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3-12-2007 @ 1:14PM
I think the real key for many MMOs down the line won't be innovation of new roles, rather innovation of the current existing roles.Even support classes aren't really innovative. Crowd control has existed for quite a while, time magics, buffs, debuffs etc.Really... what can you besides take damage, deal damage, and recover from it? You could make the enemy recover damage... but that's usually counter intuitive. You can make yourself or others be able to do more damage, but then you havent' really done anything, you just allow someone else to do their role better.This is where the innovation starts to come into play. How do we make a new tank? I would love to see a "martyr" sort of tank, a tank who gets stronger the more damage they soak up. How do we make a new DPS class. Something like a crit master could be cool (although it is almost infringing on rogues), someone who can control their critical attacks, maybe through using various sequencings that tear the mob apart. A new healer? What about a class that works on resurectting members stronger. Like after you die, they rez you into a state that temporarily enhances you like crazy. They could also have moves that actually DPS you, just so they could raise you back in a stronger state.Sure, some of those ideas aren't great, and might even be extremely hard to implement, or just a developer's nightmare in general, but they're starts, and I think it's new ideas on existing classes that will really thrive down the line.
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