they'd have to make sure it wasn't overpowered, but I'm sure Blizz could come up with something.

I feel it's important at this point to stress that the OP doesn't want to hybridize Priests away from being great healers, per se, he just wants to make that job more active and fun, instead of reactive and repetitive. Or at least that's my interpretation. And as far as that goes, I agree with him pretty well. I love healing, it's why I rolled a Priest, and Prayer of Mending was a big step in the right direction, but the class could use a lot more work.

Oh, and by the way, Circle of Healing may be up for more changes. From Neth:

Circle of Healing may also have an additional change to targeting. This is in consideration for sometime in a future patch.

Filed under: Priest, Analysis / Opinion

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