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Dev feedback on Hunter concerns

There's been a thread floating around the EU Hunter forums for a while listing some concerns Hunters have with their class (gear, talents, and pets), and today it finally got some answers. I love it when the Devs actually respond to things. Below is the post by Vaneras, copied in full for the work crew; unfortunately, there are no responses on the subject of pets (which tend to drop like flies in some high end instances). But first, or if you don't want to slog through the CM-ese, a summary:
  • Hunters wanted to know if Hunter-specific items with ranged AP (as opposed to universal AP) were in the works. Devs say no, but maybe in the future.
  • Hunters thought gear was too Marksman-centric. Devs think the itemization is OK, but they may adjust talents, like Lightning Reflexes, to work better with items.
  • Hunters say the Survival tree is lacking. Devs agree, and will probably make changes to that tree, but "you should not expect any full class revamp or full talent reviews."
  • Hunters say the MM tree is pretty good. Devs agree.
I think not making items with just RAP is probably fine; I don't see why there should have to be items any one class has an exclusive claim over. And of course the Survival tree is lacking, so it's good to hear it's being looked at. However, this stance of "no more class reviews" worries me...what if there's something really wrong with a class? Something that a series of tweaks and adjustments can't fix? I don't think Hunters are there yet, I'm just saying. At any rate, here's Vaneras:
Hi everybody :-)

Good news... We have received some feedback from the developers today, which means that we now have a few answers for some of the concerns & questions posted in this thread. Here we go:


Q u o t e:

1. Itemization, Agility, (Ranged) Attack Power and Crit
a) With hunters no longer being so focused on Agility heavy gear, is there any plan of introducing more items with Ranged Attack Power instead of only Attack Power to make certain items more geared towards hunters? For example an item with +x Attack Power, +y Ranged Attack Power [+other stats].


There are currently no plans for adding more hunter specific items with focus on ranged attack power, but this is a good idea that could prove useful in the future.



Q u o t e:
b) With the different builds focusing on different parts of the Hunter class, different stats are interesting based on stats. The current raid sets seem to be very Marksman-centric, leaving much to be desired from other builds.


The developers create items for what they feel the class needs or wants the most, however if something does seem inadequate or insufficient in some regards, then those things would be good subjects for adjustments or changes. In this particular case it is possible that the developers would want to change a talent (ie: Lightning Reflexes) to mesh better with the itemization.


Q u o t e:
2. Talents
Currently, both the Marksman tree and the Beast Mastery tree seem to be very viable. Survival seems to be falling a bit behind.


The developers agree with this observation. They feel that the Survival tree needs some raid help, mostly because of changes to itemization/Lightning Reflexes.


Q u o t e:
All in all the Survival tree seems unfocused, some PvE-focused talents, some more PvP-focused, but without being as fluid as for example the Marksman tree. This might also stem from having 4 first tier talents and 3 second tier talents; it seems a bit of a mess. The 41-point talent also seems a bit underwhelming, since hunters don't really have that many long-cooldown abilities. Any thoughts on possibly improving or streamlining the talent tree?


Some useful changes should hopefully be made to the Survival tree in order to solve these issues. That being said, you should not expect any full class revamp or full talent reviews.


Q u o t e:
b) The Marksman tree seems, as I mentioned, pretty decent. There are some talents seeming a bit disharmonious to me personally, and I'll mention them briefly: Mortal Shots needing Aimed Shot, Trueshot Aura requiring Scatter Shot, Concussive Barrage seems a bit lackluster (what's its viability in endgame and bosses, will it boost Steady Shot, or is stuff immune?), as does Combat Experience (with current gear at least). Other than those, I personally have no major gripes with the tree.



The developers agree with this. The Marksman tree isn't perfect, but it is good enough for now :-)

That is it for now, but there is no need to worry, because we should have some more answers available for you at some time next week :-)

Filed under: Hunter, News items

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